I want to get into level creation

Where to start? I used to make maps for cs and half life but I quit those long time ago. With Darktide being my current most played game I would like to start creating maps for it. Is there a level editor or are the maps designed in a 3D model program?

I think it would be cool to have a level editor and maybe workshop support in the future.

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It would be great to have public tools for map creation, or even a proper mod-kit, but I don’t see Fatshark investing the time into this. This isn’t Valve ;/

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Darktide maps are made in Autodesk Stingray. It is also discontinued for support and can’t purchase it, also hardly any games use it.

Might be better off with learning unreal engine 5 as more and more games are and will be using it and free for now.

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I remember making WCIII maps back in my teens without ever publishing them, just creating custom campaigns for myself… Good times.

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Ok I did not know about this.
Is it sure that they use this software that will never get an update and that the last version was published in 2018? 6 years ago… it sounds totally stupid to maintain the use of this tool to deliver a new game in… 2022 (so 4 years after the end of support).

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Fatshark is pretty much the creator of Autodesk Stingray, so I’d guess it doesn’t really matter for them. In fact, the owners of Fatshark are the lead programmers of the engine.

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This explains that.

Thanks!

I have just leaned that Helldivers 2 may use it. Someone can confirm?

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Yes, HD2 also uses the engine.

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i posted this a few times, here and on reddit: just look at what mappers have built for classic shooters like the doom, quake, unreal, half-life games. maps far surpassing the originals, they have fueled the longevity and popularity of these games. now i don’t know with the added control gw exerts here, perhaps added maps would need to be approved, but even then, i’m sure fatshark would have a mission pack equal to the size of the current game within a few months.

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Didn’t know that, so I guess even if someone is into modding it’s impossible to create maps unless FS releases the tools for it.

True, those games became big due to the modding community. Not that they were bad as they were but I’d probably quit cs if I had to play dust2 forever. I don’t know what you mean by " control gw ", I assume you mean that the content would have to be approved by Workshop Games due to WH40K lore reasons?

yes, games workshop wants to have everything they license being “lore-accurate”.

start with a different game. autodesk is is a huge pain to work with when everything’s going smoothly and it rarely does. fatshark uses it beacuse they MADE it. it’s really not worth fighting that engine all day to make a map.

As much as I like Darktide, I don’t think it is 100% lore accurate. The rejects fight like Space Marines.

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Aye, objectively taken, kill teams of 4 expendable Inquisitorial goons butchering their way through hundreds of armed and trained foes in 25 minutes is ridiculous.

That said, in fairness, the Space Marine lore is also wildly variable and inconsistent itself too. Dan Abnett (who did much of the lore for Darktide) has written books where an entire group of Chaos Marines gets taken out by a squad of guardsmen and some jungle tribe warriors, but also written books where a single Space Marine gets sent to deal with a Dark Eldar incursion on a remote world and later a single squad kills literally thousands of them in one close quarters urban battle without any casualties :rofl:

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