In more than half my pub games, I get one person in the group of four who sprints ahead, ignores trash mobs, ignores that the group is going slower or has been attacked by a wave, ignores if a plague ogy or such has spawned, and ignores anyone being downed.
Never turns around. Never looks back. NEVER comes back.
When they get downed because they are alone; I will go out of my way to not pick them up (If we get there in time) and not rescue them, for the entire map.
For those who rush ahead and expect 3 other random strangers to keep up with you:
You are not the main character.
Stick with the group.
Other players are not your NPC backup.
Stick with the group.
This is a GROUP GAME.
Stick with the group.
There is no bonus for speed running the map.
Stick. With. The. Group.
Seriously. I don’t get this mindset of ‘I’m going to join a pub and sprint ahead and I expect 3 other complete strangers to do what I want because I’m the most important person in the world!’
I stick with the group:
If the group moves fast; I move fast.
If the group takes it slower; I take it slower.
I just fregging hate the solo player who think Darktide is a single-player game & that his party members are NPCs who will do whatever he wants with absolutely no communication or teamwork from their end.
There is builds who is effective for breaking coherency for flanking and etc. (but i guess you are not talking about those players)
Pushing hard is kind of an effective strategy in harder difficulties, but people aren’t gonna play how they should or and least how you think they should.
Be a good sport and revive them if you are nearby but don’t risk the win for someone who ran through the whole map and got downed, block them and never play with them again
There’s no host, it’s dedicated servers not p2p.
And even with a votekick, people don’t votekick the trolliest of griefers for some stupid reason (very rarely bugs out).
“When they get downed because they are alone; I will go out of my way to not pick them up (If we get there in time) and not rescue them, for the entire map.”
How does someone learn they have an issue/problem? They are punished for it or learn there are CONSEQUENCES to their actions. Picking them up after they go down isn’t punishment, it’s encouragement. Let them sit there, teabag them a few times - then laugh at them in chat and let them leave or sit out the rest of the match and watch you play. Just keep doing that and hope one day they’ll just stop playing. If your team picks them up then that’s just the way it goes. You can’t let someone else’s bad habits influence your ability to have fun
I personally don’t deal with a ton of people running ahead but it is bound to happen no matter what difficulty you are at. Put it into the perspective of it being lore friendly - we are a bunch of rejects out of prison that have no real motives or ties - everyone is different and some are going to be useless.