I’m getting bored that these weapons, in Havoc, are so common. Not because theyre strong, but because they remove the teamplay dynamic moreso than anything else and stop other weapons being seen. WhyDon’t I just ignore my teammates or better yet treat them as ablative wounds and take a DS rather than actively work with them to elimiate threats because thats how a team game should be. Should be the pivot point here to see who wants teamwork, and who doesn’t. DS currently are bad Intelligence. Tac Axes are irrelevant even with infinite dodge. Youve gone too far with the ‘player accessibility gateways’ like DS and the entire Ogryn class. Very bad Intelligence…
Gut their cleave, make them only hit one enemy with much less followup cleave. Trashclearer builds more commonplace now. Because a build excels at clearing chaff doesnt mean it can’t take on Armoureds.
Remove them from Veteran. This will give Zealot and Psyker their niche back slightly. Although this weapon is awful on Zealot. Veteran already has his shovels, make the altfire’s on them near instant but still require the micro and therefore better situational awareness.
ADD a new weapon - Short sword/Bayonet. Make it only available to Veteran and its basically the Reworked DS currently ingame with slightly less st damage and slightly more cleave than the Reworked DS mentioned above. Altfire can be a stagger still. Or buff PowerSword dodge.
Add the weapon as MTX. I said it. Now you fix 2 problems; DS and can add more weapons for MTX if you want. Or just add it for free.
It remains to be seen how Arbites will shake up the DS meta, it’ll be common so hopefully no access to DS. If its not common pick and DS is still everywhere you know you’ve karked up massively.
And while I’m at it give Plasma Guns a huge Cone of Fire so that they are innaccurate sometimes. I don’t use them because I dont find them enjoyable but other complain about them. Make them less reliable. I think theyre bad but theyre viable at least.
DT’s core gameplay is top notch and its near infinite replaybility comes from the teamwork aspect, not in spite of it. The current balance on weapons is throwing this off to the extent a new class might not alleviate the issue.