Trying to stimm an ally is a nightmare as the stimm applies at the end of the fairly long animation; by the time it finishes, your target ally is already out of range.
Make the ally stimm similar to how enemy attacks work i.e. the stimm will lock on as soon as the animation starts and will then stimm the locked on ally once the animation finishes regardless of distance.
Can we also streamline giving items to allies? Why do I have to hold and then release the button in a finicky range? Just let me press the button while I’m looking at them and be done with it. VT2 doesn’t have this problem.
There is no reason you should slow down when trying to stim someone. Trying to cleanse wounds as Ogryn on one of the human classes zipping around with faster run speed is one of the most frustrating things in the game. Not that it doesn’t suck on every class.
And then you finally hit them, and the animation plays, and the stim is still in your inventory, because it didn’t actually work. And then you finally corner them, and hit them, and they’re the only thing on your screen, and oops it actually hit the guy who moved inside you. Too bad.
I wana knife throw a stim at someone. I can almost picture it is slow motion…ally is about to go down and you throwing knife a healing stim into their back at the last moment…