I’m a huge fan of the gameplay in Vermintide 1 & 2 and now Darktide. I never really got into the lore, and I knew nothing about Warhammer—I just enjoyed the games in a vacuum. Recently, though, a younger friend of mine (as I’m getting a bit older) began teaching me some of the lore. He’s a huge fan and has read all the novels.
I learned that Space Marines each have a gene-seed taken from a Primarch, and the Primarchs are essentially the sons of the Emperor. Not all of them fight for humanity—some have been corrupted. For example, the Thousand Sons are Space Marines who fight against mankind. Space Marines, as powerful as they are, pale in comparison to a Custodian, who can probably kill thousands of Space Marines single-handedly. Yet, Space Marines are still considered among the top warriors in the universe.
I also learned that the Emperor has been depicted in the games as a sentient being—a beacon of light—a warrior clad in golden armor, similar to the Space Marines but far more divine in appearance. In the present, however, he sits decayed and dying on a throne, essentially acting as a living battery that powers the massive infrastructure keeping humanity alive. He’s also the strongest psyker to have ever lived, though his true power is never fully described or scaled.
Before his weakened state, the Emperor was more of an atheist—despite knowing of the Chaos Gods, he rejected belief in them. He created the twenty Primarchs as his “sons.” I also found out that Ogryns are technically as strong—or even slightly stronger—than Space Marines, though a Marine could vaporize an Ogryn before it ever got close.
This makes me think about the power kits of these characters. For instance, Space Marines can be taken out by a psyker “brain bursting” them. While some Marines have gene-seeds or other protections against this, it’s interesting how power levels in the lore don’t match the game at all. In the games, psykers aren’t portrayed as these unstoppable sorcerers my friend described—they feel fragile and underpowered. Ogryns, on the other hand, do feel physically imposing, especially when using a bully club or pickaxe, but their best builds often revolve around grenade launchers. And as stupid as they’re said to be, how do they not blow themselves up? Four-year-old minds in gigantic Ogryn bodies don’t seem like a safe combination.
I do think the Veteran matches the fantasy power level well, and the Zealot does too—though the Arbitrator feels a little more overtuned than the others.
Based on what I’ve learned, psykers should be much more powerful than they currently are, and the way they’re described in the lore doesn’t match the in-game fantasy at all.
Ogryn — mostly fits.
Veteran — fits.
Zealot — fits.
Arbitrator — feels a bit too overpowered for what’s basically a SWAT role, don’t you think?