The hardest they can be, and it might be a stretch, is in Veteran or Champion games with a NO BOT team full of fresh new players who are in over their heads.
But SKARRIK is such a joke that he rarely lasts half a minute against a well prepared team…which isn’t hard to be so since Into The Nest is traditionally way underpopulated even for a base game map, and has always been one of the easier levels. In most cases Rasknitt often dies faster than Monsters.
Bodvarr is slightly more challenging but still really easy. The hardest part about him is probably the level itself.
In both cases I wonder if they might be due a touch up, maybe make them a little beefier and this might be an unpopular opinion, but maybe reduce the amount of free healing items before the boss room.
Ironically Burblespue Halescourge, the first and presumably intended easiest boss, is easily the hardest of the bunch.
edit: Rasknitt is fine, meant to say Skarrik Spinemangler, thanks for correcting me!
I think they’re both fine. It’s a testament to the community for being able to piledrive them in under a min.
Adding a deed or weekly however, I would be on board. Being able to go into the map knowing the fight will be different or have mechanics would be interesting.
For example, a deed that spawns specials at constantly during the boss fight or added mechanics to the arena. (MMO move here, or hide behind cover here)
To me, bosses being able to stomp new players is the difficulty I would prefer. Once you master the fights, they should be the easy part of the map.
Are you thinking about Warlord Spinemangler rather than Rasknit the grey seer?
I partially disagree, in terms of mechanics he is the easiest since his only direct attack move has him clearly face his target and charge up a few seconds, almost always time to run back and dodge sideways to take no damage at all. Fight only really gets rough when lacking both ranged and armor damage.
If you are playing something like Pyro, BH or WS and got what you need to deal with armor then the whole fight is a snooze. You´ll sit in the middle of the arena while hopping sideways occasionally and he can do absolutely nothing to deal any damage. Until he goes to the middle at which point you go to the sides, clear adds, then repeat.
Spinemangler with his dual swords can actually put in some pressure on a target, provided indeed he does not get oneshot before then. If talking for new players, they wont dodge the 3x clone charge spell but they wouldnt also dodge or block all hits from other bosses well.
I’ll disagree with this due to the sheer rarity and RNG involved with Deeds. Had the modifiers of Deeds been a custom game option setting I might be more inclined to agree, but they aren’t. Same with weeklies, too out of players hands.
I mean, that just sucks. The purpose of difficulty options is for the game to remain challenging as you go up. And while that’s somewhat true in most cases, bosses are 80% static as you go up in difficulty because they don’t scale up hard enough as you go up in difficulty.
Leave Recruit and Veteran as they are. But Champion and up make them anything but the easiest part of the level. Bosses are meant to be the climax of a level, not the letdown nobody cares about.
Whoops yeah, meant to say Skarrik the Queek wannabe.
Rasknitt is somewhat challenging relatively speaking.
That’s only the case if all 4 players are equally bad new players. If 2 or more of them are bots, especially in lower difficulties, Skarrik is dead without much player input. And even back when I was a new player myself, Skarrik has never been noteworthy.
As for his dual swords, tbh I kinda forgot they existed except that one time I tried to solo him. The big thing here is even on Cata, you don’t even need a team of dedicated boss killers to insta-gib him. Only one member needs to be a high damage class and Skarrik is pretty much dead in less than 10 seconds. Which isn’t a rarity considering there’s 4 players with random whatever builds they equipped before entering quickmatch.
Its been mentioned before that the two warrior lords who can’t use magic as a back-up are to easy compared to the caster bosses who do have magic to back them up.
One solution that’s been mentioned is to let the Warlord boss figth is to let Skarrick fight as is suitable for a Skaven Warlord. That is cowardly and with a ton of goons.
Hence it been suggested to let Skarrick start the fight not by coming in himself, but by sending on 1-2 patrols worth of Stormvermin and Shieldvermin before he himself goes in. And keep a steady stream of Skaven joining the fight.
Another suggestion has been to give Skarrick increase manoverabilty and let him pull out a pair of Warplock Pistols for some rapid fire action in the same way that Saltz can do with his two pistols. Although this may possibly be better used for some other Skaven warrior boss in the future.
But if we’re going to try and differentiate between the two warrior lords its my personal opinion that…
Bödvarr should have far less standing around and less cooldown between his attacks, as well as an increased ability to take damage, but still focus primarily on his skill, strength and toughness as a warrior, as opposed to getting mooks to join the fight. As fits a Norscan Champion of Chaos.
Skarrick on the other hand should be faster and quicker on his feet while relying on a ton of mooks as a distraction and a meat shield as fits a Skaven. If Skarrick would come in and fight with speed and quickness along a ton of mooks, it would feel like as a Skaven as well as be different from Bödvarr.
I agree with this. While Clan Fester is lore wise a client clan of Clan Pestilience, maybe a new warlord for Clan Fester with a leaning towards Clan Skryre could justify both Warplock Pistols along with some new enemies from Clan Skryre?
Here’s me hoping. I wouldn’t say no to more Clan Pestilience either, just to make that clear.