not sure what all this complaining is about. IB is tanky and survives really well, but there is no way his dps output matches what some other classes can do. if someone gets jumped by a hookrat/assassin/leech in the middle of a horde, you’re gonna be very hardpressed to save that person as an IB as compared as to some other classes.
he’s a great tank, and that’s his role. sure, maybe players can take on an entire legend chaos patrol solo, but they’re not going to be able to kill those things quickly without help.
In VT1 you got the unnerfed version of the godly Haste. 7% chance on hit (including the alt fire) to increase attack speed and cost no heat for 5 seconds. Meant you could spam the alt fire 3 times without any heat cost. It was even easier to manage heat in VT1 thanks to Haste, Bloodlust and Stability.
I would really prefer if they added more diverse and fun talents so you did feel OP as it stands a lot of them are very underwhelming imo. I’d say keep ironbreaker where it is and buff everything else
I’m not saying there weren’t broken trait combinations in VT1, there most certainly were. All I’m saying is that the interplay between temporary health and venting is something to consider when it comes to balancing weapons with overcharge.
IB does what he is supposed to do: crowd controlling. He excels at it, true, but please do not nerf him. Take him as the blueprint as on how crowd controllers should work. Besides, the conditions OP has listed are pretty much optimized equipment. The only “problem” IB and other “OP” carreers have is that their abilities and equipment traits synergize EXTREMELY well, allowing them to do what they are supposed to do. That is something all heroes and all carreers should be geared towards.
Ranger veteran can use a small buff. Maybe slayer too so people will pick him more often. For slayer, he has excellant anti armor and damage, a good player/team can make him shine but they are passing up the IB.
For the dwarf at least, crossbows and handguns need buffs. Handguns should be one-shotting gas rats because reload is so long. These weapons should have way more ammo (especially crossbow) because they are so niche. I have always felt crossbow is a cheaper sniper with more ammo and handgun is a power sniper with less ammo but much more power.
As ranger veteran, there is no way you pass up grudgeraker. It has great range despite being a shotgun.
I haven’t given the ranger potion brewer a try. On paper, a good team can do a lot with it. Its just that I am always the one carrying the grim so I can’t use potions at all most of the time.
You can still get hit by 20 percent of the mob even if you pop the F smoke bag.
They should just bring back something like early to mid test 2 nightmare. That was fun as hell, more careers excelled, and was harder than the current legend
I repeat myself… tryharders will ruin this game; it is just “nerfnerfnerfnerfnerf it isn’t enough hard for me”. I have read someone to want FF also with melee weapons…
Well… it IS highly competitive, and I do not say that with enthusiasm, I do not like the regular random stat-chasing player, that goes out of the teams way, trying to hoard all the kills and deal the most damage, and get their “green circles” on account of the team members having to endanger themselves on stupid rescue attempts.
DPS classes SHOULD get most damage and kills, I’m fine with that, but without the group in mind, they can throw the game.
I really like the theme, but it feels like IB is just a game on easy mode comparing to other careers, or even characters. It is just too simple. I don’t know, maybe it’s fine to have super forgiving and reliable character, but I kinda hate that you could do smth really stupid and get away with it, when other classes have to sweat up and be really smart to survive.
I think the biggest problem is that Ironbreaker can do most of what the other careers can do but has a nice safety net of taking less damage. A possible easy fix could be to attach some small disadvantage to one of his passives like dealing less damage with ranged weapons, or the damage reduction only working with a shield equipped and ready, or more heavily limiting what weapons (no more shotgun and 2h weapons maybe?) he can use.
And that has nothing to do with tryhard, but there is no way of making the other two careers viable with Ironbreaker staying the way it is now because the passives are just too good and work too well with every kind of playstyle. If you wanted to buff the other two careers to the IBs level you’d have to give them his damage reduction passives.
This is more or less why I stopped playing the Slayer. The IB can do nearly as much damage in melee as the Slayer, takes less damage, and has a ranged option. With the 2H Hammer you can spam light attack and watch Elite’s heads go pop. The charged attack is great for Crowd Control.
I can bring a Flamethrower and literally solo entire hordes as long as my team mates don’t run in front of me.
Everything going south? Use your ult, walk into the middle of a horde, and just casually revive people.
I don’t want to see the IB nerfed as much as I want to see Slayer and Ranger buffed. I haven’t bothered playing Ranger since level 6.
This is ridiculous. Ironbreaker is MEANT to be a tank… why shouldn’t he be able to resist damage? He doesn’t ‘rek’ everything, he just is difficult to kill. He fills and extremely important CC/support role: pushing back enemies, reviving people who fall, and drawing the enemy’s attention so that the squishier damage dealers can finish the foes off. In champion and legend his shield weapons swing way too slowly to compete with classes like waystalker, merc, bh or pyromancer (I’m not saying that’s bad, either, just that what you wrote is misguided).
Nerfing the drakegun is stupid, as it’s ONLY good against swarms; it’s short ranged and terrible for actually finishing off specials. The only time it’s ever going to kill a packmaster is if you’re cheesing a low difficulty mission with way too much power. Its a niche is so narrow that nerfing it to be less effective at swarms would make it useless.
Why would you ask to nerf one of the tanks? Team-support characters should be strong, as it encourages healthier gameplay than yolo BH/waystalker run-and-gun shennanigans. Nerf the drakepistols & shieldless 1h-weapons if you want, but leave the class alone.
Try using something besides the shield. On Champion two hits to the head of a Chaos Warrior with the 2H Hammer kills them. The power attack of the 2H hammer is amazing horde clear and CC if you want it to be. The Drakefire can solo waves with elites in it due to it’s knock back.
He doesn’t snipe ranged Elites yes… but neither does the Slayer. He fulfills every role a Slayer would with the added bonus of survivability. The IB is down right better at everything the Slayer would do. He offers more versatility than the Slayer without sacrificing anything.
It will be interesting to see what he does once the power levels are fixed in the next patch.
The 2h hammer’s a good weapon, but every class tree can use it. In fact it’s even better on ranger imo due to the movement and attack speed talents he has access to. I will agree that the drakefire pistols might be overtuned and should get looked at, but this has nothing to do with the bulk of the OP’s argument who claims that Ironbreaker as a whole is broken.
Ironbreaker doesn’t get damage, movement speed, or crit boosting talents, nor does he get improved ranged accuracy or ammo. Ironbreaker talents focus on stamina regeneration, aggro pulling, and damage negation. He is sacrificing potential offensive power to be better at defense.
And being better than Slayer is more a fault of the slayer being a hilariously broken mess right now. Slayer (on paper) is supposed to be focused on dealing damage and moving fast, but in practice his only benefit is the dual axe… most of his talents are crap (especially compared to the other heroes’ melee classes), his ability is wonky and oddly situational thanks to the lack of superarmor or knockback resistance, and not having a ranged weapon means that no matter what he’s going to be disadvantaged compared to other builds.
Ironbreaker being better at melee than Slayer is just a symptom of Slayer being a joke of a class.