I think it's about time fatshark officially revised their modding policy or issued a statement

Imo that would be worse, since the focus would then be entirely on the mini game rather than a stress multiplier during combat.

Then again I have a hard time thinking the mini game itself would be fun, if it was an interesting puzzle that didn’t get old that could be cool.

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If OP wants more immersion from the mini games, he’s more than welcome to do the mini games himself without the mods. This is literally not a problem if you yourself do the objective, but I guess this is not an option? Most randos seem to avoid doing mini games and objectives at all costs for some reason.

While I’m not a big fan of minigames, you can sorta ‘git gud’ at them in DT. Less with hacking one, more with scanning and dreyko tree.
Scanning easily simplified by learning item pool and spawn points for scannables (and it always baffles me when I see players with +500 levels slowalking while staring at magic box like some not-particularly-bright ogryn on a treasure hunt).
Tree can be checked relatively fast by double tapping and swapping nodes in quick succession, and on top of that, tree minigame keeps the pattern between attempts so even if you got interrupted it takes one or two seconds to get back the progress you lost

Bug off, I f-ing hate that minigame.

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For sure, I just meant if the minigame had been baked in originally as a system players use to bypass high-sec areas. Instead of them being used, as you said, as a stress multiplier. You’d still have people watching your back as you and another bypass security doors, that kinda thing.

Idk, like you say, they aren’t that interesting, and I really never enjoyed them during holding actions as they are now.

Still can’t imagine myself ever installing a mod to do it for me though.

so basically vet spam


these minigames are not that hard especially if you’re experienced enough to figure out where scan targets are & what they look like by just playing the game and not using the mod, and scanning’s main “difficulty” is not getting hit when holding LMB/scanner, if fatshark wanted to they can always change everything to the train’s that requires constant player input.

Fatshark seems to be toning down on mission objective randomness, for example the 3 battery locations has been fairly static. I haven’t seen one that spawns near the higher of those final 2 buttons forever.

Thinking mods is the problem is Heresy, please report yourself to the nearest commisar.

I don’t use these mods but to me are fine. From my point of view, if your experience is ruined just because someone scan a lil faster, is not their fault

Plus, thinking about mods need time… now Fatshark should focus on new contents

Bit like having a satnav with traffic re-routing, these scanning mods? Yeah - you get to one-up those who don’t have it, but ultimately you’re not really impacting negatively on the others ahead of you in the queue. I’m ambivalent towards them as you can probably tell. I don’t think I’d bother getting them, but I don’t care if others do.

I assume the gaming purpose of these is some kind of point-defence in an exposed position to mix up the “rolling advance” gameplay style otherwise. But it’s crap to be the person who has to stand looking at a gameboy screen for 30 seconds. It doesn’t add to my experience positively when I do it. And actually it can be quite antagonising when you know there are players who just won’t do it; even if it means standing around until the event horde runs out or you all go down.

I would say a person-on-point cap system might be better? So a bit like the capture mechanism in (say) Planetside 2 - where 4x people on point completes it twice as fast as 2x people on point. And there’s a visible radius where you need to be inside. Yeah - it doesn’t make much sense in the context of doing something in game to resolve an issue, but then neither does resetting a cogitator by clicking on four random symbols.

oh, didn’t know about Scan Helper, thank you

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Every time I see a “mods are cheating”-thread:

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Look, Darktide is a PvE game, not some cutthroat competitive arena. Players using mods like “Tree Helper” or “Decode Helper” aren’t cheating—they’re just enhancing their own experience. It doesn’t give anyone an unfair advantage over others because there’s no competition involved. These mods streamline tedious tasks like scanning objects, which can feel repetitive after a while, without touching the core of what makes the game challenging—combat, teamwork, and survival. If anything, it just makes the mission go smoother for those who don’t want to waste time on busywork.

The reality is, if you don’t want to use mods, don’t. Nobody is forcing you. But policing how other people enjoy a game they paid for is just unnecessary. Mods like these are about personal preference. If you enjoy the grind of scanning objects while being swarmed by gunners and specialists, that’s fine, but not everyone does. Telling people they shouldn’t use mods because you prefer a more intense experience is just self-centered.

And let’s get real: modding communities are what keep games alive. Just look at Left 4 Dead 2—the game’s still going strong thanks to the extensive mod support. Modding doesn’t ruin games; it breathes new life into them. Fatshark stands to gain more from a strong modding community than they do from trying to crack down on people using harmless mods like scanner helpers. If modders are making their game more popular and keeping players engaged, that’s a win for everyone involved.

The comparison to a hypothetical auto-tag mod is flawed. By the devs’ own admission, the only mods they consider problematic are those that directly impact how others experience the game. An auto-tag mod would simply take advantage of an already built-in system—the ability to tag enemies. So, to classify that as “cheating” is ridiculous. It would be like accusing the very mechanic of tagging enemies as cheating, which makes no sense. If anything, it’s just another way for players to use the tools the game already provides. Calling that cheating is absurd, and it undermines what the modding community does to enhance the game.

At the end of the day, there’s no benefit to Fatshark going to war with the modding community. If they start alienating modders, they risk backlash, and that could hurt the game in the long run. Modders are adding value to Darktide and making it more appealing to different types of players. That’s a benign influence worth keeping, not something to push back against.

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The mods are fine, I don’t use them but I don’t have a problem with them either. This is a coop PvE game, the mini-games are neither central aspects of gameplay nor particularly fun, they exist to take someone out of the fight for a bit and increase pressure during an encounter, and even if someone can complete the mini-games perfectly in minimum time (which is all the mods allow), the mini-games still serve their intended purpose.

I don’t think anyone’s gameplay experience is being ruined by these kinds of mods. If they are, it would be equally ruined by simply including experienced players with good hand-eye coordination that are really solid at the mini-games. If someone needs more difficulty, the game offers a plethora of options, and if they’re not challenged by the game’s most challenging offerings then they’re such a small proportion of the playerbase as to be negligible.

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Yeah, I kinda lost the taste for it after doing it 350 times. Now that I’ve started playing a little bit again, I’ve noticed that a lot of players seem to be unwilling to do the mini-games altogether. I mean, it IS more fun to smash faces and shoot scabs! So I can’t really blame them.

I’ll be honest with you chief. I bought darktide to kill poxers in droves, not to play flappy-bird adjacent minigames. I don’t like them, they break the pace up too much and i’d dare say on max difficulties the ''cheats ‘’ are actually balanced considering how much crap is thrown your way before you can even finish that minigame.

And yes, I know, teammates should cover me - but I play mostly solo quickplay and I can hardly ever rely on a random to use the magical push button in my viccinity. Should I downgrade my experience because somebody deems it ‘‘unfair’’ even though nobody is actually affected in a negative way?

If anything, fatshark should look at WHY these minigame “cheats” are so popular and act accordingly. A hint as to why - nobody wants to spend 20 seconds glued to the floor to complete a minigame that you can be knocked out of at any moment if you’re not secured by a teammate. If having toughness while hit at least made it impossible to get knocked back that’d be great, but that is not the case and the only option is using stagger resist talents on zealot or playing ogryn.

Truly, the minigames are simply not very fun and, to me, actively detract from enjoying the core loop.

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(putting 1€ in the jukebox)

What do you think about this mod?

I say it, I like the idea if it was just local. I dislike it totally due to the possibility that the community can note players.
This is reddit for Darktide… and I hate reddit.

As a result, I have put the mod that permits you to anonymize your account name.

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If only our block was up when we were doing the mini games or something, that would help a lot.

I think that mod falls in to the “affects other players” category and should likely get the ban hammer applied to it.

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I don’t see how it affects other players since its handled locally, and besides, if this is crossing the line then why does DT allow us to block people in game?

Well, a 3-man group could easily give 3 poor reviews to a no review account, thus tainting that person’s record for all who come after. An easy troll mechanic.

The mod adds nothing to the community, I think. Play enough, and you’ll run into some familiar faces every now and again. The toxic ones seem to vanish into the ether, so no real need to keep a Santa’s Naughty List and spread their behavior over the community.

I’ll add that, this is why (I think) Steam has the “no name or shame”-policy. Not only can it be abused <insert New World’s Report System>, but you’ll never know if it’s true or not. Which can cause a witch hunt. And even if they are right, people have bad days, people have IRL issues. Unless it’s a constant willful and malicious behavior, I think it’s a non-issue.

A certain amount of “policing” communities is good, but it can also be too much. And if it is to be done, it should be done by Fatshark themselves.

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