MMR feels like too much for PvE game. Just thing beat x number of hi-int t5 to unlock auric, beat y number auric to unlock maelstrom will be enough.
This. Just as Fatshark, many noobs are driven by greed. They jump on auric/maelstrom cause think can farm materials faster there, then they ragequit, wasting time they could spent on successful run on lower difficulty.
Just make all rewards for Heresy as good as damnation. There is nothing that can be done that will 100% fix the issue, but at least some portion of players who struggle deeply at 5 and 5+ can live happily in 4 and get the exact same rewards. Hell, give Malice the same rewards too, for all I care.
No offence, but the problem with posting here is that youâre posting to a biased community. Youâre going to get falsely overrepresentive reinforcement. No one here on these forums openly plays Tier 4 as their top level. Tier 5 is seen as a relaxing level of difficulty. Everyone who ever mentions the level they play on, plays on T5 Auric or HiSTG.
Iâd suggested an ELO ranking as a possible solution in the past, but I believe the player base is probably too small to properly support it. I also think it may be a bad thing ⢠- because itâd discourage test builds. I know I can vary from regular T5s up to T5Auric depending on whether Iâve got my go-to build, or Iâm trying something new. If I know a bad game is going to start putting me in a worse category, even psychologically thatâs a dissuading factor.
Anyway, my genuine feeling (tl;dr ) - If youâre really wanting to play DT at that very highest level, youâd be better off trying to sort out a Steam or Discord Group* of âVeryGoodPlayersâ , and just playing with them more regularly. I donât think DT is supposed to be a high end hard core game, and gating people favours the few not the many.
*Pity the in-game social system is so utterly broken that you canât use it better for this purpose, but there we have it .
Iâve been harping on the âsame reward for heresyâ suggestion like VT2 had for a while now, as have many others.
âIâve seen bad level 1000sâ, âbad players are the true difficulty modifiersâ anecdotes and excuses aside, there are very often player who would struggle at heresy who are clearly just looking for a carry for the âend rewardsâ, they are often now level 100-200-ish too.
What happens when an average group has 1 such player? Maybe they can carry. 2? Not bloody likely. 3? Good luck to the poor SoB who sticks around trying to get them all or themselves to the Valkyrie, youâd have to be a real glutton for punishment or wanting to see the outcome for verminscience.
They could have at least gone to regular damnation but the âhardest diff=greatest rewardâ mentality gripped them. Ironically, they drastically lower the chances of rewards by actively tanking the team.
Time is absolutely finite, and these people know exactly what theyâre doing, they just donât care.
In a game, if the team is better off with a bot than you, itâs time to rethink things.
But itâs not like that. Everyone starts as lvl 1 and learns this game. Itâs just a common sesne if you canât beat t4 consistantly donât go for auric maelstrom, itâs just egoistical and arrogant.
Itâs the same situation when in some games seasoned players jump on lower difficulties and destroy learning process for new players just to flex, or smurfing.
Sorry mate - Iâm not sure how thatâs a reply to my post that these forums are high-level biased?
Genuine apologies if Iâm missing the gist of that one.
But how itâs biased to ask about system that prevents noobs to jump on the highest difficulties and ragequite? We were noobs too, noone started at auric with full god roll inventory and auto-injected knowledges about game mechanics. Was you acting like such people we are talking? Cause I persoanly wasnât.
I love seeing that some of Squadâs total conversion mods are getting enough love to become official games (Starship Troopers: Extermination, for example)
The original poster has created a poll.
If you create a poll where the only people who can reply to it will have a bias towards one or more of the answers, then youâre creating a set of false positives (Type I errors).
Thatâs what I meant, and I think, what I said.
Am I excusing players deliberately playing so far above their level in order to cause upset to others? Not in my post above, no. But have I commented in the past about how I took time to learn all the mechanics at low levels so as not to be one of those people, well, yes I have. I know which camp I sit in. I think youâre reading more in to what I said, than I did, maybe? Weâre probably in agreement, on reflection.
I just think the solution is more vanilla: bypass FatShark and find some gaming buddies.
Well that will remove that part when you can find friends naturaly via playing. I have found some friends in V2 by just playing. And i personaly like to play with randoms, you can learn something new, others can learn something from you. Aswell as i donât have any problems with unexpirienced players that trying their best.
There is no reason why PvE cant have ârankedâ system.
WoW has mythic dungeons which scale, require you to have 2 things = gear and knowledge.
And both have a number in game.
One is gear item level (not perfect but sufficient)
Mythic rating - which is your personal score and its higher the more dungeons you complete (also not perfect but good indicator nontheles)
Darktide canât support it. Barring FatShark suddenly becoming competent, and actually understanding what keeps players around instead of relying on dark design âretentionâ, this game will almost always be sub 10.000 concurrent players. It will peak for content releases, but most of the time, the game will have really low numbers. Ranked systems really wouldnât work very well with such low numbers. Not to mention it would discourage experimentation even more than the abysmal crafting system already does.
Thereâs so reasonable solution to this that doesnât create some major downsides^ for the rest of the player base that isnât bothered by things being as they are.
If pubbing bothers you so much, get on discord and get a premade group going. That solves all your problems and doesnât inhibit everyone else.
^ Issues with further gatekeeping include:
Adding yet more grind between âgoodâ players getting into the game or leveling up alts can play on their preferred difficulty.
Further splitting up the player base.
Not recognizing that the only way for players to get better at the highest difficulty âis to actually play the highest difficulty.â
if those in question would be thinking rationally that´d indeed be the case.
as things stand now, people that fail hard in heresy or even below force themselves into auric games without understanding even the most basic of game mechanics.
hence no learning effect applies getting stomped even faster and harder in those settings they ought to âhoneâ their prerequisite abilities.
if i step into the ring with a heavyweight champion fresh out of training i learn nothing from getting one punch k.o´ed except how expensive my dental repair bills will be.
an ideal take would be player x is bored to tears in heresy and struggles mildly into damnation.
stats, equipment etc. taken into account i´d make up for difference in damage taken/dealt.
but nooo, little timmy gets his butt handed in malice, throws a tantrum to finally be worthy enough to join the big leagues and is a drain to everyone around him.
as for the player base split, in the end those opting for quality premades wont be a part of that base anyways, so they don´t lose anything.
while the remaining rest, i´d wager, doesn´t even bother who´s put in his lobby so i don´t see a problem there either.
if i had to guess, those remaining after the player count drops eventually will be the competent, motivated ones anyways plus, again wild guesses, are those putting money into their drip aka the lights on.
i played T4 regularly and was annoyed that they fail too often because of people dont fit together and build a team.
Mostly one is a rusher and able to solo most of the mission, but others dont and so it fails.
I made the step up to T5 and can do god, but often also have trouble due to louadout and build.
The outcome in ressources is much better and a failed mission sometimes provides the same amounts than a won T4 mission.
The teamplay in T5 is not much better, but a little bit maybe.
Because of builds and struggles im thinking about going back to 4 some days, because 10 mission fails in a row isnât fun and i stop playing or go back to T4 for the moment.
but despite it iâm against any restrictions or ELO or whatever as i dont believe it help a small community.
In my opinion, this already exists in the game. If you see the following portrait frames, especially the top two, you know youâre playing with someone who can take care of themselves.
I have about 550 hours in the game and play Auric Damnation QP exclusively (I donât play Maelstrom). I feel that in over 90% of the games I play teams are perfectly capable and do well.
Sure, runs are failed (1/4 to 1/3 of them Iâd say), and those failures usually result in some or all of the team just not anticipating a dangerous situation combined with the AI director going berserk for 5 minutes. Whether we pull through or not rarely (less than 10% of games) hinge on âsome awful player who shouldnât be here not pulling their weight.â Thatâs a fine trade off to have for a system thatâs otherwise fairly open and inclusive with minimal gatekeeping.
You could also turn this around and apply it to the people skipping difficulties, in fact the onus should be on them. This solves all the problems and doesnât inhibit everyone else.
Yeah and thatâs why thereâs a difficulty between Heresy and Auric Damantion.
Levelling up to 30 then BAM, straight to Aurics is what a lot of these people are doing not having grasped any of the basics or fundamental, not mastered, grasped.
I question your numbers, and your observations donât line up with reality as observed by my buddies, and others in this thread.
That 1/4-1/3 (both not great numbers btw) are usually directly correlated to someone actively dragging down the team, you just havenât observed it for various reasons. This may be âfine trade offâ for youâŚbut ooof.
You should, alarmingly youâll see MORE of these people who have no business in regular Damnation let alone Auric Maelstroms. Fresh 30s with blue gear are not a rarityâŚ