Hotfix #70 (1.8.2)

Neat, thanks for getting back to me!

I had this bug once, I fixed it by deleting the broken loadout and recreating it. Worked fine since.

That explains a lot :sweat_smile:

Yeah, this got way worse for me.

Legit cannot tag enemies, not even when there isn’t anything in the way or when I’m right next to them.

I’ve seen people here crying out loud because this.
And now Fatshark step back and gave what everyone wanted.
But people are silent for some reason…

Reason being you’re late to the party, bub:

My bad, can’t keep up with every butthurt thread here :melting_face:

seen people here crying out loud because this
can’t keep up with every butthurt thread here

Not even the single biggest, concentrated thread on the issue where 90% of the “butthurt” was.
Ok, sport

I’m not sure I understand, Auric with High intensity modifier now means double high intensity?

well it’s about bloody time!

I am also confused by this.

So we’re having Hi-IN and Hi-Hi-IN.

Given that most aluric had HIST-IN wouldnt this be the better upgrade

@FatsharkKitefin ?

I’m a little confused here.

Which cosmetics are we talking about here now?
Because now the Deluxe Skins and the Coat from the premium shop both display numbers that are not the ones from the precinct I chose.

Not even talking that the Deluxe Skin no only shows them on the cloak and not on the knees/shins anymore

We’re currently investigating an issue introduced in Hotfix #70 where precinct decals are showing in Arbites capes.

We’re looking into it and we will provide a follow-up with more details as soon as possible. Thanks for your patience.

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Thank you dev team!

Wonderful now we can show off our doggos names!

I wish you had this response time and energy in regards to actual bugs in the game

Does that also mean we will get the precinct numbers on the knees/shins on the deluxe skin back?

This is an ‘actual’ bug too…

And I’m guessing it’s one that’s fairly easy to get rid of

Copy and post this to bug reports on the Forums plz :slight_smile:

It has been unclear since the upcoming patch notes for the big update. And the, possibly bugged, Auric difficulty downgrade hasn’t helped. But Juila is looking into it for us.

I also haven’t gotten to test after today’s fix yet, so it may be fine now.

I’m not well versed in the specifics, but I know that (on the old board) a Damnation mission on the Standard page was not the same as a Damnation mission on the Auric page.

Auric wasn’t just a different page. It was a difficulty.

A mission being on the Auric page meant that the mission had 30% more specialist slots (13 instead of 10), and some other things (I don’t know what they are precisely) that controlled how fast enemies would spawn.

In addition to being on the Auric page, all missions were guaranteed to come with the Hi-Intensity condition. It sounds like that is baseline. So if you see a mission on the Auric page today without Hi-Int, it’s actually a mission with the old Hi-Int. And a mission with Hi-Int is exactly as you say; Hi-Int Hi-Int.

I guess?