How and why nerfing difficulty will hurt the game. ( Patch 1.0.4 Please Read)

Rather a change of weapons, it just makes 60% or so of the weapons in the game useless. Not really a good scaling mechanism at all I’d say. It’s actually so bad I never think that was intended as the end game, I think deeds should be considered end game, legend is just training ground. But then deeds need to drop more often for real! I.E. E[deed drop on completing legend deed] > 0.7 or so.

Probably due to CPU bound host. Dedicated hosting yet Fatshark? Would probably also end many runs since it seems possible to run “ahead” of the director sometimes if you leave the party behind to some extent.

And a question to Fatshark, if possible to answer, what actually wipes parties at the different difficulties? I can only assume that you have all the data. Hordes? Bosses? Specials? Elites?

In my experience, with a good party only disabler specials and bosses in wrong places actually end runs.

But Twitch-integration surely can’t be considered end-game, that would require every player playing VT2 also concurrently watching 2 streams and vote in them for an interesting experience.

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None of the weapons are useless in Legend, some are just better than the others. It’s like that in many games. However I agree full heartily that some Weapons needs some tweaking for sure. Tweak the weapons not the enemies.

That is the real question is it ? “When”

if you didn’t have SV’s and Marauders standing around, people would simply rush through the map (like we do now since the patch ) it’s pretty obvious.
Why is it so hard for people to understand : Some weapons are better to kill some units better than others. Again, some weapons needs some tweaking but making EVERY weapon effective vs Armor as the Glaive is just silly thinking. Also dual swords are not that bad, i can show it tomorrow on Stream if you want. (Just come by and hola at me in the chat)

Vermintide is a game of 4 people. That’s why it is recommended to get all rounded group. Hordes bundled with SV ? Clean small rats around and deal with the last, this is pretty basic Vermintide. Also, more power you have the more cleave through you get. And if you don’t have the power, other people can take of the SV’s while you clean up the smaller units.
Again, it’s a weapon balancing issue not a difficulty issue.

So I watched some of your VOD, and beside the fact that’s some time of my life I’ll never get back I mostly noticed than even with twitch chat helping you as hard as they can you still wiped A LOT in this new “too easy” legend mod. I’m starting to thing this whole thread is a cheap atempt to get more viewer but I hope I’m wrong, cause that would be pretty lame.

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I’m using twitch integration as an example of the only way you can make legend harder than it already is.

So in context, we’ve been completing full book legend runs with the increased difficulty of twitch integration.

The latest patch has reduced the difficulty of Legend so significantly that even with twitch integration on the current patch it won’t be close to the difficulty of old legend without twitch integration.

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Not only you are missing the point. I stream for dozens of hours at the time sometimes. Ofc i gonna have some unlucky crappy runs, it’s part of the game. And i haven’t stream the “New Legend Easy Mode”. If you actually paid attention to the time of the Vods…

If you really think that i need to go on the FS forums of all places :laughing: to “advertise” myself. Whilst taking my personal time to answer the replies and trying to convey my thoughts… You are either very ignorant or simply “i only see what i want see person”

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What breaks games is when developers start to balance them on the basis of the opinion of the 1% 24/7 hardliners (consider that the world isn’t spinning around yourself, sounds crazy but thats kinda how it works), armored enemies everyhwere wont make the game remotely harder but just eliminates every weapon that isn’t armor penetrating, its cool if vermintide is your life but forcing the rest of the community to follow your example because “gid gud I’m twitch streama” or simply ranting about how easy everything is to feed your soap opera star ego a little bit makes me vomit internally (especially when I have to read that you actually get rekt all the time).
Youtube and Twitch were a mistake seriously. It bloats up normal peoples egos into oblivion.

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Hey guys I cant find the link to OP doing all these runs? Can someone relink the VODS where OP does legend runs with 3 bots and these 12-15 minutes easy runs? Someone please link me the VODS from patch 1.0.4. TY

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Not him, its not hard, depending on the map of course and the bot ability to KEEP OUT OF GOD DAMN GLOBADIER BOMBS!

From what I can see you only play with weapons that are considered best. beam staff/axe & shield/halberd/glaive, if someone makes a mistake or gets effed by rng then you lash out in how awful they are,take screenshots of them and continue moaning how awful they are, especially compared to you - god of all things who plays with a maxed fov and uses only superior weapons.

This entire thread is just bait you made, spiced with pointless drama. It’s despicable.

I sincerely hope you don’t stream anymore, because any kid watching your content will turn out to be a terrible person.

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And this is a problem because … ?

Of course I have…but I also won’t fly off the handle and start whining and hating on the devs a few hours after the patch, ESPECIALLY when they say it could be bugged.

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I believe there is difficulty and there is challenge. Giving every boss a billion HP is difficult; giving them telegraphed attacks that force you to dodge and block is challenging. One is punishing for punishment’s sake, the other is something to overcome and master.

Also bear in mind that not all V2 players are there purely to min/max their characters, find the best loadout that uses the most exploits, and break the game down to its mechanical parts. Lengend difficulty should be a challenge, but it should also be accessible to most V2 players, not just the top 1% player who “got gud.” I still feel legendary is challenging, but with this patch hopefully there will be fewer moments where the AI director just decides that you’re going to wipe.

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Hmm, the problem with this approach is there is nothing for the actually good players. There’s a wide range of difficulties, I don’t see a point in making the top one for everyone, making the rest useless or very temporary.

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I play with weapons i like because i find them best for the job. Nothing wrong with being optimal, if the chat asks for a specific set up i will use it as i frequently do.

Yes i get my angry moments, but people who play with me don’t mind or don’t care because they know that only rage and nothing personal.

I try not to compare people to me or if i do is for comedic reasons most of the time. Again, i stream for long moments, i have my ups and downs i admit that, sometimes fatigue gets to me.
As for the screenshots, it’s mostly of my friends or people from my friend list and sometimes some randoms for good laugh.
My FoV is 111 and I’ve been using it since V1 Beta, it’s what my eyes are feel the most comfortable with.

If you really think that i went though all this trouble of replying to the comments and putting a post together on the FS forums for attention, you don’t know much about self promotion.

I sinisterly hope you come by my stream one these days or add me on steam so we can play together.

Where did i ever hated on the devs ? Posting concern that don’t align with your own is now whining ? That’s just and easy way to dismiss arguments.
I’ve been following Fatshark and Vermintide since V1 Beta, talking to the devs, giving feedback through out the years on the Beta’s, Patches etc. I’m very passionate about Vermintide.

That’s objectively false. I could solo V1 Cataclysm, but struggled in pre1.04 Legendary in a full. The biggest problem was that when you died in Legendary it wasn’t to normal spawns and hordes, you died to a boss spawning with a horde and a patrol and 4 specials during one battle. The director would just drop everything on you at once and delete you. Yeah sometime one or two people would survive, but this is while using the most op classes and builds.

The changes in 1.04 we hope mean less “Director deletes you” moments, because it really felt like there was just nothing you could do to successfully clear everything, even with op builds, even with everyone sticking together. that’s not a challenge that’s just punishment. maybe you like random defeats like that but most people don’t.

Vermintide 1 felt like the specials were there to distract you from hordes which would kill you if you weren’t focused. but in v2 it is most often the specials that wipe you and the hordes just keep you from rescuing teammates from specials. this was an inversion that broke the core concept of the game. I DO agree that hordes are too weak on Legendary though but with these 1.04 changes hopefully fatshark will listen to feedback like yours and mine and make hordes beefier.

If you really enjoyed legendary it is because you were abusing Sienna mechanics, outclassing everyone else by far, and just have a good laugh at director randomly pooping on you.

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they’re “manageable” abusing op classes and builds. once those builds are balanced you’d be out of luck completely against director dropping literally everything on you at once.

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I think the issue, Ratherdone, is that in V2 Legendary we just have more and powerful tools like flamethrower and beamstaff and player talents to deal with hordes, so hordes weaker and less of a threat in Legendary than Cataclysm in V1. In Cataclysm deaths to hordes were not uncommon, but in Legendary horde deaths are minimal, and most deaths came from special spam. Without the special spam then players with Trueshot and Flaming head and just good aim can trivialize specials, and hordes are already trivialized by stuff like Flamethrowers.

BUT special spam was silly and unfair when combined with patrol + boss + horde. special spam needed to go, but now you need to buff up the hordes or add other challenging stuff to legendary. nurgle’s rot default to all legendary runs may not be a good idea but I’m just using an example off the top of my head that would be a easy implementation, and you could even build some lore around it.

What I wouldn’t like to see is talents nerfed, but some weapons and talents that are amazing at clearing hordes should be toned down if nothing else.

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I agree that sometimes you really can’t do anything. Yeah there are these moments, but i found that they are quiet rare to my total play throughs.

You’re angry and you’re taking offense where none is intended. Calm down (don’t take offense at this). You make some good points about quality of life changes I agree with, but this difficulty change to legend was a good direction to go. And at some point you have to accept that after hundreds or thousands of hours in the game nothing will feel challenging to you anymore.

if you’re currently breezing through legend it is because you are using the powerful classes weapons and builds, whereas the weaker ones will still struggle. weapons like flamethrower and sienna trivialize hordes, we just have more and better weapons and skills to deal with them than we did in V1, so either these certain weapons/builds need to be nerfed on legendary or hordes need to be stronger, more hp, more dmg, whatever.

but wiping to horde/silentpatrol/special spam/boss all at once wasn’t a challenge it was just punishment, even if you could manage to clear it now and then. Now that spawns will be more consistent fatshark can balance around this to up the difficulty so it will actually be a real challenge.

Because before 1.04 MOST of a Legendary run WAS STILL EASY, and the map only became “hard” when the director dropped everything on you at once.

If you want something harder than Legendary, do Legendary deeds (and maybe Fatshark should make them more common or make them not delete on use but maybe just not give extra rewards anymore). Or when mod support hits soon you can have something like a deathwish or mutation mode.