Think one of the “make or breaks” for Darktide is going to be how they approach the ongoing content and keep things interesting, feeding progression etc to maintain a consistent ongoing player base & revenue stream.
Think an awesome feature would be a “Key’d Progression”
1.Start of a weekly reset, everyone has a Key/Orb that is level 1 difficulty. The Orb states what Mission/Level and any Random Modifier.
- If you complete the Key/Orb you are rewarded with a Level 2… so on & so fourth with a % scale of unlimited Key/Orb difficulties. (think this should scale slowley ie. 15-20 being challenging)
- Could also have a time gate, faster you complete the greater the Key level jump is.
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At the end of the weekly reset you are rewarded a loot chest based off your highest achieved Key of that week (doesnt have to be your key) this will encourage players to help each other push higher content.
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Things to Consider
- A LFG system for those who dont have RL friends
- Think it would be good to have a “total Item Level” to encourage ongoing progression
- A scoreboard to highlight teams pushing high level keys/Orbs