It really wasn’t an issue in VT1. Example is if I’m on my Slayer and we get Festering Ground instead of sitting mostly afk and hoping something attacks on the final fight I could switch to IB and help plink the pods. Since it’s a fairly tight map with chokes I’d prefer the IB Flame Thrower.
On Against the Grain I’d prefer to play Slayer where it’s more open and you have room to flank and attack.
I get what you’re saying but it simply wasn’t an issue in VT1. It added maybe 30-60 seconds on to the length of the match.
This is extremely annoying on this fight. As a Slayer, or any melee, you have extremely small windows with huge risk in which to attack him. If one person just clears the horde out around Sienna she can attack him constantly at very little risk.
He’s the easiest boss if you have Sienna. I’ve gotten this on Quick Play with Shade, Slayer, Merc Kruber, and WHC and it was a nightmare. Yeah not the greatest comp but in QP people play what they want. We beat him but it took roughly 10 minutes.