Hotfix 1.12.1 is now being rolled out on all platforms. This hotfix has a couple of bug and crash fixes, including a fix that solves the issue where Skitarii Deluxe Edition cosmetics weren’t immediately available at initial character creation.
Hotfix 1.12.1 patch notes
Fixes
If you bought the Deluxe Edition of the Skitarii DLC, the Deluxe cosmetics and customization options should now be available when attempting to create a new character immediately, without having to enter the hub or restart the game.
Fixed an issue where Skitarii characters could not equip starter gear from other Forge World origins.
Fixed a crash occurring when an Arc Grenade targets an enemy that died from another source before spawning the Arcs.
Fixed a rare crash when using the Skitarii Integrated Refraction Emitter Blitz.
Fixed an issue where players received notifications multiple times for penance rewards and when purchasing new cosmetics.
Fixed some crashes that could occur when deploying the Skitarii Servo Skull.
Fixed a bug where the new Vanguard Enemy would be locked in a stagger animation when hit with a Soulblaze attack.
Known Issues
Skitarii Deluxe Edition cosmetics and customization options will only unlock once you enter the hub for the first time.
As a workaround, please enter the hub with one of your existing characters before making your Skitarii to create it with Deluxe Edition customization options (or you can create your Skitarii and then change the customization options at the Chirurgeon).
Fixed!
Sometimes hogtied (respawned) players will be moved to a later respawn point despite the Strike Team not having moved past their area.
No loadout is equipped after Personality Scourging as DLC classes
Happens on Hive Scum, Arbites, and Skitarii.
Hive Scum specific issue:
When personality scourging as Hive Scum, the headgear is changed to the chosen gang’s starter headgear (instead of the headgear equipped by the player).
Skitarii specific issue:
When personality scourging as Skitarii, all loadouts are unequipped AND all loadouts get a yellow exclamation mark, pointing to some error with the backpack slot.
Changing the equipped backpack resolves the issue.
Wait, so is it intentional that Skits lose all of their servo skull ammo/charges when going casualty? Do all the other classes also lose their grenades too? It’s extremely bad feeling to get saved and then have gone from 4 skulls to 0 and then not be able to immediately assist. It takes away the main functionality of that entire kit, so you then have to hope you find more AND that someone else doesn’t steal them, in order to be able to contribute more than just bullets and melee.
Yes Nades get lost on Capture.
Nades to 0 and your ammo reserves dropped or pushed up to half.
But as many have stated 2 Blitzes of the Skitarii feel very under welming.
Esp vs the Arc Grenades which are INSANELY goated.
They need to give Blitz regen for those 2. Either a cooldown or something else…
The Arc Grenades make sense for a Nade pickup AS THEY ARE NADES!!
And are incredibly good!
That’s not a “known issue” but a “known feature request”, unless FS has explicitly said it is a bug at some point but I don’t believe they ever have.
Conflating bugs/known issues with feature requests is not only misleading to the community but to FS. Disconnects, crashes, inability to acquire/progress penances - these are bugs.
I don’t disagree with your ask but it is not a “known issue” (bug with intended design).
They don’t disable for me. Not sure if it’s a combination of sub nodes or something. Elites don’t get the blue head. Especially heavy gunners. In mission I will be face to face with them, press F, and then after the shock, they continue to fire, and the penance tracker doesn’t update.
I noticed that gunners and reapers don’t always get the blue head indicator even when their weapon malfunctions. The animation of them slapping their gun still plays though.
Please cut down on the spawn rate of your new vanguards(?) (human bulwarks)
They just make the game play so frustrating with the amount you are spawning them as they are way more mobile and agile compared to the normal bulwarks that you can dance around.