Hotfix #70 (1.8.2)

Hey Everyone,

Hotfix #70 (1.8.2) is currently rolling out across our platforms. In the meantime, you can read the notes below.

General Fixes

  • Fixed banter frequency: banter has been increased for all classes during missions.
  • Solved a common crash that could occur when browsing companion skins.
  • Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.
  • Fixed the description of Fan the Flames blessing so that the correct values are displayed.
  • Fixed an issue that was causing weapon names to be cut off when inspecting them.
  • Fixed an issue that was preventing tagging from working properly.
  • More improvements to how cosmetics and rewards are displayed in the inventory.
  • Fixed an issue where some debug strings were visible in the tactical overlay.
  • Fixed an issue where Psyker ‘on critical hit’ talents would trigger when burn stacks are active on enemies.
  • Fixed an issue that was causing part of the character to become invisible while changing cosmetics.
  • Updated descriptions of the “Lightning Reflex” and “Counterattack” blessings to consistently use “Perfect Block”.
  • Fixed an issue where some lines in the Orthus Offensive mission would be inaudible.
  • Fixed the Zealot “Hexorcist’s Breeches” lowerbody cosmetic item having the wrong footstep modulation.
  • Fixed the incorrect inclusion of the Radio Operator in the “Elitist” penance.
  • Fixed an issue where an incorrect skull icon would be shown in the Mission Request popup.
  • Fixed the icons for experience and Ordo dockets being in the wrong order on the Mission Terminal.
  • Difficulties can now be swapped by pressing on the diamond shapes in The Meat Grinder.
  • Fixed an issue where the “New Weekly Contracts” notification would show up even when Sire Melk’s Requisitorium was not yet unlocked.
  • Increased the spacing between the text and the border on the right-hand side of the special condition text.
  • Lightened up the vignette effect on the zoomed-in view of the Mission Terminal in order to see more of the hive.
  • Changed the default value of the settings for the companion nameplate: all player Companion nameplates are now visible by default in the Mourningstar.
  • Heavily reduced the pixelated effect from mission board thumbnails.
  • Fixed an issue where the skybox would occasionally be visible after completing a Campaign mission.

Auric Difficulty Changes

New High Intensity added which will be active during High Intensity missions on the Auric level difficulty; this change will bring higher enemy count and increased spawn rate, more frequently occurring specials and hordes spawning.

Dev Note: Auric used to be Damnation with the guarantee of modifiers with High Intensity applied, that intensity has been applied as a baseline to new Auric, thus missions on the Auric Board may now appear as both High Intensity and Non-High Intensity.

Cosmetic & Animation Fixes

  • Fixed an issue where parts of the Infantry, Helbore, and Recon Lasguns did not show with texture quality settings set to “High”.
  • Fixed an issue where some Cyber-Mastiff animations were blending with the player character in End of Round poses.
  • Several improvements to player animations.
  • Fixed an issue causing swing trails to be missing on Shock Maul and Suppression Shield weapons.
  • Fixed an issue that was causing headgear to overlap and cover the entire head.
  • Fixed an issue where the lower plate and cloth on the Psyker “Detio’s War Plate” upperbody cosmetic clips with the chest piece while crouching.
  • Fixed some deformation issues on the Psyker “Vostroyan Chain Hood with Psykana Collar” headgear cosmetic.
  • Fixed an issue where the Veteran “Ocular Augmetic and Blue Face Mask” headgear cosmetic would remove too much hair.
  • Fixed instances of hair clipping on the Veteran “Witchhunter’s Hat with Mask” and Zealot “Witchhunter’s Hat” headgear cosmetics.

Arbites Fixes & Tweaks

General Fixes

  • Updated localized description text for the following Arbites weapons.
    • Exterminator Shotgun Mk III + VIII.
    • Subductor Shotpistol and Riot Shield.
  • Fixed a typo in the “That’s Not Fair!” Arbites Commendations Character Creation option.
  • Fixed instances of the Arbites class occasionally using voice lines from other classes.
  • Fixed an issue where it was not possible to deploy a Nuncio-Aquila while sprinting.
  • Fixed an issue with Cyber-Mastiff nameplate being displayed in missions even though interface setting was set to off.
  • Fixed an issue with the position of the Arbites Shock Maul on Hadron’s table on the Empower menu.
  • Fixed a crash that might occur when throwing grenades with an Arbites character during Basic Training.
  • Fixed an issue where the Cyber-Mastiff was spawning when looking at player cosmetics in the Commodore’s Vestures.
  • Fixed issue where ‘Razor-Jaw Augment’ didn’t properly apply Bleed to all targets hit by the Pounce knockback.
  • Fixed an issue where Keeping Protocol talent was increasing damage to enemies other than Monstrosities.
  • Fixed an issue where the Shock Maul and Suppression Shield charge display was not showing any outline until the first bar was shown.
  • Fixed an issue where an incorrect message was displayed when changing the appearance of your Cyber-Mastiff in the Barber-Chirurgeon.
  • Fixed an issue where some enemy units were sliding on the floor after having been pounced by the Cyber-Mastiff.
  • Fixed an issue where the Nuncio Aquila effect failed to disappear in the end mission cutscene.
  • Fixed an issue that was causing the weapon rarity text to run off the UI window for the Exterminator Shotgun.
  • Fixed an issue where the Cyber-Mastiff could push Poxbursters even when not attacking anything.

Cosmetic & Animation Fixes

  • Fixed some clipping issues on both versions of the Arbites “Arbitrator Revelatum Plate with Covert Ops Coat” upperbody cosmetic.
  • Fixed an issue where the Arbites Precinct-specific decals would not always be applied correctly onto the related upperbody cosmetics.
  • Fixed some issues with the Arbites Precinct-specific decals being stretched or cut off while being applied on the following upperbody cosmetic items.
    • Arbitrator Patrol Plate.
    • Arbitrator Proctor Plate.
  • Fixed an issue where the kneepads on the Arbites “Arbitrator Revelatum Fatigues (Lucis)” lowerbody cosmetic would appear slightly detached from the knee while squatting.
  • Fixed an issue where the trinket attachment points were incorrectly placed on the Arbites “Shock Maul and Suppression Shield” and “Shock Maul” weapons.
  • Fixed an issue where blood effects were not being applied on the Shock Maul and Suppression Shield head.
  • Fixed an issue where human Backpacks were not available to the Arbites Class. Players who previously purchased any of the following premium cosmetics (backpacks) will now be able to equip them on their Arbitrator:
    • Pilgrim’s Scroll Tube
    • Vox-Caster “Theta-901”
    • Enlightening Reading
    • Feretory With Sconces
  • Players who previously purchased any of the following premium cosmetics (implants) will now be able to equip them on their Arbitrator:
    • Spectrus VI Model Bionic Eye
    • MkIVz Occular Augmetic
    • MkIIg Occular Augmetic
    • Voicebox Rebreather (Osclum III Pattern)
    • Intra-Cranial Implant

DarktideHeader

We’ll see you on the Mourningstar.

– The Darktide Team

44 Likes

13 Likes

Thank you Fatsharkkitefin, very cool.
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7 Likes

When can we expect a fix to the Vostroyan skin’s front sight alignment for Veteran’s Helbore Lasgun? I’ve reported this issue weeks prior to the release of Arbites DLC and it remains unfixed.

1 Like

is the bolter weapon sway bug back?

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Hrm…curious phrasing!

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Huh. Mind elaborating?

Same here actually.

I hope the addressing the cosmetics display menus fixes the horrible performance on AMD when viewing the cosmetic menu.

I’m fed up of using over a year old driver for a stable experience

1 Like

Is this Arbiters’ talent only being triggered when dropped from 10 stacks to 9 stacks intentional? If not, will this be fixed in the next patch? Pleaes please?

3 Likes

Need a fix for the Cadian personality choice for the arbitrator. The game doesn’t recognize it and you have to switch of the eyes to be able to make any other changes to the player body.

6 Likes

@FatsharkKitefin Does any of this fix the broken Arbites load out bug? I haven’t been able to change weapons or cosmetics since the 28th

2 Likes

Ah so it wasn’t just in my head/wasn’t because Arbites are all silent, especially when around one another… Everyone’s playing this class right now.

8 Likes

Psykers getting persecuted by both the imperium and Fatshark. It’s hard enough regenerating toughness and dealing damage with passive crits boosting us, now we no longer get that too? ;-; I’m tired of needing to be babysat.

3 Likes

Nice, i am going to try this in a havoc 40 right now!

2 Likes

Hopefully it still applies when the fire staff itself crits, which should be intentional.

But yeah still sucks to loose a source of extra toughness when Psykers were already the squishiest class.

2 Likes

You want to make a Warhammer RPG with the same quality lines

6 Likes

I’ve checked about this and I can confirm its several small changes over a few cosmetics that was fixing a variety of bugs. One of which was when you were creating a character and swap back to the crime selection the characters prison suit was not updating correctly.

Lots small animation tweaks mostly around weapons, as an example one of these fixes was for the Arbites Shock Maul where the Ready-up animation was causing the Maul to spin around in hand.

9 Likes

Heya! We are still working on a fix for this :saluting_face:

8 Likes

We are working a fix for this fix as well! :saluting_face:

6 Likes

When will it be available xbox (pc), last update it was just hanging so had to reinstall the whole game. Now it’s showing the same symptoms, and I really don’t want another reinstall.

Edit: Finally started.