I’ve made a number of posts on similar topics in the past but I think after recent updates and new “content” a more in depth discussion is required. Let me start by saying some of the additional modifiers are fun, I personally really enjoy the shock troop intensity, however these maps dont appear frequently enough.
I’ve been enjoying Darktide a bit again, but the same ugly problems are rearing their heads and after a few maps, the number of issues starts to get to me, nibbling away at any enjoyment I might otherwise be able to have.
I did about 10 missions today, Damnation and Heresy respectively, ideally with modifiers, and even after all that due to unequal distribution of crafting materials and cost requirements, I still cant upgrade a single item from green to transcendent, and reroll traits on it. That said, even if I do, the farming required to get “useful” high quality traits on a single item is an absurd time investment. ((Slight exaggeration here, but people mostly ignored the plasteel and diamantine on maps))
In the two days of play after returning, i’ve almost finished all the new penances for Sharpshooter, but im still 1/1000th of the way to getting 1 usable trait. I want to min max my gear to the point of at least having useful traits, not even t4 best in slot blah blah blah… just some viable build variety, but no. Thats a 500 hour investment for 1 item that FS will undoubtedly nerf into oblivion.
Its all just a slog, everything is a slog. Gearing? Slog, Farming cosmetics? Slog, farming Currency? Slog, finding a decently fun looking map with interesting modifiers? Slog.
The core gameplay “can” emphasis on “can” be really good, but without any agency in any other aspect of the game, its not enough. I want to get on and kill heretics with the boys, but the level of frustration in dealing with the subsystems, and also the complete vanilla boring milquetoast class design just absolutely ruins it.