We got a new class and our selection of weapons are growing but not our enemies and I think that should change so here are some of my ideas for new enemies that will fit and add a new element to the game play.
DREG PSYKER
We could reuse the ritualist model as they fit perfectly
They would attack with green lighting that would do stun and corruption dot
I’d love to see Psyker but if they’re special or elites they should be more recognizable. (and possibly based on some miniature or another or even arts)
Could even see the 2nd be a Scab one, while the 3rd being Dregs.
As for their uses, I’d say keeping them in the specials would be the more logical choice, having both special abilities and normal attacks in the form of Warp bolts (Ward of Worms for Dreg, and Infernal Gaze)
Could give them a Corrupted Staff so they stand out more and are easily recognizable. Also the attacks they do shouldn’t be strong, but small amounts of corruption could make things interesting as their presence would effectively hinder medipack effectiveness.
As for their actual role, it would be good to have them be support. Be it Telekine shield, or encroaching garden aura around them, or maybe casting Cranial Corruption sorcery on allied melee units to make them deadlier.
These are all things that would make them high priority Specialists while carving out a unique niche for them that differentiates them from the other existing Specialists.
As for the Psyker boss, why not sacrifice himself to spawn the Daemonhost or Chaos Spawn? It would be easier to animate. Good idea though, a Plaguecaster Psyker boss would be very cool.
They might. Fatshark team do read the forums and they do have many of these assets in the game already.
Adding in dynamic enemies like Plaguecaster Psyker, Plaguebearers, Scab/Dreg Enforcers, or Plasma Scabs certainly would shake up the gameplay and could greatly aid them in balancing the game by making enemy Elite/Spec combinations more challenging without just buffing their health - damaging existing weapon breakpoints, or increasing Elite density further - more strain on the game engine, more sound cue failures, more player frustration.
Rather with these enemies and adressing major class outliers - Arbites/bleed on Ogryn, Elite density could potentially be reduced with less need for spam.
I see you updated your original post to include the Plaguebearers, I made a post a while back suggesting them and detailing their role if you would like to take a look.
They would be great alternatives to Crushers with a nice Nurgle theme, I think they should be more common than just boss encounters though, as they are the frontline lesser demons for Nurgle.
*edit: fixed link
Appreciate the kind words and featuring the post link
love the enemies… maybe not the demon though; just lore wise that would be a BIG escalation. I’d save them as a BIG boss and an Ordo Malleus class release.
“Mortals infected with Nurgle’s Rot are fated to transform into Plaguebearers, Nurgle’s Lesser Daemons. The infection deteriorates the victim’s soul and body, leading to a slow, dreadful decline. In the Realm of Chaos, within Nurgle’s Garden, a seed symbolizing each infected person sprouts, ultimately forming a new Plaguebearer.”
There it is. One person dies of his Rot, the seed is sewn and a Plaguebearer is eventually born. One hive city infected by his Rot could potentially produce a lot of Plaguebearers eventually, but Nurgle has plenty more ready to go in his Garden.
yes, but a demonic manifestation like that is a much bigger deal then even a demon host, as it means the attention of Nurgle itself is focused on that cult. A plague ogre can be made by cultists, a Plaguebearer is a manifestation from Nurgle.
I still would like to see it, but i reckon I’d expect that to be part of a new character release or expansion. Also GW would want a say in that I’d bet
No that’s not needed, sure some Great Unclean one would be way over our heads, but Plaguebearers, multiple of them too wouldn’t necessarily require the Malleus order to take over.
So are Beast of Nurgles.
That wouldn’t change things though as you could still have a team of 4 Ogryn or 4 Veteran that would have to face that target.
While yes the confirmed apparition of Plaguebearers would be a major increase in the tension in Tertium, but not yet to the point where the Ordo Malleus would necessarily step in, on 1 part cause there aren’t any Major Deamons (Named Heralds or Great Unclean Ones) and on the other due to the Moebian sector being virtually cutoff from the rest of the Imperium.
And again we have Deamon already
Ordo Malleus Character:
There isn’t really any easy way to write in Acolytes from another Inquisitor stepping in. And even if there was, what are they meant to bring in that the current crew does not already.
Arbites at least have clear potential (though not the most compared to Admech or Sister would)
Would be nice to have more Scab weapon specialist in general.
Plasma version could function as you desribed.
Melta version could be like a tough close-range sniper with massive damage burst and higher survivabilty compared to normal gunners (Carapace body vest maybe as well?)
I also posted some ideas that overlap with yours, though I do yours!
Notably, the Plague Toad.
Also, what about just buffing some existing enemies? Maulers could get Carapace armor on their chests, Admonition Bruisers could have their helmets turned to Carapace instead of just Flak.
I’m of the opinion that greater and more dangerous enemy variety might be the solution to the whole ‘you need to buff enemy power somehow without just hitting the spam button’ conundrum without nerfing EVERYONE back down to pre-patch-13 levels (arby needs a nerf and Ogryn needs some tuning still imo anyway, but you get the idea).
Plasma gunners, heavy weapons teams, support and squad leaders, all could help mix up the gameplay if they were exclusive to higher difficulties