So I’m really not enjoying the latest event modifier.
It looks cool as heck but dear lord is loads of fire from every angle just super unfun.
Fire in DT, for some reason, is made from super glue.
Not sure about y’all but I think most people move faster in fire, not slower.
But soon as some fire hits you then bam you’re stuck in the mud and the wave of fire pretty much destroys you in 1 second.
Oh you dodged 6 fire jets in a row? Here have 10 simultaneous bombers at the same time so that there is literally no play space on the map whatsoever.
It’s one of the few special event modifiers I am struggling to get through. Admittedly I’m trying to do it whilst leveling up my Arbite so I have teammate turbo RNG but still…
The maps look cool as hell but I do not find myself enjoying the gameplay a ton. It did let me put to use some of the curios I’ve been hoarding to run flamer/bomber resists, so I guess that is neat. But yeah fire sucks.
the inherent stun of fire needs to go, imo. It’s, to my knowledge, other than bugs, the only difficulty check in the game that ignores player skill and awareness. I can see and hear the grenade coming in and evacuate the area immediately, but still take chunk health damage because of the knockback/stun/slowdown that the very outer edge causes me. I hate it every time.
Fire also obscures visibility unreasonably. Why are the flames so tall? Why is the bomber able to dissappear behind walls of flames while he lobs grenade after grenade?
My problem is that the flames are purely sprites and don’t hurt you… however you confuse them with every flames that hurt you
I would have preferred that you could be burn by these flames.
Most events are pretty tedious in my experience. Being spammed with fire barrels and flamers isn’t my idea of a good time, and the fire all over the map just irritates my eyes lol. I’d like to see more unique things, like maybe fighting infected squads of rejects or something.
wdym, didn’t you know that’s how it’s supposed to b cuz fire would be nonthreatening otherwise? and that getting instagibbed from flame while grabbed by dog/mutant/spawn/whatever is a fun challenge and without it game is a snoozefest btw? /s
those things are all obviously just intentional at this point. most of the other cheap deaths have been patched out, beyond getting sniped in mid air after being thrown by a mutie, or a poxburster diving on you while being held up. or all the various forms of monster mashes you can get into when incapacitated by burgle/spawn and other monstrosities are on screen. it all must be intended.
Yeah, I haven’t even touched the event/deliberately avoid the modifier the moment I read it, flamers/bombers are already my least favorite enemy tip past trappers because losing entire swaths of your effective ‘gameplay area’ due to fire just isn’t fun, and the times you get 3 bombers at the back of the map spamming fire/tox gas everywhere is literally unplayable garbage.
But then they made a modifier for it? HAHAHAHAHA no, I feel they didn’t offer Aquila as a reward this time around for a reason (though I know it’s just because that was likely just a one time thing but let me dream). This event blows, making it literally impossible to play with AoE grenades isn’t fun. Blocking off a res because of 1 bomber in game is something deal withable and makes sense/can be engaging because there’s just THE ONE PATCH. But having fire literally encompass the floor just means you literally can’t play the game, so, I don’t XD (or that modifier, I mean). Says a lot that I have yet to quickplay into it either, NOBODY is playing that garbage xD.
But, to be at least a little bit constructive, ‘jumping’ can drastically limit the amount of damage you take and get you out of the fire with it being ‘less sticky’. The stick happens because you’re taking tick damage, so you get micro staggered over and over and over, but hoping interrupts that tick damage, allowing you to get through it. Granted, I have no idea if that’s helpful when the entire floor is fire so there’s nothing to hope to, but you know, it’s the thought that counts XD.
Fire should do a bit more damage against enemies, and/or they should react to it a bit more. It just feels weird to have scabs acting normally while being on fire, even if their sense of pain is affected by their corruption, being set on fire is still a pretty harrowing experience. Otherwise why would they take cover when being shot at?
Dregs I can understand being cultists, and pox walkers and groaners are essentially disease hijacked automatons.
if you look AT fire you’d think sprinting through all the way is the way to go.
depending on what they use in their flamer i’d say you’d drop after 4-5 meters.
most likely they’re using a mix thats sticky not unlike napalm, so you’re not really getting “away” from it once in contact.
what “fun stuff” are we going to expect?
burned lungs, so you aint gonna get any air.
burned muscles, little buggers gonna contract and spasm wildly.
at some point upper fat layers are literally melting and underneath’s getting “well done”.
“good thing” would be one already having passed out due to nerve system getting overloaded, shutting down as a result.
(thats why you’ll find corpses curled up after a fire, muscles until a certain point contract.)
so yeah, fire mechanism ingame sucks, fire mechanism in real life REALLY sucks
I don’t agree, when you get near fire what do you do? You take a step back, raise one arm for some type of shielding from either heat, and or the flame itself.
Even the fire thats on the ground (that doesn’t get sprayed on your body) turns moving into molasses though. Fire stun sucks in this game. Especially when there are multiple fire bombers carpet-bombing relentlessly so you end up having to stand still in a corner for a tiny window of opportunity to move again.