How-to Guide: Force-Enabling MFG Multi-Frame Generation in Darktide for 50-Series GPUs

As is widely known, Darktide currently does not support DLSS4’s x3 and x4 multi-frame generation features. This guide demonstrates a driver-level workaround that only applies to 50-series GPUs.
My setup (9800x3d+5080) achieves 200 FPS in combat scenarios with 4K ray tracing, max settings, DLSS Balanced mode, and T-model enabled.

Tutorial:

  1. Download the latest dlss and dlssg files from Techpowerup, then replace the files in Darktide\binaries directory.
  • Manual replacement required - app-based replacement won’t work.
  1. Download the latest Streamline SDK from the Monster Hunter Wilds section on Nexus Mods.


    Replace the 6 files in Darktide\binaries directory with those from the compressed folder.

  2. Get the latest NVIDIA Profile Inspector from GitHub. Locate and modify the following settings as shown:

  • 3x enables x3 multi-frame generation (x4 can be set but unnecessary for Darktide)
  • x3 reduces FPS to ~180 but lowers latency to 30-40ms, improving responsiveness
  • Click Apply Changes to save.
  • If errors occur, reset using cmd command:
    del /f /q "C:\ProgramData\NVIDIA Corporation\Drs\*.*"
    Reboot after execution.
  1. Enable frame generation in-game to experience the improvements.
  2. This is a global driver-level override that impacts every frame generation-supported game . For titles where you wish to disable MFG, use application-specific settings in your GPU management software.

This method has been successfully tested in Black Myth: Wukong and Wilds. While official MFG demos exist for these titles, the feature remains locked for players - this workaround forcibly activates it. The solution performs exceptionally well in Warhammer 40K: Darktide, and may potentially work for other frame generation-supported games through similar modifications.

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To add, the multi-frame generation does not seem to be active in the character selection screen and UI menu interface, only functioning properly in the lobby and actual combat scenarios.

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Will post same question I did in the other thread.

Does it improves the performances? and most specifically, does it improves perfs if you have a RTX 5000 series?
If yes, is it worth all manipulations? if you get 2 more FPS… not worth… if you get +33% FPS here I would say, yes… So, how does it improve your performances?

Certainly, Multi-Frame Generation brings massive performance gains in Darktide - these aren’t just synthetic frame numbers but deliver butter-smooth actual gameplay. Let me show you a comparison: With Ultra settings at 4K, Ray Tracing off, and only 2x Frame Generation enabled (screenshots attached - this is from a monitoring software we commonly use here in China).


Please note my Ultra configuration exceeds Fatshark’s official High preset, with all graphical settings maxed out except “Max Ragdoll Count”.
With same settings at 4K, Ray Tracing on, and 4x Frame Generation enabled:

Enabling Ray Tracing actually boosted frame rates even higher! The frame time graph also became significantly smoother. You might notice the first chart shows a low FPS of 104, while the second chart’s low FPS plummets – don’t worry, this mirrors the initial monitoring software bugs when 50-series GPUs launched where low-FPS readings were inaccurate. The actual gameplay remains butter-smooth, with 4x Frame Generation delivering vastly superior visual fluidity compared to 2x.

The only weakness of Multi-Frame Generation is operational latency – 50ms at 4x settings (typical for single-player games). While playable, Darktide’s fast-paced combat demands tighter feedback. I recommend using 3x MFG for optimal balance between visual immersion and combat responsiveness.

Thank you very much for all these explanations… I have raised by 60 my FPS… was at 100-120, I am now at 170-200 (with highest peaks at 240 fps)…
Huge improvement… I added again motion blur and bloom that were the 2 only things not activated.
I am now with everything at max (including ragdolls etc.) in 4K with ray tracing and with more than 150 FPS… must say that it was exactly what I wanted. I am really happy to get everything maxed with the 5080… I hesitated to take the 5090.


To help others…

Process: (only the links and what I wondered myself…)
1./ Go on techpowerup.com here:
Driver Downloads | TechPowerUp
Go to these sections and look at he left border of your window and check the latest version available

  • NVIDIA DLSS DLL : take nvngx.dll
  • NVIDIA DLSS 3 Frame Generation DLL : take nvngx.dlssg.dll

2./ latest Streamline SDK from the Monster Hunter Wilds is here:

Sidenote: there is no sl.pcl.dll in Darktide/Binaries

3./ NVIDIA Profile Inspector from GitHub:

4./ The activation was done for me. But if you need to check if all is good, you have to check Daktide settings… in the game. The option appears after you replaced all files.

by the waiting time of the next patch…

This has to be done each time you update drivers

I say again that the result is astonishing… really.
However, maybe you won’t encounter same problem as me, but the ALT+F4 with darktide is a 100% chance to get a computer crash… and so a reboot to do. This has started to happen with the new patch delivered by nvidia.

Good news is new Nvidia GPU driver 572.83 mentioned that Darktide will officially get DLSS4 MFG, we no longer need to override manually :face_savoring_food:

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