Not sure how to phrase this, but anyway… This is the best game ever, but often when i play this game i feel it lacking a bit of attack and movement possibilities/opportunities.
I wish i could do more than the standard moveset and attack patterns we got at the moment.
I almost exclusively play the elf, and shade 95%, so in that regard these are some new features i would like to be able to do in order to dance my ass through the levels like the blade dancer i think i am:
Fast kick that hits and stagger a single enemy.
Dodge forward
Spin attack hitting foes around me if attacking while dodging sideways.
A special jumping ranged attack that lets me jump head-high straight up and hover for a second to snipe stuff.
Wait you want to deliver an attack when you dodge ? Teh only way I could see it would be on the Handmaiden, either replacing her Stamina increase or her Dodge distance passive or if it replaced one of the Level 20 talent, most likely Willow stance or Shifting season
Kerrilian doesn’t have wings, she isn’t Ariel or Mothra. And you can already Snipe by jumping and shooting if needed (And the elf usually just shoot through the rest of the U5). A Weapon kit should not be able to do so, rather having it tied to a Career’s Active ability
So in short those would be rather difficult to develop without a rather big revamp, apart from the kicking one
Handmaidens dash is not what i’m after, i don’t want a superman forward dodge. Just a short one, equal to back dodge but forward.
About the spin attack, I don’t really care if it uses stamina or is on a timer or whatever mechanism would be needed, I just want to be able to do it.
And about the flying, if you are saying she can’t do it because she doesnt have wings; It’s in the warhammer universe, I’m sure it’s possible somehow, we are not talking real physics here right?
There is no need for such a dodge, that would just become a movement kit (witch the elf has already plenty)
Sure, if you dan’t care that it’s odd, anyway there is not Current career that could offer such, maybe if FS does a fifth round of Career she could have that (but a lot of people are going to find it to be very much non interesting)
Sure but my point was more general in scope. There is certain amount of stuff that simply needs to be bended or not happen for the current gameplay to function.
I knew the flying one would be controversial (it was not ment to be a bird like flying anyway, just a high jump with a bit of slow down in the top to have time to snipe).
That really depends. Depending on context and how powerful you make something like
Are we talking stagger levels that can stun chaos warriors or just regular chaff? Depending on the answer its either too powerful or absolutely useless.
This is just extra clear for the sake of it?
The only thing I find to be somewhat interesting is forward dodge for everyone.
I don’t want to be the hulk, just more options for movement and attack and control.
The kick would just have to be a normal stagger for normal sized enemies without damage.
The spinning attack would be normal attack damage.
The great thing about how this game is (at least supposed to be) balanced, is that you do not have answers and options for every single situation. And when those happen you adapt or rely on other teammates to help you out.
Personally how I see these is just some unnecessary bloat for move sets that already work perfectly fine.
Doom Eternals moveset is too extreme for vermintide, that’s not what I’m after.
I wouldn’t want the U5 to fly through the air jumping on walls etc etc, just a few more options to chose from.