Hotfix 1.12.1 - Patch Notes

That might be because the effect only occurs when the ability is triggered with at least two charge.

Dang, I primarily played Psyker, so I don’t have that issue( No losing soulshards no no, that would not please the Beloved…).

Good to know though… Kinda really makes the servoskull build almost useless though. They should make those into skill charges, not grenades.

How about you Nerf the new vanguard enemy instead of waiting like probably a month to do it :sob:

No, they’re definitely disarmed because the gunners run away and try to unjam their weapon, reapers just sit there and slap their stubber and shotgunners, shooters and stalkers charge you in melee, but only the non-elites are marked in blue.

Maybe it wasn’t clear enough but I meant ability charges which build up with capacitance. Again “Weapon Malfunction” will only trigger when you Skitarius has two or more combat ability charges.

I don’t know, it’s really jank and inconsistent for me. Seemed better after this hotfix but if the elevation was slightly off, or there was a knee high box between me and the enemy they just wouldn’t get disabled. I would see them get hit by arc, run away a bit, and then fire at me. My friend had the same thing. I was getting into kissing range of the heavy gunners and was tracking the penance and the numbers did not change, using 2 or 3 charges with voltaic emitter.

After this it seemed more consistent, but still not entirely. If the effect (the arcs) killed them outright from the grenades or ability it also wouldn’t count for them being disabled.

Yes, definitely has 2+ charges

the weapon malfunction part of voltaic emitter at 2 charges or above and enhanced arc grenades does not work most of the time cheating the paying customers out of penance credit.

EDIT: this isn’t working in missions where it matters.

@FatsharkQuickpaw @FatsharkJulia

Before you all disappear on holiday, let’s get one thing straight: are we getting another two months of zero Havoc rotation again?

Simple yes or no. Silence equals no, and dodging the question counts as no as well.

Last season wasn’t ruined by puddles it was ruined by the static rotation. By now everyone knows you couldn’t care less about the game to actually fix anything, let alone get rid of the rotation entirely.

yea this is due to how its coded. The burst comes from your feet and gets blocked by anything in the way. Meaning a small box, rock, or even a single step of a stair can make it not reach