I honestly didn’t expect a pro-trader fix anymore, but me and my 54k are greatful
I don’t mind the claw bug getting fixed. What I do mind is that other problems remain unresolved.
We are back to forum coping after dog got fixed
What other problem does the claw have? It has great damage, can be spammed with almost any keystone, and the fact that you can hold it for single target despite taking the triple strike or horizontal is great utility.
It absolutely destroys the twins in h40 and annoying bosses like the beast of nurgle. If anything it’d probably need a cooldown nerf
Bigass hotfix
Who cares about the claw? I’m talking about all the other stuff that’s still broken. Rituals still go off from kilometers away. Sound bugs in specific spots are still there. Nothing changed.
I must have misunderstood you then. Those things will never get fixed. Bursters alone are seemingly impossible to fix (the current hotfix did nothing)
At this point just remove bursters from the game, or replace the direct damage with some type of debuff like stamina/movement/vision/call pox horde/whatever so you don’t just die when they run through venting shriek and 2+ shoves.
Credit where credit is due, this is a pretty fast turnaround on issues expressed by the community regarding the dlc and new enemies.
ACD still needs fixing but it’s definitely a net code problem first.
Hurray, TikTok-brain gamers with the attention span of a 5-years old who need to unlock everything right now won again!
most of them are just a grind, which it comes naturally by playing but it would be much better if there were actually challenging penances.
in vt2 for example there are full of tricky challenges you have to do mechanically and some of them even complex. doing a 100% in vt2 is way more meaningful than doing a 100% of penances in dt
It forced players to play a certain setup that they maybe do not even like.
Big Win on Fatshark’s part to correct this so quickly!
every penance in the game ‘forces’ the player to do something, thats just how they work. they have penances for each of the blitzes abilities auras and such, if you dont like playing a certain playstyle then… dont?
You know, I was going to make a post on this one since I am almost done tech hunter 3 but wow. Nice. Thank you, SO much. I was using the radar mod and playing malice rad free grinds to get this… but now… I don’t have to.
I already finished these, they weren’t that bad honestly, except curse of malfunction. But that was more how the ability works. I think it needs to be something other than a line pulse originating at your feet that easily gets blocked by terrain and altitudes. Make it an EMP spherical pulse that goes through small obstacles.
Well, apparently you did anyways, we’ll have to test and see.
There is a big difference between having to play 2-3 missions or 10-20 missions with a build you do not like. In addition, the “Curse of Malfunction” penance was gate-keeping half a dozen of cosmetic items. Think, Mark!
You guys STILL have not fixed how skitarii skill tree interacts with mouse and keyboard on xbox. Where the cursor is and where the game thinks it is are offset by at least 3-4 inches. Which makes it COMPLETELY IMPOSSIBLE TO SELECT CERTAIN NODES.VAnd due to the poor implementation of mnk already, if i want to be able to select one of those nodes you would think i can just pick up my controller and use that? WELP YOU WOULD HAVE THOUGHT WRONG. IT REQUIRES A FULL GAME RESTART EVERY SINGLE TIME JUST TO PUT IN SKILLS. THIS MAKES BUILD CRAFTING EXTREMELY INCONVENIENT ON CONSOLE. Its mind boggling something as simple as this is allowed to slip through the cracks because you guys don’t care about console support. I have put in support tickets, ive seen others put in support tickets/make posts, yet you guys refuse to even list it as a known issue. This is a major issue. Fix it
Merci Fatshark pour le titre expédition abaissé à 20 000, je n’en espéré pas tant !
I wish you all the best of summer vacations and look forward to your first big post-holiday patch that will undoubtedly honor your own work and finally free the modifiers.
I’m pretty sure this hotfix did some of these already, making lowering the requirements ( especially by that much) completely overkill imho:
i think that the “use x ability for 20 missions” penances are stupid and pointless. “use x ability for 3 missions” is still really stupid and pointless but it’s less quantity of stupid and pointless so it’s an overall improvement. in that sense, it seems like a good change to me. still not net positive but less of a net negative.