Hotfix#84(1.10.3) is currently rolling out across our platforms. In the meantime, you can read the notes below.
This hotfix comes with some general bug fixes and solves some cosmetics clipping.
General Bug Fixes
Fixed an issue with explosion hit detection hitting players from further away than before.
Fixed an issue where players could find themselves unable to remove talent nodes when talents are in an invalid state.
Fixed an issue where Stim Supply will lock you in the animation where you canāt swap to melee or range.
Fixed majority of weapon and ability overheat/peril explosion not working.
Fixed performance issues related to the overheat/peril gain/loss in certain weapons.
Fixed an issue where the Boom Bringer missile was rendered outside of the model.
Fixed an issue where part of the stub pistols was floating around the player.
Fixed an issue with floating magazines when interrupting the reload by using the special attack on the stub pistols.
Fixed an issue that was limiting chat use on PS5.
Cosmetic Fixes
Fixed an issue where some backpack-type accessories would clip with the Ogryn āBaross Patrol Armour (XXXXL)ā upper body cosmetic.
Fixed an issue where some backpack-type accessories would clip with the Psyker āAureate Mk Vb Psykana Garbā upper body cosmetic.
Fixed an issue where some backpack-type accessories would clip with the Veteran āMagistratum Mk II Patrol Armourā upper body cosmetic.
Fixed an issue where the wrong blade ended up being used on the āAssassinās Bladeā cosmetic weapon skin. It is now short again, as intended.
Additional changes
Added some clearer information to the Stimm Lab info.
Changed dodge stats from the talent trees to also impact incoming ranged damage, instead of just melee damage*.
Thatās all for today! This is most likely the last hotfix weāll be doing this year as we slow down for the holidays. Stay tuned for an end of year post from us to talk about 2025 and whatās coming next for Darktide, very soon!
Weāll see you on the Mourningstar.
ā The Darktide Team
Known Issue
* Experimental changes meant for mitigating the issue where dodge distance buffs negatively impacts time spent in dodging has resulted in unintended consequences that make dodging too effective. A fix is being investigated on both this and the original issue and will be delivered in the next hotfix.
As annoying (and OP) as this bug was in many places (eletrokinetic go brrrrr), being able to back-to-back brainburst at 100% peril was quite useful for wearing down gunners on Havoc40 .
Dodge linger now applies to ranged attacks, it didnt before and the talent was working just fine, people just didnāt understand how the talent worked
and this is for all classes, so now every class except ogryn has some small immunity to ranged after dodge, so a pretty huge buff across the game for a talent people didnt understand
Might be covered by the peril/heat change. Itās caused by log spam when using the plasma. Thereās a mod on Nexus to fix it if todayās hotfix hasnāt.
they didnt āfixā anything, they changed how dodge linger works, it now no longer only applies to melee, it applies to ranged now too, reading helps you understand how things work
Someone reported a bug. They donāt think like youā¦
They fixed something⦠and I assume that they fixed something cause it was somewhat broken
You keep saying everything was fine⦠even after the fix.
You have made multiple posts to explain everybody that the problem was only in their mind
Again⦠Fatshark had a different opinion.
no i sent the code showing that dodge linger has only applied to melee since the game came out, thats been explained already. Fatshark made a talent that increases dodge linger time and makes the dodge faster, which makes the dodge end sooner, which makes you get shot faster⦠because dodge linger time ONLY APPLIED TO MELEE ATTACKS, now it does not, it no longer checks for āis_meleeā, i can send the screenshot again id youād like to read it again
try reading over this a few more times. itāll help
I pushed for such change one time⦠You submit what you think a bug. But it is not exactly a bug as it works like it should IN THE CODE but doesnāt work like it is DESCRIBED.
It was labelled āBUGā and fixed.
You can think they have not fixed anything, I believe that they had to check Nimble and had to fix it. Because when you were picking Nimble you were also signing a death sentence for you.
you can think that there is no link and that after 3 years they decided suddenly to make this change in an hotfix, I donāt believe itā¦
ive been using nimble this whole time, and it has worked exactly as it is supposed to, but thats fine they buffed every classes dodge except ogryn, im fine with that
just canāt wait to hear more people crying on the forums about how the game keeps getting easier