they really should buff some of the weaker weapons first but honestly its uncanny strike that needs adjustment, it is easy to stack and its buff is significantly more than most sources of rending
I kinda struggle to see how Thrust even rates as a top 3 blessing for it. Precog, Agile, Uncanny, and Riposte Iād all rate higher (not to say thrust playstyle isnāt fun, itās just generally not better than spamming uncharged heavies to begin with outside maximising single FotF and Shroudfield hits for boss burst).
Am I missing something here thatās unique to thrust on DS?
The reason why Thrust is nutty is because itās up to 60% power on the third stack with a precision weapon such as the DS with high finesse & crit youāre just adding a cherry on top of the icing already. It cuts out the middle man of having to get Crit DMG on a successful dodge to 1-2 shot, thatās actually if you hit the critical in the first placeā¦ with Thrust itās a guaranteed hit. Thrust/Uncanny you can easily 1-2 shot Crushers & Maulers a bit faster, IMO. For example, on Vet, take the Precision Strikes (30% weak spot DMG), Bring it Down (20% Ogryn DMG), Desperado (10% melee crit chance + 25% melee finesse bonus), Superiority Complex (15% base elite DMG) nodes & 25% Carapace DMG on perk weaponā¦ just stuff like that. They really synergize together nicely, youāll be literally 1 shotting Crushers easily. Itās just slightly faster than dodging to crit chance in my testing. Thatās really the generalization of the argument to sum it up. Thereās nothing to struggle with understanding it, pretty straightforward. Works with all classes decently, but Zealot the best honestly (it should be illegal). Some people like other things & thereās nothing wrong with that you cannot go wrong with the crit blessings either, itās just personal preference at this point. Letās be honestā¦ anything is good on the DS, lol. I just feel that Thrust & US is the strongest combo & I also get a bigger up-tick on DPS on the Scoreboard whenever Iāve had it on too which is a bonus, I guess.
Edited: That being said; the REAL problem for the DS is itās finesse DMG & Uncanny Strike blessing, all-in-all. Thrust is problematic as well & high up there too, but not as much as the other two are. Agile can be, but itās lower on the blessing list, IMO as I donāt find itās as problematic as the others Iāve mentioned.
been saying this for years literally. see this guy gets it.
pretty much what Brad said, though I do agree with you thereās a myriad of other problematic blessings. I think for me Thrust is just a little stand out because DS didnāt have it previously and itās very much a blatant sign of how powercrept the game has gotten since it was a totally unnecessary addition without any real reason behind it.
Precog+Riposte could use a nerf too as that combo is nuts on both DS and knife, meanwhile Uncanny needs a lower cap because that much rending for free is just silly.
more than anything uncanny is way overtuned using the weapon without it makes it feel normally powered
Iām just trying to understand itā¦ So, basically, with crit blessing youāre sort of waiting till the crusher or mauler walks up to you then archās back for the overhead. After youāre waiting for it then you move to the left or right then go in for the hit, but sometimes you donāt get the crit so it can suck waiting all the time for it. On the other hand with thrust/uncanny thereās no need to waitā¦ You just buff DS to 5 stacks uncanny in horde then walk up to said crusher and one-shot with a 2-3 stack of thrust? Thatās why itās faster in your mind? I can see that, I suppose.
Bingoā¦ Donāt tell anybody. Itās a secret of the pros. Itās obviously not monumentally faster, but it saves you time in harder modes like Havoc 40 or Maelstorms when you need something like that to be dead in order to do other things. The stacks of US stay up awhile so you can deal with a pack of them if you have to.
hereās the duelling sword and combat stim with thrust/precog nearly one shotting a captain on damnation
uncanny is way overtuned yes, but it is only one part of the problem, its the base profile of the weapon that is the issue, and the incredibly powerful blessings it has access to (thrust and uncanny being the biggest offenders) only making that issue much worse
Iād leave it as is, maybe buff other MKās. Any game will always have meta weapon, so if you nerf dueling sword, then people start complain about knife, then about something else, in the end, all weapons get nerfed tull they are unplayable.
are meta weapons neccesarily broken and op?
if yes, then i can see your point, itās pointless
if no, then why not just balance those that are and let the rest be?
I have fun with it as is, wouldnāt change a thing.
Because this weapon is broken and OP and the devs already tried to balance the enemies around player power.
i see, so we canāt just balance those meta weapons that are OP and broken and apparently the devs have already tried to balance the enemies around player power
We can and we should because the meta is stale like a year old loaf of milk
Did you see the dev twitch yesterday? The combat devs are satisfied with the current combat balance and the weapon pickup rate. So do not expect many changes, if any.
On the one hand, Iām not exactly thrilled with the implication that when I avoid the DS because I think itās absurdly OP - especially for a low-tech weapon - Iām effectively casting a ballot for the weapon being balanced.
On the other hand, Iām beginning to dig the idea of an new Vet smooth-bore musket that will dethrone the PG and the Bolter.
got timestamp?