This is quite basically about throwing around ideas and thoughts on how to buff underused and/or underpowered weapons.
I know, I know, its likely been done about a dozen times, and Fatshark actually implementing any of these idea is unlikely, but eh, could be fun.
Let’s start with Sienna’s Mace, as there is currently a thread about how bad it is.
IMO, a good way to start would be to add DOTs to its attacks. Flat out, all of them, not just the initial power attack. Also, one would ideally increase the Cleave on the secondary Power Attacks, so it would be possible to chain the Power Attack Sweeps into a horde, while also inflicting a wide DOT.
Secondly, Kerrilian’s Greatsword.
Now, this suffers from a similar problem to Sienna’s Mace, in that the only attack primarily worth using is the Thrust Power Attack, along with the secondary Sweep Power Attack. The light sweeps are poorly-placed to hit multiple heads without excellent aim, and thus suffer in the midst of a horde on higher difficulties, along with its very low-feeling cleave.
A possible solution that’s been brought up is changing the patterns of the sweep animation to a more gentle curve, like Saltzpyre/Kruber’s Greatswords. That is exceedingly unlikely to happen. The extra 25% Push attack Crit Chance buff was useful, and I suggest adding something similar on the Secondary Power Sweep. That certain attack is very well placed for a clean sweep across heads, and I think it could very well benefit from the same treatment. For the Light Attack Sweeps, I am sadly bereft of a solution.
Thirdly, Saltzpyre’s Falchion.
While sadly outclassed by the mere fact the Falchion+Axe exists at all, and I’ve seen it used since the DLC approximately two-to-three times, it could use certain buffs to bring it back to a more viable level.
Ideally, I would begin by increasing the Shields/Stamina to 3 Shields/6 Stamina. Having 2 Shields/4 Stamina is just too little. Secondly, it would be better to increase the armor damage on the Power Attacks. Perhaps a little more Cleave, and I think it would become a respectable one-handed alternative to the Greatsword.
Fourth, and finally for me, the Shotguns. The Blunderbuss/Grudgeraker.
I am not certain why Fatshark decided to ‘fix’ the ‘bug’ that allowed one to get back ammunition by bashing with the weapon. I vaguely remember people complaining about ‘infinite ammunition’, but even looking at from then to now, what ranged class does not have theoretical access to ‘Infinite ammunition’ anyway? Bounty Hunter with Scrounger and guaranteed crits. Ranger Bardin with ammo packs, Kerrilian with her Trueflight talents, and Sienna with already infinite ammo, along with the Ironbreaker’s Drakefire weapons.
I would suggesting reintroducing the ability for the bash on Shotguns to trigger weapon effects, as a start.
But, I’ve also found that playing on Legend, even with a great deal of Power vs Race/Infantry, I cannot ‘clean up’ even a funneled portion of a horde wave with certainty. Not to mention the absolutely neutered damage vs Armor, or Monsters.
In short, Shotguns are fun, but I consider them underpowered, and under-used. Shotguns are IMO not good choices vs the other weapons, with the Huntsman’s access to the Empire Longbow, the Handgun and the Repeating Rifle. Excepting the handgun, all of those can do very good horde damage, while also special-killing, and Monster-DPS.
While Ranger Bardin’s other choices, namely the Crossbow, Handgun, and the Throwing Axes, all lack the horde-killing potential of the Grudgeraker, they are each in their own way lacking. The Handgun is single-shot and a slow reload, primarily useful for Premades, where other people have assigned roles. The Crossbow can give a good accounting of itself in nearly any role, and is one of Bard’s better weapons, even if its Monster DPS is lacking. The Throwing Axes, of course, excel in single target damage, and are very poor against Hordes.
To sum up my opinions on Shotguns, my suggestion would be an all-around buff to its damage/cleave, and reintegrate the ability for weapon-bashes to trigger effects such as Scrounger.
Please, feel free to share you own ideas for how underperforming weapons may be improved!