How to Nerf Zealot? To Buff Zealot

I do. Zealot just stands out head above shoulders.

Plenty have made arguments right here and I posted a video. You just don’t want to acknowledge it, because you need the crutch.

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Yeah, okay,
I’m tired of you repeating the same stuff in a borderline insulting ton.
Not only to me, but others before.
This is not a base for a discussion & I refuse to discuss this with you.

I watched Tanner Lindbergs Video and I disagree with him as well.

As long as the result is that you never reply to me again,
I’m happy to let you have your “victory”.

No one will reply to this

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I’m replying to this post (which is good and brings up a lot of valid points) just to goof on jackjackson ^

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I apologize that it was borderline insulting. My intention was for it to be full on insulting.

Because if you honestly cannot understand the damage reductions in the Zealot tree being absolutely bonkers, that Duelist is maybe the strongest single talent node in the game and the fact that you think Loner provides value above the toughness reduction aura, even for someone who runs off, then you fail to grasp even the basics of this game.

Of course you do. You cannot face the fact that you need OP broken talent nodes as a crutch.

Read this: How to Nerf Zealot? To Buff Zealot - #137 by DornIvanotic

I’m sure you won’t agree with this either, because it does not fit into your distorted vision of reality.

Why would I stop replying when you keep replying?

The ones in denial and who need these broken talents as a crutch won’t, because they like to believe they’re good players while using all these crutches.

They should fix stealth by making it work only on close enemies and maybe reduce shooter accuracy. Rename it to “blur” or something

I really like all of these critiques a lot of similar ones to Tanners and incorporated nerfs to pretty much all of these from small down tunes to larger.

Got mixed feelings about until death still whether to tax it in a corner with some detrimental talents or force into Martyrdom leaning to the prior so far.

Until Death just needs a cooldown nerf. Zealots don’t need to survive until the next health station in darktide. They just need to survive for 2 minutes. You play a different game with that talent.

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It is already 120s not sure adding more will hurt it much typical a 1 time thing IMO

Most skilled zealot players that take it don’t even really need the crutch in the first place. The talent tree is just such a mess that even really good players take Until Death since it’s the best option investment-wise. Benediction and Duellist are just way better than everything else in that level of the talent tree and Until Death is right there.

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It would have been better to put it as a martyrdom base competence… however, doing that now would mean redo the entire tree.

And it won’t happen. Look at Ogryn “rework”. We are far from 10% of the changes you suggested in first post… If they “rework” zealot tree, it will be very limited.
Sure what is too strong has to be mitigated… but not with such way to nuke a class.
Imagine we would drastically change VoC, remove close order drill, nerf strongly confirmed kills, multiplied by 2 the time need for the talent demolition stockpile and nerfed superiority complex, bring it down and even rending strikes.
Imagine for psyker we would remove psychenetic aura, nerf heavily seer’s presence, divide by two effects of solidity, warp rider empyrean empowerment and one with the wrap and nerf also seer’s presence and tranquility through slaughter…
This is close to what you proposes in your first post.

Do it… but seriously don’t nuke only zealot. Nuke the entire game.

If they just restructure it like ogryn with less funnels and some new weak filler talents i’d be happy too, balanced or not… just disappointed in balance team.

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Here it is more reasonable…

but this is not the problem of the zealot tree. Its problem is clearly, at first, the CDR. Again, CDR is the most important thing in the zealot tree. The actual tree is pushing every player to critical builds. And that’s the main problem.

Also, I am not against nerf! at contrary, especially cause I like also the other classes. Duellist should be nerfed slightly (but tbh, this is a talent I rarely pick, cause it needs a weapon that would work with dodging).
Until death is fine, yes I say it, it is fine. However the problem is not until death but the other choices. And here we have a problem. Other choices are less interesting…
Ambuscade, good balance thy wrath the swift, grevious wounds, all that are above loner are really EXCELLENT… but really restricted to be useful for only few wepaons.
Same for hammer of faith, unremitting, sainted gunslinger, or even duellist..
If they should open something, it is here… cause the problem of these talents it is that they are good ONLY with a weapon combination. Example: good balance is useless with a weapon that is bad for dodging.

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