Oh and I’ve written “+100%”, not “100%”. Learn to read.
I dont understand why you cant comprehend what “playing with a handmaiden” means. Her passive is an aura… IF SHE IS ON YOUR TEAM AND IN THE GENERAL VICINITY, YOU GET THE SAME INCREASED STAMINA REGEN SHE DOES. Does that clear it up for you?
Your complaint about the talent is that there is a chance that you dont get the 2% ult regeneration for every single kill because you’ve recently used stamina. You are playing 1h Hammer, congratulations, literally one of the melee weapons that synergizes best with this talent due to the high amount of stagger cleave/damage you generate against hordes… Also this talent works with ranged weapons too, and IB happens to have access to the two best horde clear ranged weapons on Bardin with the flamethrower and drakefire pistols, especially since the nerf (bugfix) to scrounger on grudgeraker.
Since there seems to be no other way to convince you otherwise, I will make an example video when I’m next on, showing how utterly broken this talent is. Ill even play with 1h hammer, so you stop bringing it up as an excuse.
That talent hasn’t worked with ranged weapons since the closed Beta.
It still does work… Test it. You can regenerate your entire ult on a wave of skaven horde with flamethrower.
Really? I remember how that was from the Beta, but I thought they changed it. It says so in the description if I recall correctly. But it still works? That’s obviously a mistake from FS if it does, so I’d expect that to be fixed. For this balace discussion sake it would be better to judge the talent as if it doesn’t.
I agree it shouldn’t work. Doesn’t really change anything regarding how strong the talent is though, even if it doesn’t. Varying degrees of overpowered is still overpowered.
I’ll try for the last time because
I think you may just need a few repetitions, like a little child, so here we go:
- we’re talking IB, not Handmaiden, because HM is not obligatory team member
- hammer combo slowly drains stamina, after a few repetitions, you are at less than half stamina even with +30% stamina regen property
- this means, proper hammer usage is not advisable when using talent
- neither is frequently pushing with any other weapon
- which means, the talent encourages bad gameplay even if it works.
I’m quite sure you won’t get it this time either, but at least no one can now claim, I didn’t try to help you.
It’s not about talent working or not. It’s about bad design.
LOL. This goes out to mw2544 as well.
I understand discussions and debates can get heated, but you’re both acting like kids right now the way you’re talking to each other.
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Back to the topic of the post. The 50% stamina regen on charged attack is insanely overpowered w/ axe/shield as your main horde CC combo is Charged Attack -> Push -> Charged Attack -> Push, and so on and so fourth. You can do this infinitely while only using the first shield of stamina up. I’d say this talent is one of Bardin’s strongest on IB
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The 2% ult CD on kill is kinda meh. As Ironbreaker you don’t exactly want to spam your ult, it’s an “OH ****” button you use to save allies or to buy time if you’re cornered. If you’re using it for the decreased damage because you took a few stray hits that’s a problem with your gameplay. TL;DR, this skill isn’t that great because IB doesn’t want to use his ult that often, if at all.
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50% chance to refund all stamina on block break. This one is interesting, I haven’t tried it out, but a player can stay on 0 stamina and still block quite a few attacks as long as they don’t come in quick succession. If each of these blocks counts as “block broken” this ability can theoretically cause you to block infinitely in tough spots. This would make it insanely overpowered given you’re prone to getting surrounded. Still, haven’t tested this one out yet so can’t comment on it.
IB’s level 25 talent row may seem lackluster at first glance, but it actually has some extremely strong talents there (notably, miner’s rhythm). The talent that may seem the most broken, (2% cd on kill) is, in my opinion, the least useful if you’re playing well.
Yes, Miner,s Rhytm is absolutely OK for certain weapons (dual hammers, shield) but it’s bad when charged attack is not a reasonable part of the chain or when push attacks are just bad .
Now, on ult spam - it’s +20% power boost for the entire team. Things get heated? Apply ult. I’ve seen teams recover from near wipes when IB’s ult was engaged. And for IB himself it’s an offensive tool. With 2h hammer and on ult you can clobber a good part of the chaos patrol in those 10s, while taking barely any damage. And since most enemies are busy attacking you, your teammates can clear up the mess without much risk.
Actually I consider IB’s ult to be one of the best in game. It doesn’t stagger bosses, but hey, you can’t have everything. When used mid horde ot saves a lot of HP (faster clear rates -> less risk pf difficulty spike) when used vs big danger it allows the team to survive. Also I’ve saved quite a few people from hookrat with it.
But my point isn’t that his talents don’t work, but they barely work with certain weapons and sometomes they encourage strange/bad gameplay choices to work (the kill on full stamina one) I always loved to start my 2h axe combos with a push, since the introduction of stagger mechanic it’s even advisable, but too bad, can’t do it ince that robbs me of some precious CDR and the other 2 talents are not really good with 2h axe, since 2h axe isn’t really meant for pushing/blocking a lot.
I agree with everything you’ve said. The reason I say miner’s rhythm is one of (if not) his strongest abilities is because IB really shines with axe /shield and drakegun. Hordes and all elites besides chaos warriors become trivial if you stand behind him.
Also, for the IB ult being one of the best in the game, I agree as well. However, this is why it should only be used in dire circumstances. For instance, the chaos patrol you mentioned. If the chaos patrol was aggro’d without a horde in an open area, using ult might be a little much. In a tight corridor w/ horde approaching? Ult away.
At the same time, situations like this are few and far between, and not having IB ult in these situations could potentially be a wipe. That’s why I think (ironically given what I’ve said) that the 2% cd reduction talent isn’t that good. You want to be saving your ult for those situations, not using it whenever it’s up so much of the talent is wasted.
But yes, with your last point I also agree, the 25 row of talents are very specific. EDIT for clarity: Even if the 40% stamina regen applies to 2h hammer or 2h axe charged swings, you’re not using stamina for anything but blocking and the occasional push on those weapons so it’s wasted i.e. you’re not push spamming like you do with shield. Similarly, you want to push every so often in hordes w/ slower weapons, so EDIT: 2% cd reduction (LOL why’d i say miner’s rhythm) might not even proc.
BTW I used to be very conservative with ult usage. But I’m a 2h hammer guy (the best horde, elite weapon available, decent vs bosses, but Ispam drakefire pistols anyway for higher dps - I sometimes wonder if 1h hammer charged isn’t faster than 2h hammer light… Hmmmm - that’s the reason why I’m experimenting with 1h hammer). And with 2h hammer the CDR talent is just too tempting.
And since this makes my ult cooldown quite short, I have a policy of using it whenever things get dense. So a team doesn’t cope that well with a horde and specials are coming or a few stormvermin join the fight or it’s a dark section of Hunger and people can’t see shot (the word with i is not allowed)- such things.
This often means that difficulty spikes happen less often because they are managed before they really happen.
So when the boss arrives, there’s no critical horde density, when we get jumped by hprde during lone patrol fight, the patrol is mostly dead and so on.
Of course keeping ult for bad times also works, but I’ve noticed higher success rate with liberal use of it. Random people die so easily, while often having decent dmg output, which means being down 1 player makes already bad team almost a wipe-sentence They don’t die, if you make the game easy enough. And once a real difficulty spike happens and you don’t have your ult - well, after taking a hit, it may be back up. Not a great tactic, but sometimes I intentionally get poked. Cooling down pistols doesn’t help unfortunately (or maybe it does? :P).
If you’re using 2h hammer I can totally see why you’d get the 2% cd reduction. Everything else is a little too conditional or straight up useless (miner’s rhythm). At the end of the day, more reduction to your ult is never a bad thing, it just might encourage using ult when it’s beneficial but not needed, and then not having it when it’s needed, as I’ve run into this situation a few times.
Also the damage giving ult quicker is a good point. If things get too hairy and your ult is almost back up, doing some risky pushes or attacks to make room might just give you the CD you needed for ult, so it might not be as bad as I was thinking to use it liberally.
Whenever I tend to play Ironbreaker, I go the route of axe + shield and drakegun to maximize my ability to CC hordes/elites. W/ shield you really don’t need to ult for much at all besides wipe scenarios. So my experiences are probably much different than yours.
On a side note I’ve been theorycrafting ironbreaker w/ pickaxe as a new thing. Light swings w/ swift slaying can staggerlock/kill hordes pretty fast. 2nd phase charged attack + headshot should be able to take out almost anything besides chaos warriors. Ranged weapon is undecided though, probably crossbow for ammo, reload speed, and decent special sniping.
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