The only way I found myself not suffering through the crafting hell is adopting “I’ll get it eventually” mentality. Probably won’t get it, but certainly not gonna bother.
I’m convinced a dev wished on a monkeys paw to make the game sell well and it requires them including the terrible crafting system. If they change the crafting system then their first born turns into a sentient crab.
It’s nonsensical yea but so is the crafting system.
Probably not the tip you want to hear but you should set aside about 1 to 1.5 million dockets for every weapon you intend to craft at high quality
800k you run the risk of going broke and not rolling a good enough weapon
If you’re playing at max difficulty for every million docket you earn you’ll also have enough materials
And then don’t try to absolutely get 370+ weapons
For example since you mention it, Revolver mobility is unimportant and reload speed is ok to be on the lower side
Of course it’s nicer to have everything super high, but for Revolvers you can get an amazing weapon even starting at 330 only
And, also, for your sanity, check the blessings you’re interested in
For a lot of them, the difference between T3 and T4 is completely marginal
This isn’t a knock against you in particular but every bit of advice on the crafting system can be summed up as “spin the slot machine more and lower your standards”.
I think at this point people know how it works, it just sucks to use. I’m well aware personally that yes, having more spins is more chances to get something good but dam this system as a whole jus blows even compared to traditional ARPGs
I’m not defending the crafting system, i think it’s sh*t
But i’ve said it before, i think people are disappointed for the wrong reasons
If it wasn’t for the fact that there’s basically only 2 good traits and only 2 good blessings per weapons, the gambling aspects would be much more tolerable
But as it stands rolling for quality is the least of the system’s problems
They need to rethink 90% of the blessings, and remove the “traits” tax
i.e. If +25% damage on Maniacs is mandatory to hit a breakpoint, then it should be baseline, because nobody in their right mind is going to consider any of the other traits instead, which means slots machines
That’s fair.
I made a thread a while ago about it but I just think a lot of the blessings and modifiers are boring. We need less +5% to peanut allergy type stuff and more things like Show Stopper where it’s an actual bonus effect and not something a weapon just should do by default.
The crafting system is the worst part of this entire game. When you finaly get a grey with good base stats, 9 times out of 10 you will get sh*t rolls on it, only to have to start over. It’s an insane grind.
Also, why the f*ck is diamantine in the game at all?
Oh totally, considering that some brain dead guy at FS thought that current crafting system was good design I wouldn’t be surprised at all. They have talent to make all bad decisions, listen feedback after very long time of living in denial stage and then make it worse.
Sometimes I think someone out there at FS makes it all out of spite becasue “I KNOW BETTER GOD DANG IT!!! I WONT BENT THE KNEE TO PLAYERBASE!! MINE ON TOP!”
Yea, if these weapons were a high priority I should have stockpiled more resources ahead of time. I wasn’t spending those dockets on steak dinners though. After 1k+ hours I still have many weapons on my bucket list that I’m still failing to get. It is worth pointing out that I play all 4 classes a fair bit, so the resources get spread quite thin (I almost never use brunts).
I know my original post suggests otherwise, but I don’t think that spending 20+ hours of game time for a meager chance at a single weapon is very efficient and avoid it at all costs :X #boycottbrunts
These are rules to live by, and I appreciate the tips. I do feel like it should always be prefaced by “the crafting system is garbage, but…”
The modifiers might be the least of the problems, but it’s still a really big problem. If you don’t play enough to spam brunts you are left with an hourly shop that gives you a handful of well statted random weapons a day, across all characters. This is crazy cruel to the casual player, and still very unfriendly to no lifers that have way too many hours in the game like me.
It doesn’t help that there is no easy way to tell how much of a certain stat you need to hit certain breakpoints (perk and blessing dependent) so it’s easier to just wait for high rolls rather than waste a bunch of plasteel for something that doesn’t do what you want when it’s all said and done.
I swear to god you better shut your heretic mouth before they hear this.
The fact they had the gall to add new weapons without addressing the horrible crafting system first is pants-on-head levels of ineptitude.
#BreakTheLocks
Is there a community-agreed suggestion on how to fix all this?
I mean, nothing is explained, and there’s basically no logic to any of it. I only started playing recently when a friend gave me a copy of the game. I’m a VT1/2 vet with 1500+ hours, and I still don’t know what the max power on weapons is. I only found out recently that stats cap out at 80% (WHY?). This is on top of the eldritch power system they brought over for some reason from VT2.
In an ideal world, almost all of this would be thrown out in place of a far more simple and understandable system. We’re not gonna get THAT, though, so what does fix this? Removing the locks is vital, I hear many people say. Would that change alone make this all workable, at least?
We’ve submitted several. Fatshark has said nothing.
Removing the locks would help a lot, but the RNG would still be present in stat distribution and blessing farming.
Some people have spent millions of ordos trying to roll random “perfect” weapons from the armory. Or spent loads of plasteel trying to farm specific T4 blessings.
There has been an absolute ton of suggestions that have been submitted which ill list below:
-Make a minimum level for brunts based on total equipment power and level based on the VT2 system
-Remove locks entirely or allow us to remove with diamantine
-Allow us to pay diamantine to upgrade existing blessings / modifiers to the next level or to max level
-Use diamantine to “clear” a weapon so you can keep the base stats but you are rolling the blessings and modifiers fresh.
-Allow us to buy blueprints to make determined crafting weapons which have a preset bar value.
-Allow us to pay diamantine or other resources to adjust or reroll the bars.
We have been suggesting improvements since the game’s release. As a note i don’t think in general anyone is opposed to grind but the general sense is that no one likes grind without purpose or having to completely scrap progress over and over and over and over and over again because progress is tied to a completely random slot machine.
I for one I’m not opposed to grind, but when I have +1k hours at the game the last thing I want is to be at 0 plasteel and millions of ordos and thousands of diamantine. No other game I’ve played makes me feel like the hundreds of hours I’ve invested weren’t rewarded. Each time there’s an update they add weapons and my plasteel is back to sub 1k and my old weapons with locks might need recrafting because of blessing changes. It’s not fun, I just want to play the damn game an experiment like I do with the talent trees because they have infinite respec.
At this point I’ve played so much that I wish there was a plasteel cheat so I would never have to worry about it again, it’s that painful. You cannot work towards any guaranteed reward in this game, it’s all stupid resources to use in various stupid time gated or material gated casino machines, none of my gear feels earned.
Despite of all that, I keep playing because nothing comes close to the gameplay. RNG is not needed for player retention, it turns a masterpiece of a game into a mid one. I hope they listen to all our endless screaming into the void one day, they kinda do with gameplay feedback…
Truth. I have written a review for Steam that is too long to post - and I still cannot even say if I recommend the game. To quote the beginning of it:
"Honestly, Darktide is one of the most confusing games ever to review.
It is genius, it is utterly amateurish, it is a massive leap forward for the company, and it is also a step back. I have never seen a game that hits these highs but also these lows."
This is the most frustrating part of the entire thing. You have astonishing art direction…and absolutely failtastic cosmetics you’re expected to pay real money for. You have the best damn soundtrack I’ve heard in years…next to outright broken sound for high densities of enemies. You have weapons that nail the 40k feel…but the basic autoguns and axes dominate. ETC ETC ETC
I think large portions of this game were assembled by teams who never communicated because that’s the only thing that explains how weird it all is.
Literally not what is being asked but ok.
The same person who can’t argue or discuss anything and resorts to name calling.