Hotfix #29 (1.2.22)

Devoted Rejects,

Here are the patch notes for 1.2.22, which just went live on Steam and will shortly be live on our other platforms.

Fixes

  • Fixed an issue where players could remain soft-locked at the end elevator of the Orthus Offensive mission when dealing too much damage to the Karnak Twins in the double ambush encounter.
  • Fixed an issue where ongoing chain weapons special sawing attacks were not interrupted if a stealth ability was activated (e.g. Veteran “Infiltrate” or Zealot “Shroudfield”).
  • Fixed an issue where the animation for ongoing chain weapons special sawing attacks would incorrectly appear as being interrupted if activating some abilities (e.g. Veteran “Voice of Command” or Psyker “Venting Shriek”).
  • Fixed an issue where no HUD icon would be displayed for the Zealot talent “Duellist”.
  • Fixed an issue where the text in the prompt to start Interrogator hacking events could overflow outside of the intended UI.
  • Fixed an issue where multiple pocketable items would combine with each other upon being dropped on the death of the player who was carrying them.
  • Fixed an issue where the number of completed Penances shown in the Penances Summary menu was lower than intended.
  • Fixed an issue where multiple voice lines could be played at the same time upon returning to the Mourningstar after successfully completing the Orthus Offensive special assignment.
  • Fixed an issue where an incorrect voiceline could be played during the mission briefing sequence for the Warren 6-19 mission.
  • Fixed an issue where the Psyker headgear “Witchshroud” cosmetic item was displaying an incorrect Obtain Source information.
  • Fixed an issue where multiple horde and roamer enemy sound effects could be triggered at the same time.
  • Fixed an issue where defeating Karnak Twins was displayed as a required condition to unlock Penances not related to the Orthus Offensive.
  • Fixed an issue where the eyes of the player characters could incorrectly appear at a lower level of detail in the mission ready screen.
  • Tweaked bots to prioritise reviving downed players over other actions.
  • Fixed an issue where the Zola’s voiceover related to the Orthus Offensive could be triggered incorrectly when accessing the Mourningstar.
  • Removed Horde type music from ambush events.
  • Fixed an issue where the gas cloud released by the Karnak Twins when escaping did not disappear after some time.
    Dev Note: Farting and darting should now be nerfed /s.
  • Fixed an issue that prevented Zealot Shroudfield combat ability from entering cooldown when sprinting and activating the ability at the same time.
  • Fixed an issue where Zealot headgear “Suppliant’s Hood” would clip with some beard styles.
  • Fixed an issue where the voice filter effects from head gear cosmetics were not applied to some class ability voicelines.
22 Likes

First.

Also, Veteran’s Plasma Gun sound missing sometimes is not on the list?

7 Likes

Finally, was kinda silly to have that in game for so long.

5 Likes

No poxburster sound fix?

14 Likes

Is this a missing sound when they’re charging?

I’d like to see the vets plasma gun firing ghost shots be fixed. It’s very jarring, even with them still hitting and doing damage.

Thanks for the hot fixes!

12 Likes

Another patch that probably was already finished a week prior that could’ve come a week prior but pc clients share the same version as xbox and has to wait for xbox certification to take its time lol

2 Likes

Yay!

Fatshark, when are you going to fix the Deimos MK VIA Rebreather not having hair? I paid for those cosmetics in that state, not the ones they are currently in.

8 Likes

Its more like the game prioritizes other less important sounds over the poxburster sounds so the poxburster sounds becomes almost completely drowned out.

Or the sound becomes a bit muted so it sounds like the poxburster is further away than it actually is, which is a problem since most players use the sound to judge when they need to start prioritizing looking for poxbursters.

Thats my experience with it at least.

6 Likes

very suprised how this isn’t fixed same with silent poxburster

3 Likes

Yet another hotfix now and still no fix for eviscerator’s bloodletting blessing only inflicting 6 stacks of bleed? I mean, it’s only been half a year, take your time. It’s cool that one handed chain weapons like the axe does 14 and 16 on the sword, keep acknowledging the bug but never fixing it. :smirk:

2 Likes

You can visually see the poxburster and have like on the other side of the room ur teammates fight the poxburster WONT make a sound till he is ready to jump at you. It does get “drowned” out but more it doesn’t play AT ALL

How about fixing the really important things?

1 Like

Yet another hotfix that does NOTHING about all the gameplay related bugs that are mostly just typos that impact actual blessings.

Thanks for nothing yet again.

4 Likes

You forgot the fix where the “Burst limited override”-keystone says 5% chance instead of 20% chance.

Trappers, too. It’s getting really annoying hearing them on the opposite side of the map, then they despawn and respawn behind you after 5 seconds of silence.

2 Likes

I understand there are many things need fix, but how come the Xbox controls still weren’t fixed? Marking enemy is still equipping stimm.

Doesn’t anyone in the company plays on a gamepad?

3 Likes

Fixes are always welcome!

2 Likes

Little heads up on the zealot stealth ability not entering cooldown when sprinting at the same time: This was a bug on all abilities that activate and have a certain time of being active, so this applied to vet stealth and ogryn point blank barrage aswell