I kinda hate the use of classes in VT2. The only thing that defines them are the ults and passives - all the talents are pretty similar repackaging of modifiers of the same stats: lvl 5 and 15 talents are mostly generic and serve only to restrict weapon choice on some classes (no smiter and THP on kill means 1H axe/dagger are sub optimal on RV/UC), and then the bulk of the other talents are 'do X to buff attack speed/damage reduction/mow speed/power…etc). It’s all really boring and restrictive. It’s especially bad when there is 1 talent on a tier that outshines the other 2 - there is only an illusion of choice.
The ults for some classes are especially OP and just ruin the challenge in the game, particularly the GK and BH that can stomp bosses with little risk.
I’m really hoping we won’t get ults in Darktide and that we get 1 unique skill tree per character (no classes) with meaningful talent that allow us more build diversity than we get with the dumbass class system on VT2. As DT is supposed to be a shooter set in a hi-tech world, I’m also hoping that a lot of the build variety will come from modifications that you can make to your weapons (sights, magazine capacity, ammo types, silencer, grenade launcher attachments) instead of your character skills, and that these weapons are not class restricted if classes exist in DT.