How many more years to conclude your investigations?

Issue Description (Required):

Found anything out yet? Can we anticipate Darktide to be fixed sometime this year? Next year? In a decade? I don’t understand how you have not been able to improve the constant crashes, disconnects, or latency FOR YEARS. Attached is a photo of what I believe might be the root cause of the ongoing issues.

Attempted Solutions (Optional):

I have tried using 3 different internet providers, 3 different computers, played unmodded, modded, used multiple recommendations I have found online to fix the game, and none of it has made a difference because the problem is with 100% certainty on your end.

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):

Lol

Imo if a bug/poor performance/crashes/disconnects don’t get fixed after multiple years it’s because they’re actually intended features

Have you cleared your Nvidia shaders cache (the proper way that requires several reboots)?
And then set the cache limit to infinite?

I did this and it really helped with my stability. I still have some woes but it’s nowhere near as bad as it used to be. So much rubber banding and other things I thought were net-issues seemingly linked to a full cache.

Worth a go, if you’ve not tried it.

Also, Expeditions can be a lot worse IMO as they probably need to load a bunch more stuff. I noticed that I get really bad lag when entering the safehouse, presumably because they are loading the next huge map.

Hey MadMartigan, thanks for the tip, I will try that out and see if it helps. Much appreciated.

What is the proper way?

It’s pretty simple, they don’t have the Resources aka money & ppl to do stuff. They prob have like 1 or 2 guys working on the game, so they put their time mostly on making new “classes” now.

Pasted from Google:

To clear the NVIDIA shader cache, disable the cache in the NVIDIA Control Panel (“Manage 3D settings” > “Shader Cache Size” > “Disabled”), apply changes, and restart your PC. Then, delete files from %localappdata%\NVIDIA\GLCache and \DXCache, run Disk Cleanup for “DirectX Shader Cache,” and re-enable the setting.

Steps to Clear NVIDIA Shader Cache:

Disable & Restart:

Open NVIDIA Control Panel.

Select Manage 3D settings.

Find Shader Cache Size, set it to Disabled, and click Apply.

Restart your PC to release locked files.

Delete Cache Files:

Press Win + R and type %localappdata%.

Open the NVIDIA folder.

Delete all contents inside the GLCache folder.

Locate the DXCache folder (often within \NVIDIA or \LocalLow\NVIDIA) and delete its contents.

Clear DirectX Shader Cache:

Search for Disk Cleanup in the Windows taskbar and open it.

Select your system drive (usually C:) and click OK.

Check DirectX Shader Cache (and uncheck other items if desired), then click OK to delete files.

Re-enable Shader Cache:

Reopen the NVIDIA Control Panel > Manage 3D settings.

Change Shader Cache Size back to Driver Default or preferred size.

Click Apply.

Thanks for the detailed reply!

I am a pleasantly surprised this seemingly has actually improved some things, most notably in the last 20 missions since doing a proper cache clear I haven’t been pounced by a dog that I pushed a single time, where as before it felt like a 50/50 chance that pushing would actually register. I have still had a few disconnects and other random issues here and there, but this does seem to have helped reduce some of my pain points so I tip my hat to you MadMartigan, thank you.

You’re very welcome! I’m glad it helped.

It might not help everyone but I have a hunch that this is causing much of the stability blight that the wider community is complaining about. Especially because we’ve all tried everything else but few people try clearing the shader cache tbh.

I wish FS would make an official post and request anyone to try it if they’re having stability issues.

I set my cache size to infinite afterwards too, so that I hopefully don’t run into the issue again :crossed_fingers:

I’m aware that estimates (compiled with via LLM Grok) could be wrong but I think they still give us a picture on how Darktide has performed financially.

Budget: 30-70m usd
Revenue: 77-208m usd

It’s clear that game is already paid off. It’s clear that Fatshark is not abandoning it anytime soon.

It’s disgraceful that Fatshark decides to add content to the game while technical side is lacking this badly. They offer a MINIMUM VIABLE PRODUCT that they just add purchase options to.

You ar right, probably a small team is maintaining the game right now, and THE MANAGEMENT is SKIMPING on additional resources needed to optimize the StingRay engine further.

I feel really bad for Fatshark PR team, that they need to read posts like this, I’m sure they are helping as much as they can. But they are just regular workers without the power in their hands.
And as for the actual FAT sharks it’s not a game to them - it’s a businness. And right now the fewer people are working on it the more profit it brings. Shame…