I found that my game is running far far more stable since this last patch. I cap my FSP to 60 and the game regularly fluctuates from 60 to the 40s while walking or there being a minimum amount of enemies. When there was a lot of action going on id go into 30 or even 20s.
For reference, here is a quick rundown of the settings I use-
- All visuals- Low
- Resolution 2k, 2560x1440
- FSR 2.0
- Ragdoll and all other sliders- minimum
Since the update I got into real heavy fights and my fps never dipped under 40. Only option I modified before jumping online was the new mesh quality slider to minimum. Would mesh quality really explain such a huge gain in performance or is it possible the patch fixed something else, like ray tracing?