the psyker used to be my bread and butter class - not my absolute favourite - but i’d use it when i wanted to play on autopilot. i could play auric damnation and would barely get touched the entire mission, but now, i get downed regularly and i don’t really know what changed.
i only started playing this again with the release of the arbites dlc, and before that i basically hadn’t really played at all for a solid 9-10 months. i know the game went through some changes but i never kept up with patch notes during that time. i’m still able to play well with all the other original classes, and do auric maelstrom on them regularly, which is why i’m so puzzled about this whole thinglol
did something fundamentally change with the psyker and/or psyker-specific weapons during my time away? i’d understand if i was terrible at all the other classes upon returning, and i don’t wanna say it’s easy with the others, but compared to the psyker it’s night and day compared to before…
depends on what you’re specifically having issues with but to spitball I’d assume it’s just down to being rusty and other classes are a lot more forgiving when it comes to mistakes/taking damage
I get rusty after even just 2 weeks away from the game let alone 9-10 months
You may have missed Unlocked and Loaded, there were noticeable changes made to Psyker in that update. Right side, Crit build Psyker is now stronger than ever and probably the most survivable in higher difficulty content. (Excluding Havoc because I don’t do Havoc).
Here’s a build that does a good job of improving melee, not much forgiveness for mistakes though the stagger on Catachan may make combat safer than other melee options.
For a more versatile and survivable approach, going down the right side frees up Talent allocation to be spent on One With The Warp, Malefic Momentum, Perfect Timing and Warp Splitting for excellent horde cleave as well as those spicy insta kill Electro zaps on Specialists, periodically when all the right buffs are active.
Feel free to swap Savage Sweep for Rampage or Skullcrusher if going down the right side, as the extra cleave isn’t needed as much with Warp Splitting/Assail.
what flavour of psyker? If it’s a full scale melee then it’s likely just your getting the knack of dodge timing again. You can’t really afford to get hit.
If it’s a smite or soulblaze build you have no excuse and should feel bad
I don’t remember them changing them Psyker since i started playing the Game with the Talent Tree Addition. Just go Purgatus Staff, Smite, Dome, Forcesword… and Psyker is Glass Cannon…you can do a ton of DMG especially with Purgatus Staff and be an amazing and desired Support with Dome…but you going to have to be an experienced Player in knowing when to dodge and block…
Since Arbites update, there does seem to be a lot more jank. Ghost hits are back with a vengeance, and repeatedly (in everything from base Aurics to Havocs) I’ve been having the issue of getting hit once and going from full health to completely dead - not downed, just dead. Doesn’t seem to be related to specific enemies, even minor ones can do it. It’s pretty rare, but it seems like it is some kind of strange bug.
No, but I suspect you spent some time on Arbitrator, that makes everyone a worse player.
I would say the same applies to Ogryn or even zealot. On all you can afford to make far more mistakes, and play more recklessly.
I go through phases where I play zealot and psyker almost exclusively. Every time I switch to psyker from zealot it takes some time to adjust.
I stopped playing bubble and I’m not going back. It made me a worse player.
Going venting shriek for Havoc 40 means being forced to always think ahead about my placement in relation to team, elite walls, and scattered shooters. Which means I’m now back to usually dying last if it’s a wipe. An experience I didn’t encounter often after Havoc made bubble the meta.
Havoc players also seem more accepting of non-meta builds lately.
yeah i’m in the same boat, i havent played psyker much since before the ogryn update came out, now going back in i find myself getting chunked from chaff regardless of the massive buffs that happened to psyker since.
Completely build dependent and probably not your issue, but this was a change lots of us were wary of (and subsequently never given clarification on. Has anyone even seen Kitefin?)
I can’t say I noticed any detriment. But I haven’t taken a break anywhere near like you have.
I got into a habit of making a pre-match disclaimer that I won’t be running the bubble. Few times I didn’t, we had an ogryn accuse others (not only me) of running “selfish builds”, in another game a guy basically told me that if I run bubble someone wouldnt get trapped, so my friend who played as a vet wouldnt get blown up by a burster down the line
I really dislike how Havoc for some people turned the game into a RPG with rigid builds set in stone you are “allowed” to run.
On this rate I might just change my psy name to “No-Bubble-Run”.
Yeah I ran a copy-paste message about how I’m not going bubble because I’m tired of it. Most havoc teams had no issues with that and were just glad I was being upfront about it before the game launched.
Yeah this is one issue with how Havoc is set up atm actually. If you are in the pre-start map lobby (not the hub) and leave, this counts toward the Havoc fail counter.
Right? It’s so great when it’s a vital target and you’re on your last shot off revolver, hit the head and hear the plink, then they keep gunning you down like nothing happened.