I just found out the Hellguns in DoW aren't lore-accurate

A sad day. The Hellguns I’ve been so fond of from DoW all these years… are apparently not lore-accurate. They’re depicted as rapid-fire laser guns in that game but I guess they’re actually slower-firing laser guns. What a sad day.

It doesn’t make me want them any less in this game but I’ve been imagining just laying a torrent of heavy laser fire down range with that booming gunfire. In any case, I still very much want them but I’m still a bit disappointed lol

Edit: Upon playing a quick skirmish in DoW I have concluded the Hellguns are, in fact, lore-accurate after all lol My memory of them was clouded but it turns out having a 25-man Kasrkin squad firing Hellguns all at once is quite bombastic. I am no longer disappointed and am once again looking forward to their addition.

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Prolly would only shoot slightly faster than semi-automatic lasgun spam but not as fast as a recon las.

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Hellgun is basically a lasgun with a bigger and more poweful battery and a heavy barrel to sustain its power output and prevent overheating. Also both lasguns and hellguns have full auto mode, so it’s not inaccurate for them to fire rapidly. Not sure what’s the problem here.

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Hotshot lasgun, the current name of Hellgun exist in some variety of things.

Hotshot Lasgun (Las pistol/Longlas…): Lasgun with stronger power cells.

Hotshot Volleygun: rapid fire Las weapon. Basically lighter Multilaser

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Oh yeah, I just went to go play a quick game and they’re not as fast as I remembered they were lol It seems I thought they were more torrent-y because of the sheer number of Kasrkin’s firing at the same time…

It looks like this is accurate:

Looks like we’re back in business!

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This.

Would love to see both Hellguns/Hotshot Las and Hotshot Volleyguns be added. The Hellgun would be trickier to implement without it making Infantry/Helborne Las obsolete but I think it can be done.

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I just hope if they ever do add them that they’re actually good. I can see them being underwhelming due to balancing issues.

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The main two kinds of “Hotshot” Lasguns are Helguns and Volley Guns.

Helguns: Low rate of fire but deal anti-armour damage and stagger.
Volley Guns: High rate of fire but mostly used for anti-infantry damage and suppression.

The Scab Gunners from Darktide use Volley Guns.

I think, and I have no notion of whether this is a good idea or not, that if the mechanics for them were done well the Hellgun could make for a really good halfway house between the Kantrael & Helbore Lasguns and the Plasma gun.

My concept is this:

  • Same firing modes as the Bolter: Hipfire = automatic, Aim Down Sights = single-shot
  • An Overheat mechanic which affects weapon accuracy
  • Armour penetration but not significantly more damage than a Kantrael Mk XII las weapon
  • Potential secondary mechanic to increase ammunition consumption per shot

The Overheat mechanic would not be like the Plasma gun’s, which is dangerous to the Operative, nor would it be like such things are usually handled in games whereby the weapon stops functioning completely. Instead, the automatic fire mode builds heat and that heat causes accuracy to degrade, slowly at first and then rising exponentially to the point that you can only hit hordes in your face or that very nasty Crusher looming over you.

By contrast the single-shot semi-automatic nature of the Aim Down Sights mode means heat builds at a much slower rate but you’re also shooting at targets more slowly. ADS would be affected by the heat built on automatic mode, so you cannot just blast away into a horde and then start getting headshots on elites/specialists immediately, for example. Heat management is part and parcel of using the weapon.

One standard thing about Hotshots/Hellguns is that they have increased armour penetration but they don’t do significantly more damage than a Lasgun which, I feel I must point out, is a very deadly weapon against a human. As such you would be right to think that for harder difficulties where we see lots of armour (cough Crushers and Maulers cough) the Hellgun would be very useful and thats what its lore role is, to provide Stormtroopers with anti-armour lasfire against elite enemies the Stormtroopers might find in their behind enemy lines/battlefield roles.

One of the conundrums is how to feed the weapon ammunition. The Mk I, iconic of the metal range of Stormtroopers now known as Inquisitorial Stormtroopers, uses a cell like the lasgun, so no issue there. The Mk II and the Krieg Type XIV use backpack carried cells. Instead, possibly their mechanic should be to have a rechargable cell. This is where that secondary mechanic of increased ammunition consumption comes into the fray. The longer you fire on automatic, the quicker the cell depletes once the weapon is overheated. Ammunition pick-ups can thus provide not just replenishment to the cell, but wipe out some gained heat. Cosmetically, the obvious answer of what to do with the cell is have it replace whatever cosmetic backpack the person had equipped.

As you can see, I’ve had a bit of a thought experiment with this one as I love Hellguns, always have, and if they included the ‘Inquisitorial Stormtrooper’ armour to the store, and it was CORRECT and ACCURATE to the minis and art,* I’d have to buy it and use nothing but Hellguns.

*Still scarred by the DKoK fiasco.

They should make at least one variant which acts as a battle rifle: M1 Garand/M14 etc. I dislike the whole charging up mechanic

Haha, what a rollercoaster your post was!

I’m glad that Hellguns are still something you love though. Many of us Vets here are praying to the Emperor for some new toys!

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Quite the interesting concept you have there! I had a concept that I brainstormed on Reddit with some dude there and while it isn’t as in-depth as yours, I think it has legs.

My take on Hellguns would be a semi-auto weapon with damage a bit higher than Mk XII lasguns (say around the 300-380 range) with decent armor penetration and a similar rate of fire to boot. However unlike the infantry lasguns, Hellguns would compensate for their greater firepower with less reserve ammo and shots per mag (Roughly around 20 shots per mag with 5 mags in reserve) and decreased mobility/slower draw time. The idea around the balance being that while it does hit harder than Infantry lasguns, it being more unwieldy and having less ammo would make it more specialized as an Elite/Special killer compared to Infantry Las which can otherwise be used on almost anything.

Meanwhile Hotshot Volleyguns would share a similar relationship with Recon Lasguns. Comparatively they’d be less accurate by being braced only rather than having true ADS, have decreased mobility/draw time, and movement is reduced even more while firing the same way the Flamer hinders movement while spraying. However in turn the Volleygun would lay down stronger damage (180-220) with decent armor penetration and a fire rate comparative to Recon Lasguns to boot - Essentially a Las LMG while Recons are Las SMGs if that makes sense.

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There are also hotshot power packs for infantry lasguns which gives much higher-energy shots for much less shots per pack and much more rapid degradation in durability of the lasgun. Which is interesting that the energy regulation is handled by the power pack.

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I was under the imrpession that the ones with the powerline to a back pack were ‘constant flow’ laser hoses… like a laser pointer is except with the power to burn what it hits?

Sort of like a star trek phaser.

This video should start at 5:00 even, if it doesn’t look there.

Every game is afraid to give us Hitler’s Buzzsaw and nerfs all the giga fast MGs shooting literal rifle rounds to do no damage. But Hotshot Volleygun really only needs a karking backpack to succeed imo. Screw your cosmetic slot, big gun takes priority.

I kinda want a variable power setting lasgun. They exsist all over in lore (triplex pattern i wana say is well known?) Weapon special adjusts power setting from slow and powerful but more ammo cost to lighter and faster firing but uses less per shot

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Ah the Triplex! This was the variable setting lasgun from Inquisitor. I would not mind seeing it appear as a variant. Slap it onto the higher setting when Crushers appear, then drop it to low for the horde with them.

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