I want new enemies (and a rant about armor)

Sup

Thoughts about armor

Unarmored enemies (Dreg Stalker, Dreg Gunner, Dreg Bruiser) are weirdly tanky. Don’t mind it much, but the perk vs unarmored only exists to help already high damage weapons hit Dreg Gunner breakpoints. Dreg Stalkers are, imho, rocking about 100 more HP than they should for what they are in damnation.

Infested armor accounts for only dogs, poxbursters, and pox walkers and the only thing noteworthy it ever did was make all of these nearly unkillable to bolters at launch. The only reason to take the perk vs infested is so the worst weapon in the game (Paul) can have a microsecond faster TTK against hordes.

All Flak armored enemies are weaker than their less armored counterparts. Very weird, but at least some weapons feel good against Flak enemies. The soul exception of an enemy that isn’t in breakpoint range of all weapons is the Mauler. The perk vs Flak is a staple on almost everything.

Unyielding has its weaknesses, but it’s very clearly only on ogryns and bosses so no one is confused about this armor type.

Carapace is meta defining. It was good when Flak ragers were given a carapace chest piece, because all flak enemies are weaker than their less armored counter parts, but there’s an overreliance on everyone in the team being independently able to deal with carapace enemies at all times. But at the same time everything and everyone is overloaded with anti-carapace tools so Crushers just exist as a DPS check. Crushers are, honestly, the most dangerous when they’re hiding a Mauler or Trapper, but they’re not spawned as auxiliary troops to support other enemies, they’re spawned in groups of 4 with 4 bulwarks.

I don’t feel like there’s a lot of choice in build diversity right now for several reasons: The gap between high-damage weapons and mid weapons is huge. Or you make up the difference with rending/brittleness and damage over time. You get into a game and everyone has to be responsible for their own Crusher blob and that is how the game is played. And I truly believe if every OP weapon got nerfed into the Earth’s core today, the dominance of carapace would stay the same.

The division of armor damages in weapons is out of touch with the whole game. Everything needs a big buff or a nerf.

If you read all that, cool, if you didn’t, whatever I want new elites.

I want a Dreg Mauler with infested armor and regening HP to bully flamer builds, counter Dots, and punish teams that can’t meet a simple DPS check. That make sense? He’s the fat zombie archtype the game is missing and flamers can work but only if you focus fire and out dps his regen before he gets to you. Like, if he’s 3,000 HP and regens 250 a second, and if you play around trying to kill him with passive dots, he’ll resist max burn/bleed stacks long enough until they fall off and he’s back to full HP in 12 seconds. Unless my math’s wrong but that’s the gist.

I want a miniboss class of elites. 8,000 to 12,000 HP, uncommon, lots of aggression, phases, openings, and room for skill checks. The most fun I have in this game are on Monstrous Specials which happens maybe once a week. I want more of that in regular Auric Damnation gameplay.

A miniboss elite can be anything… as long as it’s not a base level human. Not an enemy in every room but more likely to appear than a boss. Give me a really intimidating Ogryn Berserker or a traitor Sentinel. A flying blight drone, even. I mean look at these dudes! I bet all of you already have an idea how these two would function in game together.


All they need is some yellow clothes and a coat of pus and open wounds from papa nurgle.

We just need something.

And also, lastly, I want roamer variants. I think scab shooters and dreg stalkers should have a 1 in 30 chance to spawn with a plasma gun. They shoot as fast as the player, will sometimes charge a shot for more damage, and shooting their gun directly causes them to explode because why not.

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It helps vs quite a lot of other enemy types.

On high Havoc I assume?


Otherwise I agree, I would also love some more enemies :slight_smile:

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You gotta name the enemies because… it’s just groaners, snipers, dreg bruisers on body, and dreg stalkers.

I guess it adds damage to scab bruisers on headshot but nobody cares about them, you can hit them with a stick.

Actually, its a bit more complex than that, because it often depends where you hit enemies.

I found this to be a good guide, although I havent tested everything in here myself: Enemy Types and Classifications By DisposableGoon

Basically, according to this the list of affected enemies are as follows:
Scab+Dreg Gunners
Scab+Dreg Shotgunners
Scab Snipers
Groaners
Scab Shooters
Dreg Stalkers
Scab+Dreg Bruisers.

Personally I just like it for those long range shots on snipers with the Kickback.

re:build diversity. Do you only play high level Havoc? I tend to play on Heresy and Damnation and I notice plenty build diversity, some of which surprises me!

Damage vs unarmored isn’t meaningfully helping with any of those. Most limb shots have a x0.5 modifier to them!

Snipers you can make a case for, I guess? I’ve never felt a need to take a perk to deal with them with a kickback.

I would never with a straight face tell someone to take that perk to help against shotgunners or scab bruisers.

Auric and it’s all pretty samey. Like really, really samey. Lot of people out there have pretty much figured out what the difference is between the good stuff and the not so good stuff.

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Gonna be honest, I would never tell someone to take the perk at all :sweat_smile:
It really depends on the player and the build, deffo not meta. Many people I see literally ignore gunners unless they are the ones being shot at :sob: so I try and deal with them myself and often shoot gunners shooting at someone else. Most people dont even seem to notice.

When you do things right, people won’t be sure you’ve done anything at all.

I guess thats the issue, many people just take the safest meta stuff. I always admire when people take difficult stuff and make it work well.
As Iv said before, the meta stuff doesnt always seem to help some people anyway. They still suck on overheads like a baby sucks… erm… a dummy.

Jesus Christ

I can’t argue with that

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Heresy!

I have been thinking for a while that they should add a dreg ogryn that acts like a tougher rager.

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Yeah that’s 100% the ogryn berserker

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I’m quite against Dreg Ogryn. They don’t need Ogryn, they need an equivalent.

The Vraksian Ogryn ought to be used as a Monster that would remain themed on the Scab side.

While Dregs would get Plaguebearers instead:

  • Plaguebearer → Crusher but Unyielding and dealing corruptive damage.
  • Scrivener → Reaper, but use disgusting sneeze as the ranged attack
  • Bilepiper would be better as a special

Shielded Pb don’t really match well for me.

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That’s fine. Daemons are cool and I’m not chomping at the bit for bulwark reskins. Would rather 3 nurglings in a trench coat before another huge shielded elite.

In an dream world, in 6-8 years we would have 3 additional factions, each representing a different Chaos God (with the whole situation being puppetted by Be’lakor)

Each Cult bringing in some lesser Deamons as their own Ogryn alternative. And would be a great introduction for new styles/weaponry of lesser deamons

Khornate Enforcer, having some Bloodletter:

  • Bloodletter → Crusher, but quite faster, with Flaming attacks
  • Skullshredder → Reaper, using Skulls as ammo (like in the new doom)

Tzeentchian Waste Nomads, having quite a few Horrors of Tzeentch:

  • Pink Horror: Ranged horror, split in blue ones
  • Blue Horror: Melee Horror, split in brimstone Horror
  • Brimstone Horror: Charge and explode

Slaanesh I have no real idea about yet (neither as faction or as variant, there is some art of one where the Deamonette is holding some sort of noise gun, noise Cult could be fun)

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There are many secrets hidden in the dark chambers of the Mourning Star, and the gene stealers and mutated crew of Tyranids should become the new enemy forces

i suggested a vox caller for the scabs that kept calling in reinforcements and then flees for a time. i also suggested an icon bearer for dregs that buffed enemies while it remains chanting just like they ran through a dreg bomber cloud. and lastly i suggested a plague toad for infested enemies that lurks in corners on maps and pins players who get caught to punish players for running off on their own. also suggested a scab monstrosity that was a Arkan Stormsuit for a ranged monster enemy.

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insert 1.6TB of Rule 34 content here

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Can people learn that Slaanesh isn’t just sex.

Even in the early 2000 that joke was lame.

Why are you so f*cking negative all the time?

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The thing is, Cactus, you are constantly opposed to any proposal or idea made by other forum members.

I can’t recall a single incident where you said, “Okay, let’s talk.”

You are always the one who “has the only” proper knowledge on hand (according to yourself), and any other suggestion, request, or talking point must be crushed, beaten down, and shut down by you.

Correct me if I’m wrong.

Exhausting.

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Ok, lets take a spin back, I’m quite unfavourable for example to GSC, I don’t like them I don’t find them to be intersting:

Here is a thread where someone asked for GSC, and yes GSC could work New weapons ,enemies ideas - #22 by Heretical_Cactus


If I’ve done if very often then I’m sorry.

But I’d quite welcome examples (more so when I’m correcting someone that was right).

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