I’ve sunk only around eighty hours into Vermintide 2, and as such I have not reached level 25 on every character. Such is my limited scope of knowledge, and I am willing to admit to it. However what I have thus far partaked in has made me ponder as to whether or not the Talent Trees were or were not thought out as well as they should’ve been.
What I am attempting to imply here is that I personally feel that the Talent System is much more “tacked on” than anything else. While some Classes have some pretty amazing Talents(Ironbreaker, for example), a few others have underwhelming talents which make you wonder why you even level up in the first place.
Each Character is divided into Three Classes which from what I can tell tend to be:
Melee, Ranged, Support
However quite often what we see from the Talent Tree are not bonuses that help to accentuate these, but rather Talents like: Give Bardin 5% more movement when he’s the last one standing.
That is quintessentially useless to the point of being downright insulting that anyone would put it into the game. Even IF Bardin was the last one standing, which I will admit happens often, what he wants is not 5% more movement but one of the following:
More Cleaves allowed per swing
More Defense/HP, or even HP Regen
More Damage on his attacks and/or Armor Penetration
Faster Revival/Pickup speed
More Stamina Shields and/or Stamina Regen for blocking
Now I’m not trying to be a raging mean guy here or anything but I honestly feel that some of the talent trees need a good deal of overhauling, as they include a lot of “Garbage Talents” that most players will never ever pick. In place of those we should see Talents that help to increase Variety of Playstyle.
For example imagine if the Slayer had to choose between Damage(Critical hits/attack speed/armor pen), Durability(Temp health, defense boosts, hp regen, blocking bonuses), or Specialist(Monster slayer bonuses, boosts from taking out elites/specials). Toss in the different weapons available and you’d rarely see two slayers who were the same.