i give you credit for admitting that. But what you miss is that there’s consequences to swapping attack order on a polearm weapon, more so than on a sword for example. Because a polearm is less nimble, longer shaft, a certain grip, it has more physical limitations, therefore, changed Heavy sweep animation needs to have a good transition to Light sweep, and Heavy stab both.
And i simply can’t see a way to do that, without making Heavy sweep a different attack profile (like a backspike strike, going through a cross, up left to down right). No, it can’t have the same damage profile as a heavy axe sweep, it would be stupid, and contrary to ingame logic of damage profiles (sword & big axe =/= blunt =/= spike or stab). So the Heavy sweep, in order to look “cleaner” after a Light sweep, it have to become a different attack essentially, which you are against saying
And with all the animation work needed to make it “cleaner”, i ask you why can’t we just make the original, good looking moveset fully viable by stat tweaking? You and i gone in detail about how it could have been done, and i didn’t see a strong reason why it wouldn’t work, other than “i don’t know whether there’s numbers that can achieve it” or something.