Ideas for Vermintide 3?

why did you buy V2 then?

Why do you assume I played V1?

well its funny because it proves a point either way.

sure, sure lol

if you played v1 and bought v2 it proves that the jump and changes were enough to interest you and for you to buy it.

if you didn’t played v1 and bought v2 you’re the perfect example why a new title with the same gameplay, enemies, and characters is still profitable because there are gonna people like you who didnt play the previous titles and are willing to test the new one

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My question was

It wasn’t about other players or the profitability of a potential V3.

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I mean we can’t know yet, I’m on the camp that FS shouldn’t make VT3, as there other options that I’d want to see instead.

But there could, taking into account that some of those could be brought via Dlc:

  • New Maps
  • New Enemies
  • New Weapons
  • New Mechanics
  • New Modes
  • New Career/Character (If they go that way)

Now there are reason I’m fearing for the VT3

  • Sienna, while being quite flexible would hard to make new careers for
  • Bardin, weapon wise has practically all the weapon that he can have, except variants

Even for any Warhammer Fantasy, any Dwarf hero would need to bring something fresh.

Either by making it a Runepriest, and incorporating Rune Magic in it’s weapon (Technically there are no weapon restriction on them) or an Engineer who has a Steam powered armour, and giving it some heat mechanic

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Realistically, V3 would …probably… be geared around whatever GW are pushing at the time of its release. IF… the rumoured return to OldWorld WFB ever happens then keeping the U5 as part of the end times would be awesome OR promoting them to AoS might work although I’d have some kind of episode about AoS because I always do.

I would much rather see them abandoning Games Workshop.

There are games that just as much play in a Grimdark world, only without the ever lasting problem of having to struggle with Games Workshop and their way of interfering with game design. Grim Dawn would be an example for that approach.

The surrounding story of Vermintide is ofcourse nice to have, but Vermintide already shows that FS is able to build compelling characters without the need of the Warhammer backstory.

Leaving the Realm of influence would make FS able to break out of GWs limitations. No need to focus on a single weave for a mage. No need to check the Lore on existing enemy units that might be nice to fight, and if balancing them might break some story element. No need to be sure that a weapon type, that might sound like an amazing implementation, is already existing and usable for character in game. The list goes on.

The only negative I can see is the loss of clout that would come along with leaving Warhammer behind. Something FS might finally be able to just not care about, if Darktide blows up.

(I also don’t think VT2 is nearly as done as some people think. Some updates, aka new maps, weapons, characters, game modes, and we are good to go for a while. There is just the question if FS sees the worth in doing so, or not.)

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interesting take never even thought about the possibility, after 2 (hopefully 3 soon) fairly successful tide games they might even consider it, maybe they made enough renown in the gaming industry that it could proof profitable tho thats highly speculative and we will never know for certain.

Warhammer, LotR, and other already written setting have their uses:

You don’t have to explain and you hit a larger target.

So they could do it. But at that point I’d rather see a more modern fantasy setting and for them to get a known writer to help out

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The most obvious advantage of a non-warhammer game is the wizardly classes might be based on completely different concepts. Fire, ice, lightning, etc.
This could be achieved within WH only if the dialogs of the wiz don’t contain references to his/her magic type. And they would need a new hero to this ofc.
Furthermore, lore can prevent cool ability ideas. What if they have a concept with a werewolf hero? Nope, says the lore. I guess.

Everything else is generic. Every second fantasy world has grumbling dwarves, elven archers, and all have warriors, priests and wizards.
I have no idea how many players actually care about the WH lore. Probably a lot. And other lot are angry because they cannot use certain weapons on certain classes because of the lore.

Yes, but no.
A Wizard from the Elf, Lizardmen or Chaos would be able to use different winds
And Lightning is based on havean/Azyr and Ice with the Kislevite lore of Ice (And Azyr too)

I mean yes Skin wolves are Chaos, but what would a Skin wolf even bring as playable ? Like a Werewolf in a Social Deception game would be awesome, like one team play Hunters and the WW have to kill them by hiding among the NPC, but in a Tide game, apart from maybe having 2 states on all weapons or having certain weapons be Werewolf forms, which mean much works.

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As I know the same character cannot be an elf, lizardman or chaos ‘being’ at the same time.
But any wizard in D&D, for example, may choose any school of magic.
So having a wizard who’s called Bubblagupp, and he has 3 potential classes in Vermintide, like BW, pyro and UC for Sienna, he could be a fire mage as the first class, lightning mage in his second carrier and necromancer when the player chooses the third class to play. The only important thing, Bubblagupp cannot be deeply identified with a single class so that 50% of his dialogs would be about fire magic or whatever.
If you mentioned the lizardmen, FS cannot introduce one in V2, because they live in another continent. This wouldn’t be a problem in an invented fantasy world.

What? That was just a random thing that came in my mind.
It could be anything, I don’t care about the details.

An anti-Chaos werewolf would not be impossible as such exists within the framework of the Cult of Ulric and don’t, like the Norscan versions, needs to be aligned with Chaos.

https://whfb.lexicanum.com/wiki/Werewolf

Puritan Sigmarites would take an issue with a werewolf, but for all his talk and bluster, Saltz isn’t a puritan with his recent character development.

I wouldn’t mind.
For me gameplay is king, for lore I can read a book or watch a movie.

I’ll just add that if Fatshark will leave GW behind I will keep playing their games without a moment’s notice. But I would prefer to play in the Warhammer setting if given the choice.

If we intoduce new characters we have the option:

Lizardmen/Skink Priest: Link from any Slaan Mage can let them use any of the winds

Elf: Elf Archmage are able to use all the Lores of the Winds → High Magic

Chaos: They don’t really care about chaos mutations → Dark Magic

So mechanically:

Global: Each melee and ranged weapon would be set on 1 Wind (Out of 8). While we would accept that a character would use 2 different winds (1 on Melee and 1 on ranged) on the same Heat mechanic.

For the Elf Mage, the Active ability would most likely be spells from the Lore of Qhaysh
While for the Chaos dude, it would most likely be either from Dhar or from the Lore of Tzeentch (Most appropriate)

And for a Fat Shark led world, it really is a nice thing on the long run, but it also mean that they don’t have any base and any core target (Here Warhammer Fantasy and 40k Fans) that they can try to use. Now FS is already known enough so it should be workable for FS. But at that point they would need to make all the writing in-house.

Or they don’t write anything, just give us weapons in a world with monsters to kill in fatshark style…