By what logic would they employ a universally hated FOMO system if it didn’t make them more money? It just doesn’t make sense.
Because they’ll likely have an advisor who is hired to manage these decisions and will do whatever he/she says whether it’s correct or not.
Definitely seen it happen before in studios I’ve worked at.
It’s not like every business decision that’s ever been made has been a good one. Sometimes they just blindly follow the opinion of a ‘specialist’ unfortunately.
Why would they not do the fomo rotation in vt2 if it worked so well?
The game handles the store purchases via steam directly and I don’t think that plays nice with a rotation that cycles stuff out. Remember that VT2 wasn’t built with a rotating store in mind, it in fact didn’t even launch with any store at all. In DT, the store was arguably the first fully functional thing. It would probably take a lot more effort to retrofit it into the VT2 system and they must figure it’s not worth the investment because it has fewer players and they may also not have cosmetics stocked up to dripfeed into a rotation anyway. Plus turning it into a rotation is inherently different from starting out with a rotation, you’re taking options away whereas DT never had the option.
Tons of reasons. On the other hand, can you come up with a singular reason as to why they would handle DT the way it’s handled if the VT2 store actually makes more money (relatively speaking) like you say it must? Making the store static would be a trivial matter, some UI work.
This is one…
They wouldn’t get away with the vast rehashing that goes on. It’s more subtle if dripfed.
That’s one way they’re making more money though right? 0 effort recolor cosmetics sold at full price
I wish we’d get the ability (without a mod) to recolor our cosmetics, but it’s almost definitely not going to happen. So placing that aside, I’ll just say that there are some cosmetics that I absolutely love the cut of but will never purchase because they have what I consider to be downright ugly coloring/details. To me, those might as well not exist. But a recolor, with colors/details I like? That might be worth a purchase.
It’s difficult to quantify so I’m not sure it’d be as black and white as that.
I have 100% missed things that I have wanted to buy since they went out of rotation. I can’t be the only one.
I also wait for a particular colour of a recoloured set instead of buying the colour I don’t want.
This kind of fomo shop, imo, only works if the items are dirt cheap. Then you’ll throw money at things because it’s cheap enough to say “F*** it, why not”…but they’re so damn expensive that it takes real thought and consideration and this leads to stalling on purchases and missing buys that you end up wishing you’d done.
It’s a foolish system.
overhaul shop and make it like VT2 one
also why in vt2 there are discounts for skins but not in DT? at least for what i have seen
well VT2 has the paid content, most of the classes that break free of knock back aoe/stealth/dash in VT2 are paid. we don’t get that so the amount of stuff we get is very minimal and apparently paid for by the cosmetics shop. like a single weapon for each character and woops we forgot veteran and we don’t even have an idea of what they’re getting 3 months later. I’m not sure who its designed for since even people who buy a lot do not get anything from multiple repeats. Or the repeats of stuff even the first wave of console players already saw. Are some of those obscure launch sets gone to time at this point? it is designed around low effort primarily, the times it does update every 2 weeks being the only consistency. so not even there and its liable to just permanently swap at some point again.
Because they’ll likely have an advisor who is hired to manage these decisions and will do whatever he/she says whether it’s correct or not.
They’re going to take the word of the Tencent advisor over yours. They don’t even hear you.
insert typical “fatshark will fix it in 2 years” meme
For real though, I love the games fatshark makes, I just wish they’d do things faster, it always takes forever.
Because they’ll likely have an advisor who is hired to manage these decisions and will do whatever he/she says whether it’s correct or not.
No. That isn’t how it works.
The person(s) hired to determine what would make them more money will go by the results of marketing studies, statistics, tons of experience from other games companies etc. etc. It’s not just some dude’s opinion.
Data, the actual real-world evidence, is why this system is designed the way it is. To maximize profit. It’s a well-known phenomenon that the consumer doesn’t really know what they want.
Consumers will answer one thing on a questionnaire (even if anonymous), and then when we look at how much time and money they spend doing/acquiring the thing they claim they want, it turns out they’re spending way more on something else. Something that for whatever reason they’re drawn to do, despite their incorrect personal evaluations when asked.
This is why this dumshirt store rotation exists. Real-world experience has taught the games companies that the Fear Of Missing Out will make people spend more money on average, than if they have total control. It’s basically the same crap that makes store advertisers say stuff like “only 1 week left on this offer” or “last batch of product X” and crap like that. It ACTUALLY makes more people buy it even if they don’t need it.
Everyone knows it’s basically a lie, and they can just wait for when the crap goes back on sale later, or buy something else, and that you don’t even need it. But, statistically, they … buy it now!
They buy it now even though they don’t need it, because our primitive Mon’keigh gorilloid brains evolved to GRAB THE FOOD AND RUN YOU WON’T GET ANOTHER CHANCE AND THEN YOU’LL STARVE.
It takes forever because Fatshark refuses to acknowledge something is broken and needs fixing until they literally can’t ignore it anymore.
If Crafting was a pipe that was leaking inside the walls of their house, they fixed it after the entire house was flooded. If the FOMO shop is a a roof that needs re-shingled, they’re going to wait until rot sets in and the roof collapses. If the lack of solo mode is their “check engine” light being on because the oil needs changed, they’re going to delay changing it until their engine catches fire.
Fatshark’s management does not give a single f–k about providing quality content to players. They want to provide the bare minimum to keep players playing and paying and will only fix it once the outrage starts affecting their bottom line. The Unlocked and Loaded patch brought in a bunch of players, don’t expect to see anything fixed until that surge drops off to at least levels at or below the Unlocked and Loaded patch.
Edit: I’m convinced that the only reason we got Solo Versus Mode in VT2 when we did was because Fatshark Management told the VT2 devs to “do whatever you want with that game.” Once Darktide became the new cash cow. And the devs who do care could say “finally we can add things players have been wanting for years!”
It takes forever because Fatshark refuses to acknowledge something is broken and needs fixing until they literally can’t ignore it anymore.
Huh? FS fixes stuff and acknowledges issues all the time, and I don’t mean with the acknowledged tag. I mean like this or this.
They don’t fix everything and there’s plenty of stuff they don’t fix fast enough, sure. But they’ve been improving the game, and adding content to the game for free (for anyone who doesn’t care about cosmetics), for over 2 years now. Truth is half the crap the don’t address fast enough are minor issues/annoyances…in a video game.
Edit: I’m convinced that the only reason we got Solo Mode in VT2 when we did was because Fatshark Management told the VT2 devs to “do whatever you want with that game.” Once Darktide became the new cash cow. And the devs who do care could say “finally we can add things players have been wanting for years!”
What? VT2 has had solo mode since launch. If you meant to say Versus, the devs have said they’ve been working on it off and on since it was prematurely announced in 2019.
Sorry! I meant Versus Mode I’m VT2. Fixing that.
As for the “Fatshark fixing things.” I’m not talking bug fixes or hot fixes. I’m talking
Players: “this fundamental system in the game is broken and unfun and the majority of the community hates it.”
Fatshark: “are you still playing the game?”
Players: “yes, but -”
Fatshark: “no buts. You’re still playing so it remains unchanged until we start seeing less profits. Now bugger off.”
Edit: the devs can absolutely say “we’ve been working on it on and off since 2019”, but the fact of the matter is it was 5 years before it was actually implemented with no news on it being worked on until Darktide released and became the main focus of the company. Then it’s “suddenly ready for playtest”? Call me a cynic, but that’s suspiciously convenient timing that Darktide is the new hotness and suddenly we’re getting a requested feature from 5 years ago. Fatshark would rather choke on molten iron than admit that they messed up. So it’s on brand for them to say “we’ve been working on it on and off for 5 years guys!” or maybe I’m just a crazy conspiracy theorist. I have 0 faith in Fatshark as a company at this point and they need to bend over backwards to get me to give them the benefit of the doubt again.
If the FOMO shop is a a roof that needs re-shingled, they’re going to wait until rot sets in and the roof collapses.
They were pretty quick to change how it works early on actually. Stuff is about twice as expensive now on average. The only thing they didn’t change is how you can’t buy the exact amount of aquilas you need to get an item. Like @Badwin said they do promise to fix stuff, they promised to fix that, it just never happened. Weird that
As for the “Fatshark fixing things.” I’m not talking bug fixes or hot fixes. I’m talking
Players: “this fundamental system in the game is broken and unfun and the majority of the community hates it.”
The Auric board, penances rework and Unlocked & Loaded are all reworks of fundamental systems.
the devs can absolutely say “we’ve been working on it on and off since 2019”, but the fact of the matter is it was 5 years before it was actually implemented with no news on it being worked on until Darktide released and became the main focus of the company. Then it’s “suddenly ready for playtest”? Call me a cynic, but that’s suspiciously convenient timing that Darktide is the new hotness and suddenly we’re getting a requested feature from 5 years ago.
So what’s the theory here? That rather than focusing on the “new hotness” “cash cow” by putting all their resources towards supporting it, they said “do what you want” and dedicated staff to making good on a free game mode they teased 5 years ago for their previous, less-popular older game for…?
The Auric board
Adding a second board to the existing, pain point mission select system isn’t a “rework” it’s a bandaid fix. It’s still the same system they just made a quick change to make it slightly less horrible, but nothing about it was reworked
Dev time was devoted to expanding a system in response to player requests. I’d consider it a rework.
You can consider it a taxi f you want, it still won’t drive you to the store. They added 1 more page worth of missions using the existing system and changed nothing about the system. It’s not a rework.
Using the same logic adding another weapon to the ogryn would be an ogryn rework