Is anyone else.... Disappointed with Skitarii?

I say this as a zealot player that mainly uses thunder hammer. Thunder hammer is bad, at least in comparison to other zealot weapons. Yes you can do huge burst damage with it, but only if you sacrifice both your ult ability and keystone to enable that. Its burst damage isn’t even that good (or safe) without martyrdom and shroud field. Plus, you’re then stuck with a poorly-performing melee weapon for everything else for the rest of the game.

Having an ability that can do the huge burst damage on its own is better. You don’t have to sacrifice your melee weapon or keystone for it to work. You don’t have to make a one-trick pony meme build for it to work.

I would mostly keep playing with others even if there was a solo mode but I would use it for penances and testing things.

If you are EU, we can help each other with this one in a private game.

Twins should be good for this one or Mortis Trials.

Thanks., I’ve just completed it though. Did an auric smelter and all my teammates were downed so I had the opportunity :joy:

LOL… this shows how ridiculous this situation is.

The game averages 3-5k depending on the day of the week. On Skitaari release there was over 51k people at one point - I didn’t bother to keep checking. With that in mind, you can assume that at least 95% of the people you play with are complete drones that have no clue why or how they’re there, they’re just there. Don’t expect ammo, don’t expect help, don’t expect them to get a dog off of you while they’re standing directly next to you (watch them run directly into another room and then die). After a few weeks all these tourists that can’t hack it above heresy will stop playing and we will all have a much better time.

Probably an unpopular take but I think fatshark flopped with this talent tree. Not only is the layout really bad but 75% of the talents just feel straight up useless. It seems the only viable build this class has is chord claw with the transonic blades, and even then it still doesn’t feel like this class can do anything that one of the other classes can’t do better. I have tried multiple builds in havoc 30+ and this class definitely feels the weakest out of them all and I think that when the novelty of playing as a Skitarii wears off then other players will start to see this as well. And yeah chord claw maybe needs nerfed a bit but this class needs to see a lot of improvements in every other area

Claw is a powerful skill, yet the Skitarii’s melee weapon pool leaves much to be desired. This means the Skitarii sacrifice one skill and one archetype core to attain melee performance on par with, or marginally better than, other classes—hardly a worthwhile trade-off. Especially on our server, Claw-wielding Skitarii are widely regarded as a downgrade from the Thunder Hammer Prayer Zealot.

Why would anyone ever run tickle hammer with chorus? Make it make sense please!

I don’t think my impressions hold much value, as I’m only level 23 now with my Skitarii.
But I see the design unravel bit by bit the more I play.

I think the design and implementation of this class is really well made to fit Darktide.
All the hallmarks of different build-supporting weapons and talents are there, and I think the new skill tree design handles versatility much better. In addition, the class design with the power-point management and usage is also quite neat, nonetheless I did not fully grasp how it works, as the game still has really poor UI/UX when it comes to information about mechanics.
Even the most diehard Darktide streamers seem to use the extended tooltips and explanation mods.
But that’s not Skitarii-related.

What dawns on me is, despite the prospect of multiple build ideas I already formed in my head and I thoroughly enjoyed on the other classes, I think the design could have gone further. Adding body-altering traits in the tree with major drawbacks, like replacing the legs with the elongated deer legs I know from the tabletop model to go full in on the melee build, or getting really long legs for battlefield-overview sniping, would have been cool.

In addition, I’m rather disappointed about the servo skulls. Here I would have hoped for some sort of equipment system and/or a full focus on only fielding skulls as offensive tools while trading off my ranged weapon for them, for example. And the Double-Tap-Mark enemies control is a pain in the ass. Already a reason i don’t like playing the Arbites.

I know in the “real” game such very penalizing but rewarding choices can break the game for high-level play and would need heavy refocus on balance and power, but overall the fantasy is not really fulfilled for me for an AdMech class here.

Why is combining the Thunder Hammer with the Prayer perk an illogical build choice? Veteran players on our server almost always run Smoke Grenades. With minimal ranged pressure, the Martyr’s Crest is the most common keystone for Zealots. A Martyr’s Crest Thunder Hammer build can deal massive damage to bosses even without stealth, and it reliably eliminates the Captain on its second shield break phase.

gonna be honest here, yes. like, the class is great, but it’s got major problems and minor ones. the biggest problems i have are that the phosphor blast pistol is a debuff tool only, (meaning it has some AoE damage and next to no single target) and that the mech power sword doesn’t have any horde clear ability. i wouldn’t mind if they had a second mark that were the opposite of their current versions, but thats not gonna happen.

then there’s the fact that the flame skull has this slow turn that doesn’t even work for setting enemies on fire half the time when it touches them, if it even manages to do it since it spends half the time it’s deployed just twiddling it’s non-existant joy-stick. it doesn’t even do much damage. how am i supposed to light 80 enemies on fire with this thing? it can’t even do half that! honestly, the damn thing should’ve been on cooldown like the OG skull.

then we have the lack of cosmetics, which i wouldn’t mind if it weren’t for the fact that almost all of the ones we have are all recolors and we’re not gonna be getting anymore for a long time, if ever.

then there’s the small stuff, like the fact that your character never faces the right way in the inventory, the fact that you can’t name your skulls or customize two of them, and the general lack of dialogue from what i can tell.

there’s also the fact that some of the penances were clearly just made to meet the minimum required for the class to launch. the class is still fun, don’t get me wrong, but it just was not ready for release.

Choose an auric maelstrom and wait for a couple of teammates to go down then it’s doable! :wink:

But yeah it doesn’t seem to light all enemies that pass through it.

Literally just throw it down during hordes. I got that penance by accident while doing auric runs to level.

Yes but not for the reasons you’re listing

Only class that can assist teammates in situations they’re garanteed to die if not for Servoskull medicae lol

Chordclaw 1 shots any non boss enemy even in H40 if built properly

Up to 50% TDR for just breathing on 3 talents alone lol



Get an extra 15% global damage res (so multiplicative from that already high 50%), and toughness regen


Live recreation of a twin getting chord clawed.

chord claw honestly is the only strong thing the class has regardless if its broken currently or not, 1 big bad tool doesnt mean the rest of the class feels good to play or is balanced.

Truely. Boring.