Hotfix 1.12.2 - Patch Notes

Warband!

Hotfix 1.12.2 is now being rolled out on all platforms. This hotfix is focused on fixes for the Skitarii class, and also has some features and tweaks to improve the general Darktide experience.

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Hotfix 1.12.2 patch notes

Features & Tweaks

  • Reduced the unlock requirement for the Pro-Trader (5) Penance from 100,000 salvage to 20,000 salvage.

  • Vanguard Enemies:

    • Sweep priority between head and shield hitzones have been equalized; this change will make it so less of the hits that visually should have hit the head will be consumed by the shield instead.

    • Tweaked the Weakspot damage multipliers as follows:

      • Dreg Vanguard 0.5 → 0.75

      • Scab Vanguard 0.5 → 0.65

    • Change to Damage over Time type damage behaviour. The initial hit will inflict stagger as expected, but the DoT damage itself will not contribute to the impact required to ”open” the shield.

  • Reduced the unlock requirements of the following Skitarii Penances:

    • Curse of Malfunction: 500 → 75

    • Corpuscarian Disciple: 5000 → 1500

    • Voltaic Warrior: 5000 → 2500

Fixes

General Fixes

  • Fixed an issue where the ‘Voltaic Emitter’ Ability could be obstructed by terrain, and improved the consistency of the Weapon Malfunction of Voltaic Emitter.

  • Fixed the ‘Heretical Artefacts’ coherency buff reducing rather than increasing the coherency radius.

  • Fixed an issue where Skitarius-specific height scaling where not applied in Mission Lobby and End of Round menus.

  • Fixed an issue where hogtied players could be moved to another respawn location when an alive player was right next to them.

  • Fixed an issue where the game would crash when trying to set keybindings in the options.

  • Fixed an issue where using the Skitarii ‘Chordclaw Strike’ Ability would not consume a Capacitance Charge after starting to sprint while aiming the ability.

  • Vanguard Enemies:

    • Fixed unaligned Stagger settings for post-broken shield state; all stagger animations should now play correctly.

      • This issue did not affect the enemy while the shield was active.
    • Fixed an issue that made it very hard to make a Vanguard enter its heavy Stagger state.

  • Fixed an issue where the Skitarii ‘Veteran Skitarius” Penance could fail to track progress if the player joined an already ongoing mission.

  • Fixed an issue where the Skitarii ‘Voltaic Resistance’ upgrade Talent for the ‘Integrated Refraction Emitter’ Blitz could fail to generate any Arc lightning when expiring.

  • Fixed an issue where Ability cooldown could not be decreased when the cooldown was paused while an Ability was active. E.g. Psyker Psykinetic’s Aura with Scriers Gaze.

  • Fixed an issue where the Phosphor Blast Pistol could display an incorrect animation status if a reload was interrupted at a very specific timing.

  • Fixed an issue where the 1st person camera position for Ogryn operatives would scale incorrectly depending on the Height value of the character.

  • Fixed an issue where Poxbusters could fail to be staggered by melee Pushes in some situations.

  • Fixed a missing variable in the description for the Skitarii ‘Advanced Combat Doctrines’ Ability Mortis Trials legendary buff.

  • Fixed Skitarii ‘Progressive Plating Matrix’ Talent buff icon using the wrong image.

  • Fixed Hive Scum ‘Speedloader’ Talent showing in the Tactical Overlay without description while active.

  • Fixed an issue where smoke from Veteran ‘Smoke Grenades’ was difficult to see under certain lighting conditions and video settings.

  • Added missing Vanguard localisation text.

  • Fixed a crash that could occur when calling in a Valkyrie Airstrike on Expeditions missions.

  • Fixed an issue where chat bubbles would appear below Skitarius characters instead of above them in the Mourningstar hub.

  • [PS5] Fixed a rare issue where disconnecting the controller could occasionally cause a crash.

Cosmetic Fixes

  • Fixed an issue where the Lens Colours could incorrectly blend between eyes on Skitarius Body 1.

  • Fixed visual issues with Thrice Blessed Eye of Admonition (Scorched Ironmantle/Mordian Pride/Darkweald Battleshade).

  • Fixed a visual issue with Mordian Cap with Psykana Collar.

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Known Issues

  • Sometimes hogtied (respawned) players will be moved to a later respawn point despite the Strike Team not having moved past their area.

    • Fixed!
  • No loadout is equipped after Personality Scourging as DLC classes

    • Happens on Hive Scum, Arbites, and Skitarii.

      • Hive Scum specific issue:

        • When personality scourging as Hive Scum, the headgear is changed to the chosen gang’s starter headgear (instead of the headgear equipped by the player).
      • Skitarii specific issue:

        • When personality scourging as Skitarii, all loadouts are unequipped AND all loadouts get a yellow exclamation mark, pointing to some error with the backpack slot.

        • Changing the equipped backpack resolves the issue.

    • Fixed!

  • The initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably.

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That’s all for today!
We’ll see you on the Mourningstar.

– The Darktide Team

Have you ever considered restricting the behavior of abusing marking capabilities

Big oof going on vacation without addressing, or even mentioning, the hit registration issues for ACD & galvanic rifle.

Audio>TeamPingSound>Off

ewww let me have an exclusive title for the og 100k salvage lord.

I even have a name: Master Binman.

Fighting the Vanguards should be much more bearable now. Thank goodness FS was OK with hotfixing it !

Hi @FatsharkQuickpaw

I’ve noticed a bug wher Noospheric command can be used even without any capacitance. Is this intended?

This is a great hotfix, Fatshark can really crank it out before their summer vaycay

- Vanguard enemies seriously nerfed and their stagger/animations fixed

- RIP Chordclaw infinite spam

- Voltaic Emitter should work better across terrain and height (rip Shortarii king)

- Fixed ability cooldown not decreasing when an ability was active (huuge)

- Easier penances, they’re basically free now no grind

It’s not about getting rid of useful feature though, that’s kind of solution of “let’s cut our legs because we had a splinter”. It’s about enforcing some CDs / timeouts, preventing people from literally spamming with dozens pings in a few seconds by mashing a button. That must be restricted.

was hoping for some servo skull and teammate blitz/ult and condition related range restriction gaffs sorted out. imagine if you told arbites’ dog to do something and he just glowered at it and barked without moving.

totally fine with the grinds moving, even after doing them. I would have loved to just had the voltaic fixed since I wanted to use it more, it was just inflicting pain upon me for trying.

no fix for mechanicus power sword finesse scaling on charged heavies? I heard its missing a good 20% of the damage on a full charge weakspot hit…please fix, its such a nice weapon.

here’s 3 bosses on auric, please look at expeditions for not failure unless you expect to actually get something in which case no we have no shiny bauble number to stick next to your name and make you fight to maintain it like havoc…just killing stuff without the usual auric ‘where’s the monsters/elites’ thing.

@FatsharkQuickpaw Known Issue: Advanced Combat Doctrine not locking on to running targets / auto-aim ability giving false hit registrations for headshots without doing actual damage?

Glad to see the other 2 abilities get fixed up but this one is really killing ACD and the Galvanic rifle

Also missing:

  • When the Servo Skull is inside a Psyker’s telekine dome, it completely stops functioning. It cannot target enemies or shoot through the shield
  • Similarly, if the Servo Skull enters the radius of a smoke grenade, it loses its target and stops shooting entirely. The skull also fails to shoot at targets on the other side of the smoke

It’s probably something hard to fix and they’re hoping to limit how many people know about it because they know full well they probably won’t be able to have it fixed before they all bugger off on holidays for months.

Dear lord why didn’t you do this sooner :sob: :sob: :sob: I think those of us who suffered the original horror of 100k at least deserve a special cosmetic or something. It was by far the worst thing I have experienced in the game over 2k hours.

Looking forward to seeing how this behaves now.

Interesting, because they have been very flaky since last update in my experience. Hopefully this has fixed it.

I don’t understand such drastic changes to the penances numbers. What was the idea back then, to set specific quantity initially, only to now cut them in half or more? Especially five times less salvage. Some people (who may also ruined the gameplay experience for others) salvage only junk during expeditions, ignoring points of interest — for the sake of this title. Not that I feel sorry for them, but it still somehow seriously devalues ​​the rarity of these “words under a nickname.”

Great claw nerve. So I take it there are no other problems in the game, and it’s vacation time? Maintaining the usual level of ineptitude, as always.

nerf (bug fix)

How is not being able to spam the ability infinitely without the use of any capacitance a nerf? That’s clearly a game breaking bug.

Finally I can use it without feeling dirty

the hitreg issues are across the board, not for just those two weapons