Greetings.
In fact, the idea of a new BIG eviscerator is more than suitable. Personally, it would suit me, and, it seems, many people would too.
It is also worth adding that such weapons are sacred relics that are kept for hundreds of years and are passed from priest to priest. This means that they may well be equipped with relict things like suspensors.
But, that sounds too OP.
buff bloodletter to at least chainsword state, getting 6 stacks instead of 14 on a T4 blessing is a joke
I think the 6 bleed stacks on eviscerator is a bug - at least it has been acknowledged as one multiple times since patch 13. Patch 13 notes stated that the stacks should actually have been increased to 16. But it has yet to be fixed in the ensuing patches and hotfixesâŚ
Bugtide, i reported 2 new bugs after the latest hotfix, this is reaching bethesda levels
No, you can sometimes one-shot them. Evicerator does not play nice with the ult abilities. Sometimes only the initial hit of the special has the boosted damage shroud gives⌠not to mention backstab hitbox being questionable at best.
The eviscerator seems like its in a really good spot right now as long as they fix that bug that makes one of its attacks do no damage or whatever.
Feels like that top one has more cleave for some reason
I used a Stealth Zealot build with Loner and a bunch of damage buffs. Iâm away from home right now and canât screenshot the build, sorry about that.
I said that I can, not that I always do. My point that the Heavy Eviscerator is fine as is stands.
The obvious answer, and Iâm surprised no-one has mentioned this yet, is to strap flamethrowers to them.
I donât like the special cause it is a dangerous move as you stick to one target and leave everything around free to hit you.
If there is one thing that I would like to be changed on eviscerator, it is clearly that.
I would like that the special attack be more like PS / FS. So a powerful attack that does not stick to one targetâŚ
I absolutely endorse having bigger varieties.
Chainsword could get a longer version that bridges the gap between the current chainsword and Evis, and then we could get a heavier Eviscerator thatâs a bit longer and slower and altogether a bit more risky to play, but feels punchy.
Every weapon class should ideally have at least two weapons, and 5 Blessings.
Technically, they could make the Special attack dependant on what strike you use with it, no?
Vertical, + Damage and Rending, Horizontal, +Cleave.
Thats what the Eviscerator literally did on heavy power swing pre âFIXâ. It didnt stick to anything and was just an infinite cleave attack that sent up to 6 torsos of any specialist type flying in the air. Where the light revved swing plus Chastise was your ogryn killer but was the only attack that would make you stick to an enemy.
Then they must break it again lol
Would be a dream come true. I was triggered for the longest time after the Fix.
Combi-weapons should absolutely be in if weapon attachments finally make their way into Darktide.
Iâve been playing Evic since beta and I am almost certain youâre talking out your behind. It only cleaved elites previously if you had enough cleave boosts, this was back in the days of the infinite cleave on crit blessing so you could technically achieve what youâre describing, itâs just that if you had any idea at all what youâre doing with the weapon that was a terrible way to play it.
It does very little damage without latching, you definitely were never killing multiple elites in one swing above sedition. So what you wanted it to do was cleave through trash then reliably latch on elites, which is what it does now.
Absolutely nobody with any damn sense of how to use the weapon wants it impotently passing through elites tickling them rather than locking into and executing them.
I havenât used the Evi much since the latest patch a few days ago, but barring some changes idk of since then Iâve felt like itâs been a very good place recently. It actually clears horde instead of just swatting them around, it does heavy damage against specials, and fares reasonably well against elites too.
Chainswords are much better than theyâve been before. As for the Chain Axes, I havenât seriously tried them since Octâs class overhaul patch. But I feel like the chain weapons as a whole donât really need anything complicated myself. They just need a few basics addressed.
I really like your blessing idea. Thatâs something many other weapons should get looked at too (cough Trauma cough xD). But speaking of the basics, I think these would go a long way into improving chain weapons:
- Their damage & cleave needs to be on par with the other weapons of similar speeds. Right now that seems to be the case (compare pre-overhaul Evi to say, Heavy Swords which just did the same job 10x faster, better, safer, and more easily).
- The special attack needs to be more than a niche for dodging muties, or wasting time to look fancy. I think Shred should always cleave until it runs out of power, or hits a mass target. I also think it should have a 20-40% brittleness built in, given it literally Shreds the armor. This way it would do more than just make noise against crushers.
- The weapon special should be more reliable. Right now cues from activating it are far too slow and unreliable to rely on given the speed and pace of combat. So half the time you tap the special button, nothing happens. While the other half when you tap it twice to make sure, you just turned it on and off yourself so again nothing happens. This has to do with the gameplay and responsiveness in general however, and isnât exclusive to chain weapons. But tapping weapon special should queue that command and guarantee its activation the next moment it can be, and the only way to cancel it is like with many other weapons: switch to another weapon and back, or something like holding special pressed for 0.5-1s or something.
- The powered action should be something you can cancel mid-use. So if youâre shredding a crusher and see a swing coming in, tap special + dodge.
- To facilitate #4 and just improve shredding in general, the damage curve should be changed. Instead of doing 1% dmg over the first 99.9% of the full duration of the attack and all of the real damage at the end like it is now, it should be more like 50-70% dmg over the duration of the shred, and the final 50-30% on finishing the animation. This would make it feasible to use the special more frequently even in the heat of crowded fights, but still reward those who can time it in a way they can stick with it to the end.
- And finally, specifically regarding the chain axes, non-special attacks should never highjack your camera & controls and make you stuck on regular trash mobs.
Speaking of behinds. Treat your Hemorrhoids and deflate your head my man. Dont care if you played since beta and i most certainly dont care about your âexpertâ subjective opinion on how to expertly use the Eviscerator. HAHA!
It did work and it was awsome. And you are wrong about it doing little damage pre fix. Post fix being able to only kill 1 specialist instead of 2 or 3 in a single reved powerswing means you are overkilling a single specialist target and leaving damage on the table. You are doing less damage because the other 2 specialist HP pools are untouched. Plain and simple. You being an eXpErT eLiTe bEtA uLtra sEasOnEd vEteRaN player should know this.
@MarxistDictator @Nish do you know what this guy is on about? I could swear the Evicerator never worked that way.