Dual hammers are great. Out of all the new weapons, I find these the most satisfying to use.
- That clunk when you pop heads with overhead heavies
- Uppercutting bad guys into the air with the second light swing
- Weaving in a pushattack followup overhead to bonk weakened enemies on the head
- Juggling the corpses of trash enemies while you bully their friends
Their attack pattern is simple and predictable. Attacks flow into each other well and there’s no clumsy block cancelling to get to a particular attack I want. The timing of heavy attacks lines up well with both dodge regen and the enemy swing timer, which means I can easily find and hold a rhythm. I never get caught off-guard by wierd changes in the direction of my next swing (I’m looking at you, elven axe). The feedback from hitting an enemy is spot on; Each swing feels weighty and forceful and enemies act the way they should when they get smashed with a big chunk of metal (or two).
They have a sense of control that’s missing from some of the other new weapons.
Their massive CC potential and mobility makes them feel powerful without having to rely on raw damage. Their lower burst damage and lack of armour pen on light swings means I have to actually fight groups of elites instead of just oneshotting them or light-spamming them to death. Believe it or not, this is a good thing. There’s no satisfaction in winning if you always have overwhelming firepower.
Good job on these. They’re proof that weapons don’t always need raw killing power to be fun to use.
Edit: I just saw that you buffed them. I’m not sure they needed it…