Introduction: Mortis Trials - Dev Blog

add all you like, i dont care about any of em as a playable class but if people enjoy, who am i to bother.

what bothers me is the outlook on spending 4500€ on a rig, 1200 hours to master a class, take pride in my skills and accomplishments to potentially have me hindered from playing MY class when i want, where i want.

thats what i’m reffering to.

40k is a great canvas, to me ogryn speaks the most, close second ultra marines in sm2, thats my lense to the world.

rest of the stuff is filler or interesting from a lore perspective, but not how i’d see me as a character in that universe.

if i took a pick, i NEVER deviate from it. on the other hand, the immersion makes up for so much more while playing.

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That “locked out of my character” people birng is extremely theoretical tho. It’s never was a thing you can’t find a game in V2 cause you want to play a certain character. Even when with 3-4k online, and there are 5 characters only.

Partialy cause of what i mentioned - there are players that play many classes, whenever someone were asking me “yo bro can i play this character” i never said no.

In the wors case scenario you will spend few minutes more for mathcmaking.

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What if you and your friends all wanna play the same class? 4 ogryns is one of my favorite things and I would not like to lose that.

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You might catch the line at some point in game. Its on the Mourningstar. Brahm’s opens with “SEFONI! I’m warning you, interfering with the crew will not be tolerated” Sefoni responds with an Anime laugh and “I’m just plaaaaying with them” and laughs again. Brahms impotently shouts “SEFONIII…?!” again.

You sure its okay with you?

Might wanna read the Rogue Trader decree again, written by the Emperor himself.

This’d be less of an issue if they presented Sefoni as something other than a weird witch-in-a-jar. She has zero personality, and is used mostly for comedy…

I say again. Brahm’s will have her own psykers. Astropaths. One of whom will be a personal friend or aquaintance.

Let me ask you this. What if Sefoni used her powers to “mess with” the Navigator on the Mourningstar?

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Then i will ask you the same question.

Like, it’s kinda meaningless discussion because we have no real metrics of how not having class restriction is impactfull on the game popularity.

My view is if having calss restrictions would allow to have more contet delivered faster, then it’s worth to have. But the compromised deccision would be to have a lobby option allowing duplicate classes parroting the same voicelines or not.

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I would be fine with that

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theoretical of course, only i dont look at it in the same relaxed manner cause i simply play one class.

if theory became practise, i’m pissed.

practical example, i only play tactical when space marine 2 BUT the game offers me solo with bots so i never need to bother with people in the same class, i simply opt for private match and play ad nausea.

“coop” is a flavor for me, i play for the gameplay and atmosphere, voice chat is off by default and usually it aint needed anyways.

most matches, by the first encounter, you see if peeps can play or you’re in for a carry or wipe.

when i chose a class, i hit play, i dont “ask” or “negotiate”

likewise i almost never care who’s on the team, i make sure i bring my best and do my thing to see the match through.

if by some miracle pirx and i would choose 2 new guys for a premade, sure all “problems” be null and void, but right now, 2 buddies are having a good time and the rest “is just there in the background”

besides, 4x ogryn teams are the most fun to have usually and a good race for rashuns :grin:

honestly, by now i hardly listen to that stuff anymore anyways, the gameplay and flow is so addicting that by the 1000th time of hab dreyko i rather try to make it an “art in motion” going ever more efficient through either an engagement or traverse the map, that my mind is totally absorbed in the frenzy.

ogryn here to smash, not talk

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I mean sure, i don’t expect you will agree with me cause you are targeted by my take as a part of the group.

Well I’m on the opposite side, the more DT is leaning towards hardcore coop, not a “4 solo dudes in one team” the better. Otherwise they should just add solomode. So it’s a fundamental disagreement that can’t be argued about rly.

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Record Scratch

So now we have this so called “Lord of the Sith”. Get a load of this guy am I right? :shaking_face:

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I know some people are getting perhaps a little too bent out of shape over it, but it is actually quite underwhelming. We are in the middle of a war and they want to pull us out of missions to train? Would you pull the 101st out of the Battle of the Bulge and send them back to Basic? It’d be beyond insulting and humiliating. They could have had virtually ANY other excuse for this psychic dream-world mode and anything that actually contributes to the war effort would be accepted.

But I have two big questions:

Why do they say we have no training program when that was very clearly Sefoni’s sole purpose aboard the ship, at least as far as we Rejects are concerned? She hosts the training grounds. That’s her role and her job in the setting. That is represented in-gameplay by the 2 tutorials and the Meatgrinder. So, not a good look that they just kinda forgot their own setting.

Why are we getting paid for this gamemode? A lot of this game is devoted to sustaining immersion and being logically sensible (within the setting) but now we don’t even HAVE to go on the high-risk missions down on Atoma? We can just goof off in the psychic VR room and get paid everything we would for going into an actual warzone? Is Rannick an idiot?

As it has been laid out, it just stretches my suspension of disbelief and good common sense a tad too far.

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looks like some sort of fortunes of war with added modifiers
could be interesting to try it out, i like it’s based on arenas, it will be fun to see these new areas.

regarding the pacing i think it is fine if it is non-stop action, darktide is fun because of that
i hope at least in the higher waves, it will be dense enough to still have a challenge, especially in the highest difficulties.

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Yes

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Oh my god, dude, I am so tired of this karkin Avengers-style writing on this karkin Mourningstar!

Thank God for games like Kingdom Come Deliverance 2, which provide a safe haven from the cringe-worthy, millenial prose that has infested the gaming landscape.

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The marvel cinematic universe and its overreliance on quips did irreperable damage to the entirety of entertainment media

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We are not immortal badasses. In truth, if the game was to place narrative consistency above the game experience itself, we’d all have lost our characters and would have had to start from scratch countless times.

There are no daemon slayers ripping and tearing across Atoma. Just some plucky convicts temporarily blessed by the Emperor.

Aside from that though, the scope of our engagement is actually pretty small. Everything we’ve seen in-game suggests we are quite a small operation. There were only a few dozen convicts at orientation, there’s only a few of us on the bridge at any given time, and I’m pretty sure this scale is consistent in all of the cutscenes in the game. And we’re hitting just a few critical locations in the hive, in groups of just 4, with new missions rolling in hourly.

What we don’t see is the downtime, except for the original launch date trailer, where a couple dozen people (including Morrow) are chilling in a canteen.

But there has to be downtime, even if we can’t agree that the warband is actually as small as it seems in-game. And that’s where the training comes in.

Training is safe and effective and can increase the likelihood that a batch of operatives will survive a mission. And that’s why it makes sense to reward anyone who (voluntarily?) does it. Just like how many IRL employers reward employees in some way for getting certifications or participating in health and wellness initiatives.

Oh no, if this wasn’t a video game I am very sure we would very much HAVE to risk life and limb for the emperor…but boy would that make for a crap game mechanic.

There has not been, up until now, a training program for teams. A place to practice synergies, coordination, communication, etc.

Thanks for engaging! It’s fun to talk about this stuff.

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Yeah thats a great point. We clearly do have training programs!

Seems pretty obvious that the wording here is suggesting we haven’t been receiving training at all. Which we clearly have.

And this is also not including the Zola - Hallowette dialogue.

“I’d like to thank you personally for assisting with the training of the Rejects”

So I really do see what you mean, seems like a really dumb thing to say in this devblog, almost as if the devs don’t play their own game or have no idea what they have done up until now, or what dialogue they’ve included previously.

It makes the entire thing seem amateurish, and ruins immersion.

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Yeah, that does not make sense to me.

Veterans (my character Wahid) are trained soldiers, especially the Professional Veteran (my character), were/are the real deal.

If anyone has received rigorous training, it is definately the professional Veteran, which is evident due to them having codes for everything, including the way they interact with the team and their quips.

The Savant Psyker is also an ex-Enforcer and sanctioned Psyker, which is one of many problems with Darktide’s narrative: Fatshark wanted to sell “the rejects” (shoutout to Catfish) as a “WH40k Suicide Squad” franchise, but many of the personalities were infact NOT hoodlums and held positions (Agitator Zealot).

Fatshark should have made our characters lowlifes like Hivers, Criminals, Bounty Hunters, and so on, but they didn’t, and now we have a game where the characters are actually competent individuals rather than criminal cannon fodder with talent that the government can use (and abuse).

But, I understand Fatshark’s confusion over Darktide’s narrative because the world building and memes are at contrast with our characters’ identities.

And I get the whole argument about “it’s enough to not fit into the imperium’s vision to get sent to prison,”, but it still needs to make sense narratively and it doesn’t.

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Keeping up combat readiness and improving the efficiency of the warband’s soldiers is in the interest of the war effort. Why would the disparate group of criminals-turned-soldiers (or soldiers-turned-criminals-turned-soldiers) not receive additional training?

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Because the Professional Veteran and the Savant ex-Enforcer Psykers were in fact not criminals or lowly hivers, but the real deal?

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Tell it to the judge!

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