Ideas for new weekly missions

Hello. The weekly missions are a bit stale, in my honest opinion. Here are some ideas to expand the roster. Rather than mindless chores, I tried to think of challenges that would encourage teamplay and push players towards developing good habits.

Idea #1: Kill X taggable enemies as a team while they are tagged. X should be somewhere in the hundreds range. As a team: because we don’t want to encourage killstealing and hounding kills at the detriment of the other 3 players. While the enemies are tagged: this would encourage people who have the challenge to tag the enemies themselves, which is a staple of higher-level gameplay, yet still not widely practiced.

Idea #2: Use your career skill to draw the aggro of a monster enemy 10 times. Drawing aggro on purpose, is once again, something that is a very important element of teamplay, but not nearly enough people do it. (In case someone doesn’t know: staggering a monster with a career skills draws its aggro.)

Idea #3: Using the command wheel, tell players to pick up 30 different items. An obvious exercise in communication, sorely needed. Should consider bots as players.

Idea #4: As a team, kill 10 tagged disablers before they disable anyone. Should not be given as a mission at the same time as Idea #1.

Idea #5: Complete 3 deeds.

Idea #6: Have all memebers of your team jump to their deaths within 10 seconds of starting Enchanter’s Lair in Quickplay. Okay, this is a joke. Or is it?

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Great idea.

All great suggestions! I like it.

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While not a new weekly mission, I’d also modify the one about collecting 10 ravaged arts to only count art that is tagged. This would encourage people to tag the art, and help others find it by doing so.

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Yep yep, I have a lot of art left.

I am too lazy to take em… :face_exhaling: