How on earth did bro even find this thread let alone it being unlocked
Leave it to fatshark to think #BreaktheLocks meant cracking open old forum posts as wellâŚ
That is not your job Brother Zealot.
To mow down the entire hordes and slay the vile monstrosities and elites all by yourself is.
Itâs your job to steal every kill and let your teammates go without.
It is your job and honor to do so.
Only when every heretic lays dead at your feet does the duty of the Zealot end.
I understand that road can be hard, or it would not test our Faith in the Emperor and temper us to become the edge of his blade.
I know not if you fight still with us or if you have moved on. But if you struggle still come seek me out in the hub and I shall teach you the way.
The first step is to reach trust level 30 and make all skills available, the second is to pick your path to glory. This should be right hand top, over to left hand middle and then down either left or right bottom to a keystone.
Take all the speed and the damage reduction.
Next is to choose and forge the weapon.
The Relic blade only recently made available to us would serve you well, but the Dueling Sword or the Mk13 Chainsword will also do well.
Find a gray one that has 80 on all stats but movement and build it up to full mastery and power.
The relic blade needs Wrath + Cranial + carapace + Unyeilding. Do not stray from this Brother. No.matter what others claim they are false in their belief.
Remember to activate power, charge in and back out again so you donât get stuck. When youâre done turn the power off to let it cool.
Dueling sword needs the Uncanny Blessing and you can choose whatever else you like.
Cgarge in, back out, circle and herd hordes to whittle them down then finish off the last.
The secrets of the Mk13 Chainsword
Build it like this: bloodletter + wrath + Carapace + Unyeilding.
Then when you fight zig-zag your attacks. This lets you touch many enemies with it in one swing despite the angle of cut.
You can even hit an enemy more than once with a tight s/ z- to it. Up to 3 times.
Revv before usinf Fury of the faithful charge to carve a path of death with it. Or revv and strike a single target for a massive automatic critical hit.
Having the Bloodletter on the blade means big enemies bleed from revv attacks, making them vulerable to more crits and they can also bleed out over time.
It is especially satisfying to watch a champion supposedly safe in his bubble keel over and fall from bleedout, or a monstrosity jump around only to exhaust themselves and fall dead.
It even works on the Demonhost but you need to do it several times.
The sideways step
Always step sideways left and right when attacking, you get hit half as often then and hit more enemies with your own attacks.
Except on narrow walkways and bridges, Brother. Or you may fall off them. There onluy go forward and back.
Dodging
Dodge and slide when you close on gunners, dodge sideways vs trappers or the net will hit you.
You can dodge under jumping hounds and gut them mid-air.
Fight ragers by either us fury charge and strike them dead of by sliding to the side and circle. You can slide sideways and dodge and cut simultsneously.
The ranged weapon
You shall choose the Bolt Gun with Thunderous + Puncture + Carspace + Unyeilding. No more, no less. Forego all others and learn the Way of the Bolter.
Learn to snipe the elites when you see them with braced single shots and use the hipfire to clear throngs of enemies in lieu of a grenade, or to remove many crushers bunched up. Save your fire for these things as ammunition is often scarce.
Doing this youâll do your job and the Heretics will cower and fall before you.
Your teammates may thank you for they can simply walk to safety over the map and into the lander to go home. At least that is the goal, but any plan may or may not survive encountering the enemy, especially if in vast numbers.
Technically correct⌠if you choose to ignore an important aspect that is the current technical state of the game.
But half the time it doesnât play aside from the net rifle sound, and often its laughs etc. will only play for some players (likely the ones closest to the trapper). They might be running around and you wouldnât know until you hear the rifle sound, at which point it might be too late if youâre not playing like a paranoid schizophreniac.
So letâs not pretend that itâs fair in this regard, the audio issues are worse in this update than ever before.
Thatâs just cause you need time to adapt. Also a team that does its job helps.
But I play zealot even in auric maelstrom, so I can assure you that the zealot has his place, like all classes, even at high difficulty level.
but if i endulge the thawed cavemen thread from time when dinosaurs roamed the earth.
your job shouty?
pick book, shout, make ogryn tingle yellow, we get through havoc 40.
outside havoc? just dont die and have a cold one, after havoc 35+ youâve seen it all ![]()
Iâm sorry but this is a gross exaggeration, even as hyperbole for effect, audio issues exist and can be bad but theyâre also blow way out of proportion.
Quite frankly it seems like a great many just look to use this as an excuse for âreasonsâ.
Most reports Iâve seen in passing and from buddies say theyâre actually a lot better.
Should have waited to 2025 before necroing
Exaggeration yes, a gross one? I donât think so. The personal mileage varies as Iâve noticed while playing with my friends, for whatever reason people in the same lobby can get different amount of missing sound cues. But I think that one in five to ten trappers making no sounds while spawning/running around is pretty on point with what Iâve encountered, and even more of them have very few noises (as in just one laugh while crossing an entire 60m arena), which is just wrong for enemy this dangerous. Hook Rat in VT2 wasnât half as dangerous as Trapper in Darktide is, yet his sound cues were always on point.
Not for me, when I started playing after the update I felt it immediately but gave it some time since it could have been just me being rusty or something. Not the case though. As I said, mileage may vary.
My general experience with sound cues is that the net rifle shot and reload sounds will always go off, but other sounds will play with various degrees of consistency. Sometimes a trapper may be entirely silent, other times it will give off cues while traversing an arena quite often, still other times it will just laugh once and then run through a 30+m tunnel in complete silence.
Itâs manageable usually, but I have to play like a paranoid schizophreniac and very defensively/preemptively instead of reacting to threats as they come. Itâs tiresome at higher difficulties since it kills the momentum.
I mean thatâs kinda how you should be playing at the highest diffs, all tides games were like this, I donât see how it kills the momentum; youâre not paranoid if they really are out to get you.
I used to think like you. But then I found out about the âthreat levelâ that is assigned to each player. If you kill more enemies than your teammates, your âthreat levelâ increases and then all specials (bombers, flamers, dogs, trappers, mutants, etc.) will come for you, ignoring the others.
So I realized that I had to deal with them and changed the way I play accordingly. I no longer stay in the middle of a crowd, because you cannot dodge. And I keep looking back from where I came from, for specials often spawns in your back. And finally, I use the throwing dagger. They are the best weapon against trappers, boom zombies and bombers.
No, not entirely. Even on Auric Maelstrom there are many moments where you could just engage enemies head-on and without having to constantly look over your shoulder if you could rely on sound cues warning you of potential situation changes in advance. With broken audio, not the case in the slightest. Fighting a pack of roaming elites - say, a bunch of poxwalkers and 4-6 ragers - should be a routine thing even on Aurics when itâs done âin a vacuumâ. But if I canât rely to be warned about a Poxburster spawning in the doors Iâm about to pass by when dodge dancing, or having a Mauler creep behind me completely silently from the entire arena away it just feels cheap. I can prevent that happening, but itâs tiresome to be that aware 24/7.
Also I donât think that was the case in VT2 either. You could duel a bunch of roaming Stormvermin, or engage a Chaos Patrol and focus on them entirely knowing that if anything else spawns and is about to get in the way, youâll know well in advance. Especially things like Hookrats, Leeches etc. Here, focusing on a pack of elites when the situation seems to be clear still isnât safe cause you can have a trapper spawn ans silently run up to you.
Tide games are notorious for spawning stuff behind you, and not just specials, if youâre not always checking your six you will get buttpoked, and not in a pleasant Slaanesh wayâŚ
That much is true. With emphasis on notorious.
Aside from cheatspawns itâs even fine as far as Iâm concerned - so out of a designated spawn point and with proper audio cues to announce it, instead of out of thin air and/or silently. But the sound cues in Vermintide were almost always on point and extremely distinctive. Iâve had friends who generally had mediocre reflexes learn to do lightning fast 180-turn-parries when playing Vermintide, and do it subconsciously. The skaven backstab sound is legendary in how well designed it is, where you can hear it over almost anything that could ever happen in the game. You could dodge a Leech and track prefire at Assassin turning a corner going just off the sound cues. And most of all you could focus on enemies without looking over your shoulder just to see if there isnât a silent Warpfire Thrower that somehow run close enough for you to be in his range without making a single noise, since the sound cues were reliable 99% of the time. They were obviously harder to track on Cataclysm or Fortunes where things got a lot more hectic, but they were still reliable. Youâd even know that a Chaos Warrior or a Monster has aggroâd onto you specifically, because there was a sound cue for that - for those dangerous enemies now being focused on you.
I donât feel that way in Darktide, between Trappers making barely any laughs or even none at all when crossing the entire final arena on Consignment Yard, Chaos Spawn randomly switching targets mid-combo with neither you nor the player heâs been onto being any wiser until you see him turn and Crushers sneaking up behind your back and only knowing youâre about to get one-shot by a 3m tall Carapace-armoured ogryn when itâs about to happen.
âI come for you, elf!â
âYouâre next, dwarf.â
âNo-no, theyâre not supposed to be here!â
blightstormer babbling intensifes
Etc.
If youâre going to have any fun with this you have to be more flexible and self reliant.
Yes classes have rolesâŚkind of⌠but if you think youâre going to be able to ignore anything in your proximity because itâs not your role youâre doing it wrong. You have to be able to avoid/kill mutants and catchers and snipers while horde clearing and taking out specials while covering your team mates with them covering you. You have to be able to venture out a bit for resources and make it back to your team when things get dicey. That means always moving with team and situational awareness. That means dodging/sliding blocking reflexively based on what you see and hear.
If you want clearly defined roles you need to make a team built around that. Otherwise youâre just going to be disappointed. PUG teams are what they are so itâs best to be have a build and play style thatâs not too deficient in any one thing. Zealot should have no difficulty dishing it out and surviving with the tool kit and stats it has.
Just so you know Iâm not saying this to be harsh. I want you to grow as a player such that in some months you look back on your time in Malice and laugh. You really have so much more to experience. Donât quit. Youâve only barely touched on whatâs what yet.
This would be such a good tip but guess what? KNOWN ISSUE: Sound Cues Missing or Too Quiet

