How would YOU balance the dueling sword?

Adm balancing becomes irrelevent on weapons with uncanny strike, if you want to nerf its carapace damage, you have to kill both because it wont matter what its carapace profile is if it can just ignore it, this also applies to flak and unyielding too

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This is true, anti-armor blessings are a major part of the problem. If weapons can just ignore things via rending we have serious issues.

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With the dueling sword taking out the Crushers, perhaps the Thunderhammer could be buffed against poxwalkers.

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Split it in to 3 real variants; epee, rapier and sabre.

You want to prod, you want an epee. Light, fast, sharp tip, not much of an edge and bad at blocking.

Other end, sabre with a much sharper edge for hordes but much worse at the proddy thing.

IDK I’m not a fencing expert, but you could easily carve the current mk iv into 3 variants that are less an all rounder.

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Vaguely speaking: similar level of power as devil claws, combat axes, heavy swords

Specific stuff: tune down sprint speed and finesse multiplier. I don’t think anyone is wowed by this weapon’s body-shot damage, but I could be wrong.

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In Darktide, fast weapons are disproportionately better than slow weapons.

Make the Duelling Sword (and Combat Knife) as fast as the Thunder Hammer. Then make the Revolver as fast as the Spearhead Boltgun. All problems solved.

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it’s pretty ridiculous imo how a long, thin sword punches through full plate armor. medieval people used picks and maces against that for a reason, and the rapiers came up later. it even makes a squishy stabbing sound when you hit the plate. body parts protected by carapace should be much more resistant to such attacks.

this being said, i enjoy sprinting around and stabbing, so i hope for a sensible balancing, not nerfing every good and fun to use weapon into the ground.

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This only applies to teams composed of players that understand the combat mechanics, weapon blessings and skill tree. Get a random team with just two people who do not understand these three things on a Heresy HISTG or higher, and suddenly power creep means nothing.

But that doesn’t make any sense. Why would a tiny combat knife have the same mobility stats as a massive hammer?

Granted, the combat knife and the dueling sword have ridiculously high damage potential, but that isn’t until blessings and talents are correctly assembled in such a way that finesse/crit damage is through the roof. Any new player could just as easily pick up the combat knife and get stomped without the correct modifications.

The topic ask how I would balance the Dueling Sword.

That’s how I would do it.

And it would be a sweet, sweet revenge.

an approach as useless as making the DS OP. seek to make every weapon useful, balanced with particular strengths and weaknesses.

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Why is sweet, sweet revenge necessary? Did Dueling Sword kidnap someone close to you? Do you have a particular set of skills, skills you have acquired over a very long career?

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Agile is an outlier. Is this kwi?

Because for years the iconic 40k Thunder Hammer has been humiliated as the weakest weapon while the lame and insipid Combat Knife (and now Dueling Sword) have been the best.

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Yes yes, and that was clearly the work of Tzeentch. But now the the Thunder Hammer has a thunderous BOINK so everything is fine.

DS is a mess because about a year ago, Fatshark buffed its Carapace, Flak and Maniac modifiers out the wazoo, giving it silly damage for how fast and mobile of a weapon it is.

It used to be considered on par with the Tactical Axes before that buff, as its damage was somewhat middling even on the stabby swords.

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part of the dueling sword problem is external as in what the game demands of player happens to be what this weapon is good at and honestly a lot of other weapons are just too weak to be really usable like the power sword which even while powered up doesn’t do a lot of damage and can be interrupted. mobile weapons are pretty important in this gunner focused game as well as soul blaze handling all the potential horde clearing needs the only thing you really need is an elite slaying weapon and honestly most of the other weapons kinda suck and don’t have good perks or talents to support them. also uncanny strike is too easy and too strong its numbers should be reduced and more difficult to trigger rending perks should take its place.

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i think we really need talents to support slower stun centric weapons

Last poll is biased,

I would change the damages and the stagger also.
We can tweak things… I think that DS should remain very good against crushers, but maybe a little less (I wish my achlys combat axe, that is slower, could be as efficient as a DS against crushers)
Nerfing cleave cannot be done without making rampage useless. However, they could nerf damages against poxwalkers.

Plenty of solutions.

Also, I say it again. Shroufield is a little too strong, and duellist also.

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It’s really wishful thinking that they’ll rebalance this correctly whatsoever. Just look at Feel No Pain for a prime example… Once a powerhouse, now it’s basically useless to even run it’s that bad. I don’t even play Ogryn anymore just because of these “nerfs”. They’re such crap at doing anything on what the audience feels is right. What we want in our minds compared to what they do in reality is two very different things. They should stop touching anything honestly before they get their crap together.

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