yeah thatβs fair
I do apologize, my post wasnβt directed at you specifically also apologies for slightly derailing the thread
yeah thatβs fair
I do apologize, my post wasnβt directed at you specifically also apologies for slightly derailing the thread
With billhook pushatk reverse sweep (from left side), Saltz does change the grip, swapping his hands position, left arm goes from low to high. And after pushatk is done, he regrips it again, to previous, usual position of hands.
I guess i have an issue not purely with the technique, but how fast its done, considering its a long friggin polearm, a back end of pole being a nuisance for that kind of reverse sweep, and needing to regrip the weapon twice.
It doesnβt suit pushattack position, a heavy attack - yes, because whilst charging the attack youβd have more animation timeframe for regripping and rotating the pole.
Itβs too high damage for off targets (2+) for a backspike to do.
And also too little damage to 1st target for backspike to do, with that powerful animation.
Only sword like weapons, and big axes (big axeheads or on a long stick), have good sweep damage to 2+ targets, logic being that they still deliver cuts to 2+ target hit.
Blunt weapons, hammers, maces - they do good sweep damage to 1st target, and damage drops off rapidly after that, logic being that you either donβt hit 2+ targets directly (they stagger because first target flies into them), ot still hit them but with reduced force, reduced force reduces blunt weapon dmg potential more, than for sharp weaponry.
So thereβs established ingame logic about weapon types and their damage profiles.
And if you really want a backspike attack of halberd be a multi-target one - then it should be similar to a blunt profile.
1st target great damage, 3rd+ greatly reduced or even 0 damage, like youβre not actually hitting them with a spike, but stagger by hitting them with an impaled body.
I agree
ah perfect, problem solved then
Ok, now I thought about new chain/combo.
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1st Light: Diagonal swing from up-right to down-left (Yes, itβs the current light attack 1)
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2nd Light: Diagonal swing form down-left to up-right.
β»Just pull the weapon up. So it can hit/strike with its back; the spike.
β»Single-Target/Low-Cleave. Armour piercing.
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Optional* 3rd Light: Same as the 1st Light.
Optional* 4th Light: Stab/Thrust.
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1st Heavy: Stab/Thrust, but with dash/lunge.
You know, some melee weapons has it. Dash/Lunge to your moving direction. No dash/lunge when you are not moving.
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2nd Heavy: I donβt have a new Idea for it. So, just stay same as now(?)
I understand why you are invested in this topic. You put hours and effort in it, and believed you did a great job.
But many times bringing up stats of who liked/disliked the change, instead of focusing on the argument at hand, shows that you really want to protect your idea that you did a great job.
The rule of majority means nothing to me, an idea that if majority thinks its good, then it must be good and i should like it too, or be silent - is bs.
I also dislike how you dismiss my arguments saying: βthats just your opinion, manβ, but when the opinions are on your side - you bring them forth as proof.
Look Iβve been nothing but cordial but
Donβt start this with me when you brought up your own personal interpretation of Fatsharkβs philosophy as an argument despite it clearly either being
A. defunct
B. incorrect
I havenβt dismissed arguments, what I have DISMISSED is this idea that your own personal opinions around an individual weapon are grounded in objectivity. I even agreed that some animations werenβt clean, Iβve even agreed that there are solutions to the animations being made cleaner, I simply havenβt agreed that the combos themselves need changing.
Never told you to be silent but consider your problem with the current combo pattern of halberd is personal rather than objective or even an issue at all.
never brought opinions forth as objective proof of anything other than majority consensus; totally different to the way youβve presented your own.
Just make the second heavy be diagonal swing from up-left to down-right
clearly itβd work fine for everyone without needing any major overhauling aside from that one animation, which already exists on billhook so shouldnβt be too resource intensive to sort out.
You mean βheavyβ, not βleftβ right? Iβm saying this because you quoted about the lights.
yea I mean heavy
could just have L1 stay the same is is currently, and then heavy 2 be up-left to down-right, similar to how billhook is but βacceptableβ :^)
the problem is though, is that halberd Heavy sweep is chained to Heavy stab, the transition back and forth between them must also be smooth. +more work for animators to figure it out.
Because after new Heavy sweep (up left to down right), at the end of it, the weapon is on the wrong side, compared to Heavy stab animation.
The original moveset design has all fluid animations - after both sweeps the weapon position lends itself for stab very natural.
Yes, I think the Heavy that follows up after L1 should be a stab/thrust or reverse-swing/pulling-up.
iβm thinking, that a new changed Heavy sweep, that would combo fluidly both to Light sweep, and Heavy stab, is this backspike attack:
a backspike attack, going from up-left, to down-right.
After Light 1 sweep, Heavy 2 sweep is going through the cross, literally the same as in video.
After Heavy 1 stab, you can easily get to new Heavy sweep position (weapon held high, backspike pointing down). And after this new Heavy sweep, you also can get easily to Heavy stab position.
But as i pointed out, a backspike strike should have a new different damage profile.
Fight. Fight. FIGHT.
Haha. Sorry. Itβs just kind of funny seeing how this has been building up. I donβt want to add to the tension. I think everyone wants a good solution.
Iβd like to add some minor suggestions:
It would be kind of cool to see the heavy stab - light stab be a good kiting chain against elites.
Do you believe in Khorne and Tzeentch?
Iβm partial to Myrmidia. Just trying to make light of the conversation above in the hope that it doesnβt get too heated.
Myrmidia gang
my last word on the matter is this: I put in a solid amount of work on the spear and shield too, but Iβm far farrr less defensive over that when it comes to negative feedback because it isnβt from essentially 1 source and 1 argument
Oh god no, feelsbad :β
my last word on the matter is this: I put in a solid amount of work on the spear and shield too, but Iβm far farrr less defensive over that when it comes to negative feedback because it isnβt from essentially 1 source and 1 argument
typical mistake of a creator - instead of listening to this one feedback and trying your hardest to understand the merits of this personβs argument, you dismiss it because its rare, an exception, and spoils a perfect picture.
ok now youβre just being arrogant
Please, letβs not fight unless your an orc or gobbo
And now, letβs go back to pole-arms in our game.