Halberd: He moves his upper body way too much. It looks like he’s sweeping weirdly with a broom. And when he blocking, he grabs way to much down of the shaft. It should be looks like Kerillian’s (grab the middle of the shaft). And while moving too.
Spear: Same as the halberd.
Two-Handed Sword: Block animation; it looks like his left hand’s wrist is bent over way too much as it looks broken.
Billhook: Same as Kruber’s halberd and spear.
Two-Handed Sword: Same as Kruber’s
And there’s generally need some polishing for the rest of the other melee weapons too. There’s maybe more.
I agree with ArkBlanc on this one. If anything in a game looks ridiculous and broken for years, you do get used to it, but it doesn’t make it less broken.
However, out of realistic considerations, I’d rather see that cursed stormvermin horizontal slash attack finally deal damage on the correct animation frame instead.
I’d agree with you if I’d noticed it in the first place without someone telling me… these didn’t really look out of place till I looked at them in detail.
Most of the animations look fine. I’d say there’s only a few animation issues on the attacks and blocks and that the rest looks good… and like @EnragedFountain mentions, I do not think it is worth it to overtune them. I’d imagine the bulk of the community is in the same bucket I was where we hardly even noticed.
Fixing the SV swing, though, that’s high priority. Little animations make a game nifty, but high quality gameplay is what makes a game great.
That just means you’ve been dead and watching your teammates way less than I have And it is one of those things - once you’ve seen Kruber in a pompous merc hat with a bunch of feathers sticking out of it just casually tilling the ground around him with a halberd in the middle of a ratmen horde, you just cannot unsee it ever.
By the way, I’m talking about 3rd person animations. So many of those are not matching with 1st person ones. If 3rd person ones matched with 1st person, then it would be a lot better. At least I think.