-Packmasters grabbing players while they are inside a Blightstormer’s tornado (happened to me twice)
-Packmasters grabbing players through walls
-Blightstormers not having line of sight of players to cast storm and are unkillable due to being off the map
-Poison Globadiers not having line of sight of players and throwing globes so perfectly from far distances/behind walls (do the poison globes have a homing device???)
-Double Leech spawns inside of each other (you kill one then get grabbed a second later)
-Plague monks are still completely silent until they attack
and of course my favorite one of them all:
-Assassin rat pounce speed is inconsistent. He’s either so fast you get pounced instantly or so slow you’re able to kill him before he pounces. What irritates me the most is the assassin rat could be at the other end of the map, you see him but his pounce is so fast (less than a millisecond) that you have no time to react even though you should have because he was so far away in the first place.
Other annoying assassin rat behavior:
1.) can’t tell when they’re about to pounce (they don’t always do their running animation)
2.) can’t tell who will be pounced (they can make 180 degree turns mid-air) - How is that possible?
3.) can still get pounced and take damage even when you kill the assassin
4.) pushing the assassin doesn’t always register in game therefore not an effective way to prevent being pounced
5.) assassins just hanging out behind a player not moving (this one eludes me)
6.) assassins going through walls and pouncing on players (really??)
Can we please have specials that have adequate line of sight of players, consistent animations, and sound priority?
Do not nerf the specials but make fighting them to be fair.
TL;DR At least just fix the plague monks. Too many times I get killed instantly because they don’t make any sounds until they attack. They are berserkers so they should be making noises when they are running frantically towards a player. I can deal with the assassins being unfair jerks but the plague monks need to be fixed.
Please comment any other unusual and irritating special enemy behaviors that I have forgotten to mention.
A.) Sometimes assassin rats will ignore Sienna’s staff attacks and pounce on her even though she was hitting him dead on. The assassin rat getting hit with fire doesn’t do the traditional backflip and will just pounce right through the fire. Has happened with bolt staff, single shot on Conflag, single shot on Fireball, and charged Flamestorm staves. This has only happened to me a few times and I’ve seen it happen to others. It’s quite rare but still frustrating. I’m assuming it had something to do with lag spikes because when this happens, it’s usually during a horde or ambush.
B.) Leeches not making teleport sounds since last patch and are able to grab players while they are stuck in the Blightstormer’s tornado. Even though the player was removed from the tornado by the Leech, the player continually takes damage from the storm AND the Leech causing them to instantly die within seconds of being grabbed even at full health.